OK. I'll see about these with icelus sometime tomorrow (it's ~1:30 here).
If you can make a copy of the Tp2 (as a backup; just in case), and then delete the whole section shown below, and then run it, you should get most of the corrections (cutting the following out shouldn't break anything). After deleting the code, save the file and then re-run the installation (hopefully everything will go smoothly this time).COPY_EXISTING AASIM.CRE OVERRIDE // Aasim (AR0615, Iron Throne Building)
WRITE_ASCII 0x478 ~SHLD04~ #8 // Change SHIELD04 to SHLD04
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ALDETH.CRE OVERRIDE // Aldeth Sashenstar: MAGE04 (blur ring)
WRITE_SHORT 0x486 0xffff // Removes from Inventory Item 1
WRITE_SHORT 0x464 0x0005 // Adds to Left Ring slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ANDRIS.CRE OVERRIDE // Andris: CLCK12 (Knave's Robe)
WRITE_SHORT 0x746 0xffff // Removes from Cloak slot
WRITE_SHORT 0x726 0x0009 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING BHEREN.CRE OVERRIDE // Bheren: CLCK01 (Cloak of Protection +1)
WRITE_SHORT 0x444 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x442 0x0002 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING DEZKIE.CRE OVERRIDE // Dezkiel: CLCK22 (Shandalar's Cloak)
WRITE_SHORT 0x5cc 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x5ca 0x0006 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING DRATAN.CRE OVERRIDE // Dra'tan: AROW01 (Arrows)
WRITE_SHORT 0x482 0xffff // Removes from Quick Item 2
WRITE_SHORT 0x478 0x0004 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING MARCEL.CRE OVERRIDE // Marcellus: CLCK13 (Traveller's Robe)
WRITE_SHORT 0x576 0xffff // Removes from Cloak slot
WRITE_SHORT 0x556 0x0006 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING NADARI.CRE OVERRIDE // Nadarin: BOOT02 (Boots of Stealth)
WRITE_SHORT 0x444 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x430 0x0002 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING RINNIE.CRE OVERRIDE // Rinnie: LEAT01 (Leather Armor)
WRITE_SHORT 0x446 0x0000 // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING SHANDAL2.CRE OVERRIDE // Shandalar: CLCK16 (Cloak of the Neutral Archmagi)
WRITE_SHORT 0x4e2 0xffff // Removes from Cloak slot
WRITE_SHORT 0x4c2 0x0001 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ZHURLO.CRE OVERRIDE // Zhurlong: LEAT01 (Leather Armor)
WRITE_SHORT 0x40e 0x0000 // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES
For the stores, I would just delete the following code from the Tp2 (after you've made the backup copy).COPY_EXISTING ULGOTH.STO OVERRIDE // Ulgoth's Beard Store and Inn
ADD_STORE_ITEM ~SCRL2D~ AFTER ~SCRL5I~ #1 #1 #1 ~IDENTIFIED~ #1 // Animate Dead scroll, qty 1
ADD_STORE_ITEM ~SCRL2F~ AFTER ~SCRL2D~ #1 #1 #1 ~IDENTIFIED~ #1 // Cone of Cold scroll, qty 1
ADD_STORE_ITEM ~SCRL2H~ AFTER ~SCRL2F~ #1 #1 #1 ~IDENTIFIED~ #1 // Shadow Door scroll, qty 1
ADD_STORE_ITEM ~SCRL5L~ AFTER ~SCRL2H~ #1 #1 #1 ~IDENTIFIED~ #1 // Polymorph Other scroll, qty 1
ADD_STORE_ITEM ~SCRL61~ AFTER ~SCRL5L~ #1 #1 #1 ~IDENTIFIED~ #5 // Cure Critical Wounds, qty 5
ADD_STORE_ITEM ~SCRL62~ AFTER ~SCRL61~ #1 #1 #1 ~IDENTIFIED~ #1 // Flame Strike scroll, qty 1
ADD_STORE_ITEM ~SCRL63~ AFTER ~SCRL62~ #1 #1 #1 ~IDENTIFIED~ #3 // Raise Dead scroll, qty 3
ADD_STORE_ITEM ~SCRL5F~ AFTER ~SCRL63~ #1 #1 #1 ~IDENTIFIED~ #5 // Chaotic Commands, qty 5
ADD_STORE_ITEM ~SCRL5E~ AFTER ~SCRL5F~ #1 #1 #1 ~IDENTIFIED~ #5 // Champion's Strength, qty 5
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT03~ #1 #1 #1 ~IDENTIFIED~ #10 // Bolt of Polymorphing, qty 10
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT10~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ERDANE.STO OVERRIDE // Erdane
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT03~ #1 #1 #1 ~IDENTIFIED~ #60 // Bolt of Polymorphing, qty 60
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT10~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING HIGHHEDG.STO OVERRIDE // High Hedge
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT04~ #1 #1 #1 ~IDENTIFIED~ #200 // Bolt of Polymorphing, qty 200
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING FRIEND.STO OVERRIDE // Friendly Arm Inn
ADD_STORE_ITEM ~XBOW02~ AFTER ~XBOW04~ #1 #1 #1 ~IDENTIFIED~ #1 // Heavy Crossbow +1, qty 1
ADD_STORE_ITEM ~BRAC01~ AFTER ~SHLD02~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING INN2616.STO OVERRIDE // Candlekeep Inn
INN3304.STO OVERRIDE // Jovial Juggler
STO1112.STO OVERRIDE // General Store
STO1320.STO OVERRIDE // General Store
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT04~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING INN4803.STO OVERRIDE // Nashkel Store
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT01~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING TAERUM.STO OVERRIDE // Thunderhammer Smithy
ADD_STORE_ITEM ~BRAC01~ AFTER ~BULL02~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING STO0703.STO OVERRIDE // Sorcerous Sundries
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT04~ #1 #1 #1 ~IDENTIFIED~ #100 // Bolt of Polymorphing, qty 60
BUT_ONLY_IF_IT_CHANGES