Author Topic: Zyraen Miscellany Mod/BG1 Tutu compatibility?  (Read 1264 times)

Offline strontium dog

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Zyraen Miscellany Mod/BG1 Tutu compatibility?
« on: August 01, 2006, 10:50:15 AM »
I know about part of  Zyraen's mod allowing the removing of alignment restrictions from itmes. Is that small portion of the mod  compatible with BG1 Tutu?

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Offline Macready

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Re: Zyraen Miscellany Mod/BG1 Tutu compatibility?
« Reply #1 on: August 01, 2006, 11:23:30 AM »
Hello -

I know about part of  Zyraen's mod allowing the removing of alignment restrictions from itmes. Is that small portion of the mod  compatible with BG1 Tutu?

He has a forum here at PPG.  That's a question for him.
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Offline NiGHTMARE

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Re: Zyraen Miscellany Mod/BG1 Tutu compatibility?
« Reply #2 on: August 01, 2006, 12:40:30 PM »
Well, there are two ways this component could be coded in the .tp2 file:

1)

Code: [Select]
COPY_EXISTING ~amsoul01.itm~ ~override~
              ~clck15.itm~   ~override~
              ~clck16.itm~   ~override~
              // repeat for every single .itm in the game which has alignment restrictions

2)

Code: [Select]
COPY_EXISTING_REGEXP GLOB ~.+\.itm$~ ~override~

Since 2) is obviously considerably less effort, I suspect this is what Zyraen has done.  If so, it will affect not affect unmodded .itm's, but also any .itm added by any mod installed prior to Zyaen's.
« Last Edit: August 01, 2006, 12:48:18 PM by NiGHTMARE »
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