Author Topic: What prefix does Flirt Pack use for states?  (Read 3041 times)

Offline berelinde

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What prefix does Flirt Pack use for states?
« on: October 31, 2006, 05:56:17 PM »
FW?

Offline jcompton

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Re: What prefix does Flirt Pack use for states?
« Reply #1 on: October 31, 2006, 08:24:23 PM »
I don't think I understand the question. You mean for dialogue states? Or did you mean variables?
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Offline berelinde

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Re: What prefix does Flirt Pack use for states?
« Reply #2 on: October 31, 2006, 09:00:02 PM »
Sorry for being vague. I am trying to identify dialog states added to .d files by Flirt Pack.

But now that you mention it, knowing if any variables are added by it would be helpful, too, although this was not what I orignally meant to ask.

Offline jcompton

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Re: What prefix does Flirt Pack use for states?
« Reply #3 on: October 31, 2006, 09:29:32 PM »
Then I still don't exactly understand the question... state labels are only readable while they're still in .d form, once they get compiled into the game they lose the label and are simply numbered.

Expect to see FW prefixes on variables, although I probably wasn't always scrupulous about it.

In general, the easiest way to identify those states would be...

1. Read the code,
2. Look at the number of the last state in of the DLGs before compiling in the flirt packs, compile them in, and then you know that any states after that number are the ones we added.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline berelinde

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Re: What prefix does Flirt Pack use for states?
« Reply #4 on: October 31, 2006, 10:40:47 PM »
Thanks. That works, too. I've had FP in my game so long, I don't remember what it adds anymore.

Basically, I am trying to ensure that I deal only with BioWare dialog, as opposed to mod dialog. I am not talking about changes, but interjections.

Forgive me if this sounds like an ignorant question, but does Flirt Pack renumber dialog? I'm interpreting your previous post to mean that it just adds to the end, and that preceeding numbers are not altered.

Offline jcompton

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Re: What prefix does Flirt Pack use for states?
« Reply #5 on: October 31, 2006, 10:43:13 PM »
Forgive me if this sounds like an ignorant question, but does Flirt Pack renumber dialog? I'm interpreting your previous post to mean that it just adds to the end, and that preceeding numbers are not altered.

Any "normal" mod will only add dialogue to the end of a DLG.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline berelinde

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Re: What prefix does Flirt Pack use for states?
« Reply #6 on: October 31, 2006, 10:46:32 PM »
Thanks. That's what I thought, too, but I'm just making sure, because it's always better to ask first than it is to figure out what you did wrong later.

 

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