Author Topic: BETA 1 Download  (Read 21886 times)

Offline icelus

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BETA 1 Download
« on: April 08, 2006, 04:15:33 PM »
Alrighty, this is the first (and hopefully only) beta release for the mod. 

Please report any bugs, questions, comments, criticisms, etc., about this release in this thread.

Enjoy.  :)
« Last Edit: April 08, 2006, 05:46:47 PM by icelus »
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Offline icelus

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Re: BETA 1 Download
« Reply #1 on: April 08, 2006, 05:47:26 PM »
For those two people who downloaded the first file, um... please redownload.  I aggregiously left out Sim's Mysterious Vial component, which was, like, a major addition.  Sorry about that...
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Offline Salk

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Re: BETA 1 Download
« Reply #2 on: April 10, 2006, 02:52:38 AM »
On TotSC plus Baldurdash, Dudleyville's and FotD I report these errors during installation of the following components:
 
"Install Component [Creature Corrections]"

ERROR: Illegal 2-bye write (   ) offset 1862 of 1656-byte file ANDRIS.CRE
ERROR: [ANDRIS.CRE] -> [OVERRIDE] Patching failed (COPY) (Failure("ANDRIS.CRE: write out of bounds"))
Stopping installation because of error.

"Install Component [Item corrections and restorations]"

Not found space for SCRL2D after SCRL5I.
ERROR: [ULGOTH.STO] -> [OVERRIDE] Patching failed (COPY) (Invalid_argument("String.sub"))
Stopping installation because of error.

All the other components installed successfully.

EDIT: Fixed.  -- icelus
« Last Edit: April 18, 2006, 07:34:20 PM by icelus »

Offline devSin

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Re: BETA 1 Download
« Reply #3 on: April 10, 2006, 03:03:02 AM »
That means my ice island code works? Hell yeah!

Can you just comment out the following from the Tp2 before running?
Code: [Select]
COPY_EXISTING ANDRIS.CRE OVERRIDE // Andris: CLCK12 (Knave's Robe)
WRITE_SHORT 0x746 0xffff // Removes from Cloak slot
WRITE_SHORT 0x726 0x0009 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES
and then
Code: [Select]
COPY_EXISTING ULGOTH.STO OVERRIDE // Ulgoth's Beard Store and Inn
ADD_STORE_ITEM ~SCRL2D~ AFTER ~SCRL5I~ #1 #1 #1 ~IDENTIFIED~ #1 // Animate Dead scroll, qty 1
ADD_STORE_ITEM ~SCRL2F~ AFTER ~SCRL2D~ #1 #1 #1 ~IDENTIFIED~ #1 // Cone of Cold scroll, qty 1
ADD_STORE_ITEM ~SCRL2H~ AFTER ~SCRL2F~ #1 #1 #1 ~IDENTIFIED~ #1 // Shadow Door scroll, qty 1
ADD_STORE_ITEM ~SCRL5L~ AFTER ~SCRL2H~ #1 #1 #1 ~IDENTIFIED~ #1 // Polymorph Other scroll, qty 1
ADD_STORE_ITEM ~SCRL61~ AFTER ~SCRL5L~ #1 #1 #1 ~IDENTIFIED~ #5 // Cure Critical Wounds, qty 5
ADD_STORE_ITEM ~SCRL62~ AFTER ~SCRL61~ #1 #1 #1 ~IDENTIFIED~ #1 // Flame Strike scroll, qty 1
ADD_STORE_ITEM ~SCRL63~ AFTER ~SCRL62~ #1 #1 #1 ~IDENTIFIED~ #3 // Raise Dead scroll, qty 3
ADD_STORE_ITEM ~SCRL5F~ AFTER ~SCRL63~ #1 #1 #1 ~IDENTIFIED~ #5 // Chaotic Commands, qty 5
ADD_STORE_ITEM ~SCRL5E~ AFTER ~SCRL5F~ #1 #1 #1 ~IDENTIFIED~ #5 // Champion's Strength, qty 5
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT03~ #1 #1 #1 ~IDENTIFIED~ #10 // Bolt of Polymorphing, qty 10
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT10~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES
Just add // (before the text) at the beginning of each line.

