Author Topic: Adding duplicate Travel Triggers  (Read 821 times)

Offline Sticz

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Adding duplicate Travel Triggers
« on: October 13, 2006, 07:11:18 AM »
How do I add a subsidiary travel trigger to an existing area with WeiDu? I am wanting to do a transition similar to that of the Thief Stronghold in the bridge district after you solve the skinner murders. With scripting I can see how to make the triggers active or inactive, but how do I add the triggers themselves without an edit of the area in N.I.?


Sticz  :pirate

Offline jastey

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Re: Adding duplicate Travel Triggers
« Reply #1 on: October 13, 2006, 12:53:20 PM »

 

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