Author Topic: Bug reports - v15  (Read 49901 times)

Offline Andyr

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Bug reports - v15
« on: May 07, 2006, 02:59:46 PM »
Please post any bug reports here.

If your bug is in relation to a component not installing in a non-English language, let us know what the error message is. :) I have been assured by translators that the translations are up to date, so hopefully there'll be no language issues...
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Drew

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Re: Bug reports - v15
« Reply #1 on: May 08, 2006, 10:58:53 PM »
I don't know if this really counts as a "bug", per se, but I think it would be nice if Hurg and Jealos(?) from the Spider's Bane component didn't actually spawn until Paina's quest starts.  I didn't head to that area the first time I went into the sewers and when I got back to do Paina's quest they were hostile.  I had to control-Y them and use the console to bypass the issue.  I think the reason they went hostile was that one of the Lightning bolts I used at the beholder spawn point must have hit them .  I never knew about it because they were off-screen at the time and I left the way I came in.
Poor baby. Couldn't find a fight anywhere else so you had to come here, huh. -Cybersquirt

Ivellios

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Re: Bug reports - v15
« Reply #2 on: May 16, 2006, 05:26:51 PM »
I did the Extended Illithum quest, talking to Unger's brother, sent him back, and got to the point where Unger should tell me it was stolen. But when I talk to him, all it says is "There ye are. Me dear, sweet, thick-headed brother returns" then I hit continue, and it closes the dialogue and if I try to speak to Unger, all it says is "Unger Hilldark has nothing to say to you"

Ivellios

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Re: Bug reports - v15
« Reply #3 on: May 16, 2006, 05:50:45 PM »
Oh, yes. And I tried many things to see if it would change..different conversation choices, taking more time to return, the like. All to a very frustrating no avail.

Offline scott3614a

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Re: Bug reports - v15
« Reply #4 on: June 16, 2006, 10:27:59 AM »
Pa'Nai casts True Sight and goes hostile as soon as she gives me her quest to find the Spider Bane sword.

Offline The Badger

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Re: Bug reports - v15
« Reply #5 on: July 05, 2006, 05:00:34 AM »
Hi! I tried to instal UB using polish translation, but the installer keeps displaying some kind of error and stops the instalation. English wersion works just fine, and if nothing else I'll use it, non the less I would appreciate any suggestions on how to fix this problem.

P.S. Cut DEBUG file for UB if it helps:

Code: [Select]
[..]
ERROR: Not_found
PLEASE email the file SETUP-UB.DEBUG to andyr@gibberlings3.net
Using Language [Polski (Yarpen)]
[Polski (Yarpen)] has 1 top-level TRA files
[ub/tra/polish/ubsetup.tra] parsed
[ub/tra/polish/ubsetup.tra] has 103 translation strings

Install Component [Porwanie Boo by Cliffette]?
[I]nstall, or [N]ot Install or [Q]uit? BIFF may be in hard-drive CD-path [F:\Bladur's Gate Saga\Baldur's Gate II\CD5\/movies/25Movies.bif]
[F:\Bladur's Gate Saga\Baldur's Gate II\CD5\/movies/25Movies.bif] 96913940 bytes, 6 files, 0 tilesets
ERROR: No translation provided for @1000
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found

FATAL ERROR: Not_found

WeiDU Timings
parsing .ids files 0.000
adding translation strings 0.000
unmarshal BIFF 0.000
parsing .d files 0.000
AT_* 0.000
parsing .tp2 files 0.000
unmarshal compressed BIFF 0.000
READ_* 0.000
load TLK 0.000
APPEND 0.000
COMPILE 0.000
find local string 0.000
parsing .tra files 0.000
PATCH_IF 0.000
BUT_ONLY 0.000
process_patch2 0.000
strings to add 0.000
tp2 uninstall 0.015
parsing .log files 0.015
saving files 0.047
unmarshal KEY 0.078
eval_pe 0.141
loading files 0.157
COPY 0.266
unmarshal TLK 0.437
TOTAL 1.156
Executing: [start ub/readme_ub.html]

« Last Edit: July 05, 2006, 05:45:33 AM by The Badger »