We may get better code for these later, although the store thing stinks of WeiDU.

Offline Salk

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Re: BETA 1 Download
« Reply #4 on: April 10, 2006, 03:11:31 AM »
devSin,

I have done as you requested. The component "Creature Corrections" installs further untill I get a similar error:

ERROR: Illegal 2-bye write (   ) offset 1154 of 1116-byte file DRATAN.CRE
ERROR: [DRATAN.CRE] -> [OVERRIDE] Patching failed (COPY) (Failure("DRATAN.CRE: write out of bounds"))
Stopping installation because of error.

Same thing about the component [Item corrections and restorations]":

Not found space for BRAC01 after LEAT10.
ERROR: [ERDANE.STO] -> [OVERRIDE] Patching failed (COPY) (Invalid_argument("String.sub"))
Stopping installation because of error.


EDIT: Fixed.  -- icelus
« Last Edit: April 18, 2006, 07:34:40 PM by icelus »

Offline devSin

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Re: BETA 1 Download
« Reply #5 on: April 10, 2006, 03:21:06 AM »
OK. I'll see about these with icelus sometime tomorrow (it's ~1:30 here).

If you can make a copy of the Tp2 (as a backup; just in case), and then delete the whole section shown below, and then run it, you should get most of the corrections (cutting the following out shouldn't break anything). After deleting the code, save the file and then re-run the installation (hopefully everything will go smoothly this time).
Code: [Select]
COPY_EXISTING AASIM.CRE OVERRIDE // Aasim (AR0615, Iron Throne Building)
WRITE_ASCII 0x478 ~SHLD04~ #8 // Change SHIELD04 to SHLD04
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ALDETH.CRE OVERRIDE // Aldeth Sashenstar: MAGE04 (blur ring)
WRITE_SHORT 0x486 0xffff // Removes from Inventory Item 1
WRITE_SHORT 0x464 0x0005 // Adds to Left Ring slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ANDRIS.CRE OVERRIDE // Andris: CLCK12 (Knave's Robe)
WRITE_SHORT 0x746 0xffff // Removes from Cloak slot
WRITE_SHORT 0x726 0x0009 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING BHEREN.CRE OVERRIDE // Bheren: CLCK01 (Cloak of Protection +1)
WRITE_SHORT 0x444 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x442 0x0002 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING DEZKIE.CRE OVERRIDE // Dezkiel: CLCK22 (Shandalar's Cloak)
WRITE_SHORT 0x5cc 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x5ca 0x0006 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING DRATAN.CRE OVERRIDE // Dra'tan: AROW01 (Arrows)
WRITE_SHORT 0x482 0xffff // Removes from Quick Item 2
WRITE_SHORT 0x478 0x0004 // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING MARCEL.CRE OVERRIDE // Marcellus: CLCK13 (Traveller's Robe)
WRITE_SHORT 0x576 0xffff // Removes from Cloak slot
WRITE_SHORT 0x556 0x0006 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING NADARI.CRE OVERRIDE // Nadarin: BOOT02 (Boots of Stealth)
WRITE_SHORT 0x444 0xffff // Removes from Quick Item 1
WRITE_SHORT 0x430 0x0002 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING RINNIE.CRE OVERRIDE // Rinnie: LEAT01 (Leather Armor)
WRITE_SHORT 0x446 0x0000 // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING SHANDAL2.CRE OVERRIDE // Shandalar: CLCK16 (Cloak of the Neutral Archmagi)
