Author Topic: NearInfinity on SourceForge  (Read 12630 times)

Offline the bigg

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Re: NearInfinity on SourceForge
« Reply #25 on: July 18, 2006, 05:23:57 PM »
I'd rather not have to register somewhere else... ;)

I guess I could, though, if you guys plan on using the forum there a lot.
SourceForge should allow anonymous posting.
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Offline FredSRichardson

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Re: NearInfinity on SourceForge
« Reply #26 on: July 18, 2006, 05:29:21 PM »
I'd rather not have to register somewhere else... ;)

I guess I could, though, if you guys plan on using the forum there a lot.

We certainly don't have to use the forum there.  The primary purpose of SourceForge from my point of view is version/revision control (CVS) and release distribution.  We could use the bug tracking system there which might be a good idea, but there's not requirement to use the SF forums (I think a lot of people don't).

NearInfinity doesn't have a forum of it's own that I know of, so that's up in the air.

-Fred

Offline Avenger_teambg

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Re: NearInfinity on SourceForge
« Reply #27 on: July 19, 2006, 02:58:26 AM »
You definitely didn't look at the gemrb forum on G3 with the associated gemrb project on SF :)
Otherwise you would have seen how deserted is the forum on SF, while it is working on G3.
There are many services of SF and most of them (if not all) are optional.

[edit]
in plain words, i don't think you should give up this forum.
[edit2]
SF allows anonymous bug reporting, i don't know what their forum allows, but it is utterly irrelevant.
« Last Edit: July 19, 2006, 03:01:45 AM by Avenger_teambg »

Offline FredSRichardson

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Re: NearInfinity on SourceForge
« Reply #28 on: July 19, 2006, 08:15:56 AM »
Some good news: I got a message from JOH and he's very happy to see a SourceForge project for NearInfinity.  That together with a newer version of NI put some steam in the project.

I agree that the SF forum software looks  like it pretty much blows (compared to SMF here and other versions of YaBB).

So that leaves an open question: where should the NearInfinity forum be?  Who wants to host it?

-Fred


Offline Avenger_teambg

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Re: NearInfinity on SourceForge
« Reply #29 on: July 19, 2006, 09:22:01 AM »
I guess ppg, g3 and teambg are all possible.

Offline FredSRichardson

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Re: NearInfinity on SourceForge
« Reply #30 on: July 19, 2006, 11:20:21 AM »
I guess ppg, g3 and teambg are all possible.
I'm working on getting a forum here on PPG.  It seems like NI and WeiDU should be maintained in the same place :)

Just a quick moderator request: can someone move this thread to the NI forum if/when that comes into existence?  I feel guilty taking up WeiDU space with this stuff.

Also, just a quick announcement for anyone tracking this: I've updated the release on SourceForge to JOH's 1.33b19 version + my IWD changes.

Offline the bigg

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Re: NearInfinity on SourceForge
« Reply #31 on: July 19, 2006, 11:21:58 AM »
Just a quick moderator request: can someone move this thread to the NI forum if/when that comes into existence?  I feel guilty taking up WeiDU space with this stuff.

Also, just a quick announcement for anyone tracking this: I've updated the release on SourceForge to JOH's 1.33b19 version + my IWD changes.
NP.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline the bigg

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Re: NearInfinity on SourceForge
« Reply #32 on: July 19, 2006, 11:42:10 AM »
Here's your topic, pal  :)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Andyr

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Re: NearInfinity on SourceForge
« Reply #33 on: July 19, 2006, 12:00:27 PM »
I'd rather not have to register somewhere else... ;)

I guess I could, though, if you guys plan on using the forum there a lot.
SourceForge should allow anonymous posting.

It wouldn't let me start a new thread when I went to the site (unless there was something I missed); it required me to login or register.

But here's good, too! :)
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Offline devSin

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Re: NearInfinity on SourceForge
« Reply #34 on: July 19, 2006, 12:50:25 PM »
But here's good, too! :)
Doesn't igi still refuse to come here? Maybe not so good...

Offline jcompton

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Re: NearInfinity on SourceForge
« Reply #35 on: July 19, 2006, 12:56:15 PM »
That would seem to be a limitation of igi, not of the Near Infinity forum.
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Offline Avenger_teambg

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Re: NearInfinity on SourceForge
« Reply #36 on: July 19, 2006, 01:44:42 PM »
That would seem to be a limitation of igi, not of the Near Infinity forum.
friendly as ever :)

Offline FredSRichardson

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Re: NearInfinity on SourceForge
« Reply #37 on: July 19, 2006, 02:20:24 PM »
WHAT?!?!? I've already become steeped in politics?  *sigh* Well, maybe I should've done more "research".

But thank you for hosting the forum here.  I'll try to keep more than one channel of communication open.  There's always e-mail.

-Fred

Offline Smoketest

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Re: NearInfinity on SourceForge
« Reply #38 on: August 21, 2006, 09:38:34 PM »
I know it's been a month since the last post, but this is a new forum and I've been away awhile.

NWN support is mostly limited to browsing, but the string editor will edit the game's text just fine.

Edit: I just noticed you have the latest beta on sourceforge. (Was going to say you weren't missing much.)
« Last Edit: August 22, 2006, 02:02:13 AM by Smoketest »

Offline Miloch

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Re: NearInfinity on SourceForge
« Reply #39 on: November 28, 2006, 09:13:44 PM »
I've heard talk of an alternate version of NI - the latest on SourceForge seems to be NearInfinity-1.33b19-1 2006-07-19.  Anyone have anything more recent?  Also I'm having trouble finding documentation or a changelog between this and the last author-released version (which I think was 1.32).

 

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