But negative regeneration should kill anyone, no?
Well, yes, it should, but I wanted to make an item that was powerful but had significant drawbacks. So the RPing aspect didn't really matter to me.
"Negative regeneration" sounds an awful lot like "damage over time" and if you want that, why not just assign disease/poison?
And here I thought I had missed the most obvious solution. (it wouldn't be the first time)
Eh, unfortunately, poison/disease:
a. Do the annoying stop/take damage/start walking again.
b. Just outright kill you when you sleep, which is not what I wanted
I may just mess around with the -regen and see if their are any side effects other then a gray portrait.
Oh, and JCompton, because I'm not terribly sure where to post this, I would like to add my vote for a OSX (preferably UB) version of TBH. I'm really looking forward to it!