WRITE_SHORT 0x4e2 0xffff // Removes from Cloak slot
WRITE_SHORT 0x4c2 0x0001 // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ZHURLO.CRE OVERRIDE // Zhurlong: LEAT01 (Leather Armor)
WRITE_SHORT 0x40e 0x0000 // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES
For the stores, I would just delete the following code from the Tp2 (after you've made the backup copy).
Code: [Select]
COPY_EXISTING ULGOTH.STO OVERRIDE // Ulgoth's Beard Store and Inn
ADD_STORE_ITEM ~SCRL2D~ AFTER ~SCRL5I~ #1 #1 #1 ~IDENTIFIED~ #1 // Animate Dead scroll, qty 1
ADD_STORE_ITEM ~SCRL2F~ AFTER ~SCRL2D~ #1 #1 #1 ~IDENTIFIED~ #1 // Cone of Cold scroll, qty 1
ADD_STORE_ITEM ~SCRL2H~ AFTER ~SCRL2F~ #1 #1 #1 ~IDENTIFIED~ #1 // Shadow Door scroll, qty 1
ADD_STORE_ITEM ~SCRL5L~ AFTER ~SCRL2H~ #1 #1 #1 ~IDENTIFIED~ #1 // Polymorph Other scroll, qty 1
ADD_STORE_ITEM ~SCRL61~ AFTER ~SCRL5L~ #1 #1 #1 ~IDENTIFIED~ #5 // Cure Critical Wounds, qty 5
ADD_STORE_ITEM ~SCRL62~ AFTER ~SCRL61~ #1 #1 #1 ~IDENTIFIED~ #1 // Flame Strike scroll, qty 1
ADD_STORE_ITEM ~SCRL63~ AFTER ~SCRL62~ #1 #1 #1 ~IDENTIFIED~ #3 // Raise Dead scroll, qty 3
ADD_STORE_ITEM ~SCRL5F~ AFTER ~SCRL63~ #1 #1 #1 ~IDENTIFIED~ #5 // Chaotic Commands, qty 5
ADD_STORE_ITEM ~SCRL5E~ AFTER ~SCRL5F~ #1 #1 #1 ~IDENTIFIED~ #5 // Champion's Strength, qty 5
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT03~ #1 #1 #1 ~IDENTIFIED~ #10 // Bolt of Polymorphing, qty 10
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT10~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ERDANE.STO OVERRIDE // Erdane
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT03~ #1 #1 #1 ~IDENTIFIED~ #60 // Bolt of Polymorphing, qty 60
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT10~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING HIGHHEDG.STO OVERRIDE // High Hedge
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT04~ #1 #1 #1 ~IDENTIFIED~ #200 // Bolt of Polymorphing, qty 200
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING FRIEND.STO OVERRIDE // Friendly Arm Inn
ADD_STORE_ITEM ~XBOW02~ AFTER ~XBOW04~ #1 #1 #1 ~IDENTIFIED~ #1 // Heavy Crossbow +1, qty 1
ADD_STORE_ITEM ~BRAC01~ AFTER ~SHLD02~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING INN2616.STO OVERRIDE // Candlekeep Inn
INN3304.STO OVERRIDE // Jovial Juggler
STO1112.STO OVERRIDE // General Store
STO1320.STO OVERRIDE // General Store
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT04~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING INN4803.STO OVERRIDE // Nashkel Store
ADD_STORE_ITEM ~BRAC01~ AFTER ~LEAT01~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING TAERUM.STO OVERRIDE // Thunderhammer Smithy
ADD_STORE_ITEM ~BRAC01~ AFTER ~BULL02~ #1 #1 #1 ~IDENTIFIED~ #1 // Bracers
ADD_STORE_ITEM ~BELT01~ AFTER ~BRAC01~ #1 #1 #1 ~IDENTIFIED~ #1 // Girdle
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING STO0703.STO OVERRIDE // Sorcerous Sundries
ADD_STORE_ITEM ~BOLT05~ AFTER ~BOLT04~ #1 #1 #1 ~IDENTIFIED~ #100 // Bolt of Polymorphing, qty 60
BUT_ONLY_IF_IT_CHANGES

Offline ElfBane

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Re: BETA 1 Download
« Reply #6 on: April 10, 2006, 12:20:52 PM »
I had no errors during installation of the mod. I'm running the game as follows...

