I've been having some problems with my Algernon's Cloak after I installed FotD. Every time I try to charm someone, my character just sits there and looks like he wants to use it, but then gives up. As far as I know, no charges are even used.
I did some looking myself with DLTCEP, and it seems both the Nymph and Algernon's Cloaks use a new 25 charges (Per day!?) for charming. There are 13 effects, 12 of which are use eff files CDELFCM[0..5] which I assume are how the cloak determines which races are appicable. I'm not sure if FotD put these in, but there are 2 sets of them, each with a small difference.
Now, I know there are some changes to many items, but I just can't get this charm to work correctly at all. I was hoping maybe it would work if I used it on the same race (since maybe the charm works on the opposite sex of the same race). Unfortunately that's not it either. If this currently unworking cloak is working fine, I'm not going to worry about it, but if it's not, can someone tell me how it is supposed to work and maybe how to even fix the cloak?
Also, I get that assertion error that's already known about, but in Peldvale with gibberlings, and it's looking for a file in drive D that doesn't even exist, since I unplugged my cd-drive. Edit: I just got to Cloakwood Mines level 2, same error.
Finally, I'm not sure what's going on with my game editors, but I can't have them open when I'm running BG. It's apparently because the Dialogue.tlk is in use. This may be a BG thing (I think I did it with BG2 all the time). I also have a tendency to crash DLTCEP when I'm searching scripts or areas. It's probably for the best, since now I won't be tempted to look for the tomes, but I'd still like to know where character x is located or what in the world was I supposed to do (before Black Isle pulled it) with these Dwarven Wardstones.
Thanks if anyone can help me with any of this.