Offline Andyr

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Re: Bug reports - v15
« Reply #6 on: July 05, 2006, 12:33:21 PM »
The Polish translation I was given was incomplete, so you will have to install that component in English. You can do this by quitting the installer, and when re-running selecting the English option. I have since been given an updated Polish translation so hopefully you won't experience the problem in the future. :)

I hope to get a new version, with updated translations, released in the not-too-distant future.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Lasivern

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Re: Bug reports - v15
« Reply #7 on: July 24, 2006, 09:37:00 AM »
I am consistently getting two Arbane's Sword when playing without the Suna Seni relationship, since she has one and the beefy fighter in her group also has one. Thus, with the relationship not installed, both she and the other fighter drop one each after the between area ambush.

I assume that this is due to the sword being given to the other fighter, so that it can still be found early, if she is not with the ambush crew. Getting two of them, in any event however, seems a bit much. Shouldn't the duplicate Arbane's NOT be given to the other fighter, if Suna Seni is going to participate in the ambush?  Also, when you get two, one has the Haste ability and the other is "used", so that one appears to be worth only one GP [although this is fixed by resting of course], but it seems odd that the two identical swords are in different states when you find the two of them....

Also, I assume that the unkillable trolls associated with the Boo quest is a bug? Is it going to be fixed? If it isn't a bug, then I gotta say it is sure no "enhancement". Truth be told, the whole "oops wrong spell" aspect of the mod didn't strike me as an improvement, even if it does allow you to get Flame Tongue and Belm really quick, if you figure out how to avoid the unkillable trolls.
« Last Edit: July 24, 2006, 09:39:03 AM by Lasivern »

ryba

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Re: Bug reports - v15
« Reply #8 on: July 24, 2006, 11:22:43 AM »
I am consistently getting two Arbane's Sword when playing without the Suna Seni relationship, since she has one and the beefy fighter in her group also has one. Thus, with the relationship not installed, both she and the other fighter drop one each after the between area ambush.

I assume that this is due to the sword being given to the other fighter, so that it can still be found early, if she is not with the ambush crew. Getting two of them, in any event however, seems a bit much. Shouldn't the duplicate Arbane's NOT be given to the other fighter, if Suna Seni is going to participate in the ambush? Also, when you get two, one has the Haste ability and the other is "used", so that one appears to be worth only one GP [although this is fixed by resting of course], but it seems odd that the two identical swords are in different states when you find the two of them....

Also, I assume that the unkillable trolls associated with the Boo quest is a bug? Is it going to be fixed? If it isn't a bug, then I gotta say it is sure no "enhancement". Truth be told, the whole "oops wrong spell" aspect of the mod didn't strike me as an improvement, even if it does allow you to get Flame Tongue and Belm really quick, if you figure out how to avoid the unkillable trolls.


i also dont have suna seni component installed and i get 2 arbanes swords
what is even more strange if i go for volygar quest the servant in his home in docks tells me to go find suna seni in copper coronet!!!! (what the hell?)
im 100% sure i didnt install suna seni componet (i can paste my weidu log),
or maybe he is saying this even without this component?, but how to find her if she is already dead? of course she in not in copper coronet

as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum

ryba

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Re: Bug reports - v15
« Reply #9 on: July 24, 2006, 02:17:23 PM »
right and what about volygar and suna seni? is it a bug or it is as it should be?

Offline SimDing0

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Re: Bug reports - v15
« Reply #10 on: July 26, 2006, 09:53:49 AM »
It's also worth noting that sending the player to the Druid Grove before they've visited Trademeet is generally Not A Good Thing. I would cast my vote for the previous behavior of the spell to be restored.

Offline Phoenix

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Re: Bug reports - v15
« Reply #11 on: July 28, 2006, 07:11:32 PM »
All the different Town Criers are changed into one and the same dude - "Town Crier Neckeith", who has the same thing to say regardless of where you talk to him. He has no useful information as far as I can tell.

I figured out UB was causing it by looking in translatiosn/english/ubsetup.tra.

