Author Topic: Various questions (projectiles, starting xp...)  (Read 820 times)

Offline Dhaos

  • Planewalker
  • *****
  • Posts: 2
Various questions (projectiles, starting xp...)
« on: June 05, 2006, 10:20:36 AM »
I've been browsing the forums a bit and noticed other mods have altered starting xp...it would seem its done through hex editing? I also heard there was a patch of somesort for it, but could not find a link =(. To my understanding you also have to keep the starting xp over '1' (some said preferably 100).

As far as projectiles go (spells, like magic missiles, fireball, lighting bolt etc) Are their movements hardcoded, or are they run by a script of somesorts. I'm using DLTC and can view the animations, but I'm worried about editing them since I am unsure how their behavior is regulated. Looking into the spells I noticed a dropdown box for projectile animation (are these animations editable?).

Again thanks for anybody who can clear some of this up ^_^.

Offline Duality

  • Planewalker
  • *****
  • Posts: 147
Re: Various questions (projectiles, starting xp...)
« Reply #1 on: June 05, 2006, 03:19:08 PM »
If I remember correctly, information about projectile behavior is hardcoded. You can add new projectiles, but changing how existing ones work is a bad idea.

To change starting XP, I believe most mods edit the bgmain.exe file. The engine doesn't like 0 starting XP, that's why most use 1.
"I'll try being nicer if you try being smarter."

"There is a certain freedom in being totally screwed. It means that nothing you do is going to make it any worse."

"Eagles may soar, but weasels don't get sucked into jet engines."

Offline Dhaos

  • Planewalker
  • *****
  • Posts: 2
Re: Various questions (projectiles, starting xp...)
« Reply #2 on: June 05, 2006, 03:47:01 PM »
Editing projectiles bad...got it ^^.

Well in regards to the starting xp... where would I look in the bgmain file? I'm remotely familiar with hex editing (not great, but I can follow instructions well enough).

Offline Avenger_teambg

  • Planewalker
  • *****
  • Posts: 399
Re: Various questions (projectiles, starting xp...)
« Reply #3 on: June 08, 2006, 01:37:22 AM »
It isn't bad to edit existing projectiles, but it requires some precaution and don't expect it will work, at least not always, or immediately.


 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: