Hi, After some research into the AttackedBy([ANYONE],DEFAULT) I came to the conclusion it only returns 'true' immediately after a target either hits or misses. Whilst this is OK if I want a script to react to an immediate attack, it doesn't let me script actions for when a char. is targetted by an enemy, and is running into attack the char.
Is there any other way to script a char. being targetted?
Similarly !AttackedBy([ANYONE],DEFAULT) returns 'true' most of the time, even if I'm being attacked. It only returns 'false' immediately after an enemy hit or miss. By then the script has already passed it as true.
This causes problems when I want to for example:-
See an enemy
and I'm not attacked
then
do condition x
Has anyone else experienced problems with AttackedBy?