Offline Andyr

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Re: Bug reports - v15
« Reply #12 on: July 28, 2006, 07:24:01 PM »
Thanks for the report; will look into it and fix. :)

As an aside, can you post which other mods you have installed?
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Phoenix

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Re: Bug reports - v15
« Reply #13 on: July 29, 2006, 10:49:50 AM »
Sure. Here comes yet another massive block of text courtesy of the Weidu Log.

Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~NPC_TWEAK.TP2~ #0 #1 // Anomen
~NPC_TWEAK.TP2~ #0 #2 // Cernd
~NPC_TWEAK.TP2~ #0 #3 // Nalia
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~NPCKIT/NPCKIT.TP2~ #0 #0 // NPC Kit Pack
~NPCKIT/NPCKIT.TP2~ #0 #1 // Anomen Gains Helm Kit on Passing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #2 // Anomen Gains Berserker Kit on Failing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #3 // Prevent CN Anomen Gaining a Holy Symbol
~NPCKIT/NPCKIT.TP2~ #0 #4 // Add Red Wizard to Edwin's Kit Description
~NPCKIT/NPCKIT.TP2~ #0 #5 // Give Imoen Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #15 // Change Korgan's Kit to Battlerager
~NPCKIT/NPCKIT.TP2~ #0 #16 // Give Mazzy a Proper Truesword of Arvoreen Kit
~NPCKIT/NPCKIT.TP2~ #0 #17 // Change Minsc's Title to Rashemaar Ranger
~NPCKIT/NPCKIT.TP2~ #0 #18 // Give Nalia Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #28 // Give Sarevok a Proper Deathbringer Kit
~NPCKIT/NPCKIT.TP2~ #0 #29 // Improved Specialist Mage Descriptions
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #16 // Dream Flag
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.5
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials
~SETUP RGENIE.TP2~ #0 #0 // Ribald's Genie
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles
~SETUP-Z#MISC.TP2~ #0 #2 // Transfer Yoshimo's XP to either Imoen or the Party
~SETUP-Z#MISC.TP2~ #0 #3 // Solo With a Party AI Script
~SETUP-Z#MISC.TP2~ #0 #7 // Remove Alignment Restrictions for all Items
~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers
~SETUP-Z#MISC.TP2~ #0 #18 // Expanded Spell Progression for Bards
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2010 // PnP Spell Progression Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2070 // Druids Use Cleric Level and Spell Progression
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2180 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and  Arcane, Divine Spell Progression (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1000 // Unlimited Limited Wish & Wish. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2600 // Faster Romances: -> Heavy. (v2)
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
[/size]

Offline Evilyn

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Re: Bug reports - v15
« Reply #14 on: July 29, 2006, 06:41:16 PM »
All the different Town Criers are changed into one and the same dude - "Town Crier Neckeith", who has the same thing to say regardless of where you talk to him. He has no useful information as far as I can tell.

I figured out UB was causing it by looking in translatiosn/english/ubsetup.tra.

Are you certain about that? As far back as I can remember, there has always been just the one town crier in my games, popping up everywhere like some short, scary stalker. (And though I can't remember exactly, since I see no need to talk to him/them, this was the case long before I ever installed any version of UB.) Then again, I'm frequently wrong.

Offline Andyr

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Re: Bug reports - v15
« Reply #15 on: July 29, 2006, 07:26:37 PM »
What I am guessing has happened (though am away from mod stuff so can't check) is that the name of the carbon-copy creatures, rather than the creature files themselves, are being changed.
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Offline Bex

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Re: Bug reports - v15
« Reply #16 on: July 29, 2006, 11:21:26 PM »
This would be part of the restorations of names of minor characters or whatever the component's called. All the town criers are "Neckeith," but I always assumed they were indeed copies of the same creature, even beofre he had a name. It ends up looking weird with this one NPC because he's all over the place.

