Author Topic: Delete vs. "Cut"  (Read 3140 times)

Offline Blucher

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Delete vs. "Cut"
« on: August 05, 2006, 08:18:16 PM »
Just a little while ago I was playing and remembered the bug with Lilarcor granting a permanent immunity to icon effect each time it was equipped.  I checked my saved games and sure enough Minsc had a gazillion of those effects on him as he was lucky enough not to die since getting the sword.

I decided to go into NI and remove the effects from the saved .cre and noticed something that always bothered me about NI: namely that you can't delete something outright.  You have to choose "cut" and just not paste anything.

Anyway, I remembered a faster way to fix the problem (ctrl+y/r Minsc) in-game, so I didn't need NI.  Still, the inability to delete things might have been something Jon O. never thought of, and I thought I'd mention it here as you guys are working on new versions of the program.

Offline cirerrek

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Re: Delete vs. "Cut"
« Reply #1 on: August 05, 2006, 09:41:05 PM »
Just a little while ago I was playing and remembered the bug with Lilarcor granting a permanent immunity to icon effect each time it was equipped.  I checked my saved games and sure enough Minsc had a gazillion of those effects on him as he was lucky enough not to die since getting the sword.

Whoa!  That hasn't been fixed, yet?

http://forums.pocketplane.net/index.php/topic,13484.0.html

Offline CamDawg

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Re: Delete vs. "Cut"
« Reply #2 on: August 05, 2006, 10:18:20 PM »
NI's a bit weird here--you can delete (remove) only when you have one effect/ability/widget selected. I agree with Blucher: it would be nice to have this option for multiple selections. I'd also like the View/Edit option to remain available with multiple selections as opening multiple effects/abilities at once would be quite nifty.

Fixpack fixes this issue for Lilarcor. :) I'm supposed to be pushing out an update for Item Upgrade at some point, so I'll handle IU's Lilarcor +5 as well.
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