As for what he says, I've never really talked to him since my first game, but he used to have a bunch of different random-generated stories to tell, none of them particularly relevent to your quests. Sort of a BBC World Service for Athkatla. If he keeps saying the same thing over indefinitely, maybe something has gone wrong, but it may also just be a coincidence of rolls. Depends how many times you talked to him.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Offline Evilyn

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Re: Bug reports - v15
« Reply #17 on: July 30, 2006, 01:08:10 AM »
I thought he just had the one comment about the specific district where you met him? That's why I "discounted" him* and never bothered after discovering he was a rather pointless tour guide. If he has more than that to say, I think I'm going to have a chat with him, in all his forms, just for fun.

*/ yeh, reading olde books at the moment and finding fun words

Offline Andyr

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Re: Bug reports - v15
« Reply #18 on: July 30, 2006, 04:42:13 AM »
I always assumed it was meant to be different town criers over the city with BioWare lazily making them say the same stuff (since IIRC their colours are randomly generated for each instance) as opposed to the same guy stalking you.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Bex

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Re: Bug reports - v15
« Reply #19 on: July 30, 2006, 11:55:18 AM »
I've never, ever seen the town crier wear any colour other than red.

And his stories are about far-off lands like Maztica, not local troubles at all.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Offline berelinde

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New Saemon bug
« Reply #20 on: July 30, 2006, 12:16:06 PM »
OK, this is oddness. I've played through Spellhold a bunch of times, and this is the first I've seen this.

Got out of Spellhold OK: Saemon teleported everybody out, made it back to the Vulgar Monkey, met Saemon there, got the Sea Horn, or whatever--the shell--and went back to the Vulgar Monkey. Told Saemon we had the horn, and then it got weird.

The Saemon/Desharik exchange took place there, in the Vulgar Monkey, without Cayia or the preliminaries. Odd, I thought. Now what? So I went down to the dock where we usually meet Saemon, and he isn't there. No fight with Desharik's men, nothing.

How am I going to get off Byrnllaw? I suppose I could console the party to City of Caverns. I wouldn't mind missing that bit of conflict, and I don't really need the silver sword, but if I did console the party there, would the initial encounter with the "benevolent" sahuagin priestess still happen?

Offline Bex

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Re: Bug reports - v15
« Reply #21 on: July 30, 2006, 12:30:29 PM »
I suggest you reload, as you should not be meeting Saemon in the Vulgar Monkey with the horn. At that point, you ought to be meeting him down in the docks. Go see if he spawns there (he's hard to spot because there's rigging in the way).

If he's not there, console yourself PPSAEM3 (iirc), talk to him, and see how it goes. I occasionally have ended up with two silver sword blades from doing it this way, but I always get where I'm going.

You might want to make sure you've cleared your cache too, just as a precaution against triggers failing due to corrupt cached areas.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Offline berelinde

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Re: Bug reports - v15
« Reply #22 on: July 30, 2006, 12:33:47 PM »
That explains it. I went to the docks first, but he wasn't there, so I tried the VM. Oh, well. I'm going to have to start from the autosave, anyway, since I tried consoling in another horn and this time wound up hung up in a cutscene. I feel a berserker rage coming on. OK. Not really ;D

Offline berelinde

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Re: Bug reports - v15
« Reply #23 on: July 30, 2006, 12:39:05 PM »
Bex, you rock!

That worked just fine.

If it wasn't for the wonderful people here at PPG, I would be forever getting stuck.

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Re: Bug reports - v15
« Reply #24 on: July 30, 2006, 12:50:42 PM »
I don't think it's the G3 Fix pack that creates the unkillable trolls, because I got them on this playthrough and I'm not using the G3 Fix Pack :)

I had a problem with unkillable trolls in Nalia's keep when I used the G3 Fix Pack. I reinstalled the whole game and used badlurdash instead (potentially unkillable enemies is not something that I like). When I reloaded the old savegame I could kill the troll this time, so I thought it was the G3 Fix Pack that was to blame. But to be sure it wouldn't happen again, I started the game over again (I hadn't played for very long anyways). This time the killing of trolls in Nalia's keep went fine, but it does not when I am teleported to the druid groove. The trolls here are unkillable just like the troll in Nalia's keep when was before. And again, I'm not using the G3 Fix Pack, so it can't be to blame.

And besides, I agree that the "oops wrong spell" stuff was a really really bad idea, because it screws up the druid quest.

 

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