  Original Saga
  Dudleyville Fixpaks
  EoU
  BG1UB----loaded last as per instructions

Offline icelus

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Re: BETA 1 Download
« Reply #7 on: April 10, 2006, 07:40:46 PM »
Code: [Select]
COPY_EXISTING AASIM.CRE OVERRIDE // Aasim (AR0615, Iron Throne Building)
WRITE_ASCII 0x478 ~SHLD04~ #8    // Change SHIELD04 to SHLD04
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ALDETH.CRE OVERRIDE // Aldeth Sashenstar: MAGE04 (blur ring)
WRITE_SHORT 0x486 0xffff          // Removes from Inventory Item 1
WRITE_SHORT 0x464 0x0005          // Adds to Left Ring slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ANDRIS.CRE OVERRIDE // Andris: CLCK12 (Knave's Robe)
WRITE_SHORT 0x746 0xffff          // Removes from Cloak slot
WRITE_SHORT 0x726 0x0009          // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING BHEREN.CRE OVERRIDE // Bheren: CLCK01 (Cloak of Protection +1)
WRITE_SHORT 0x444 0xffff          // Removes from Quick Item 1
WRITE_SHORT 0x442 0x0002          // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING DEZKIE.CRE OVERRIDE // Dezkiel: CLCK22 (Shandalar's Cloak)
WRITE_SHORT 0x5cc 0xffff          // Removes from Quick Item 1
WRITE_SHORT 0x5ca 0x0006          // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING DRATAN.CRE OVERRIDE // Dra'tan: AROW01 (Arrows)
WRITE_SHORT 0x482 0xffff          // Removes from Quick Item 2
WRITE_SHORT 0x478 0x0004          // Adds to Cloak slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING MARCEL.CRE OVERRIDE // Marcellus: CLCK13 (Traveller's Robe)
WRITE_SHORT 0x576 0xffff          // Removes from Cloak slot
WRITE_SHORT 0x556 0x0006          // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING NADARI.CRE OVERRIDE // Nadarin: BOOT02 (Boots of Stealth)
WRITE_SHORT 0x444 0xffff          // Removes from Quick Item 1
WRITE_SHORT 0x430 0x0002          // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING RINNIE.CRE OVERRIDE // Rinnie: LEAT01 (Leather Armor)
WRITE_SHORT 0x446 0x0000          // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING SHANDAL2.CRE OVERRIDE // Shandalar: CLCK16 (Cloak of the Neutral Archmagi)
WRITE_SHORT 0x4e2 0xffff            // Removes from Cloak slot
WRITE_SHORT 0x4c2 0x0001            // Adds to Armor slot
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ZHURLO.CRE OVERRIDE // Zhurlong: LEAT01 (Leather Armor)
WRITE_SHORT 0x40e 0x0000          // Change SW1H07 to LEAT01
BUT_ONLY_IF_IT_CHANGES

Fuck fuck fuckity fuck fuck fuck.

These are all going to require WHILE loops, aren't they?  :'(
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Offline icelus

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Re: BETA 1 Download
« Reply #8 on: April 10, 2006, 07:48:43 PM »
It's been suggested (and I'll keep the suggestor anonymous unless they want to 'fess up) that I can REPLACE_TEXTUALLY and ADD_CRE_ITEM all of these.  Unless a ninja would like to donate code to the Make UB Code Purdy Fund, I'm going to go that route.  :)
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Offline CamDawg

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Re: BETA 1 Download
« Reply #9 on: April 10, 2006, 09:56:07 PM »
Moving items around is a fairly substantial portion of creature fixes in Fixpack. I'd be willing to bet you have a big pile of ready-made code for most of these. :)
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Offline icelus

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Re: BETA 1 Download
« Reply #10 on: April 10, 2006, 09:59:19 PM »
The .sto errors are indirectly due to FotD.  For instance, scrolls are no longer able to be purchased in Ulgoth's Beard, hence the error trying to add items after existing scrolls.  I've asked TheBigg for a modification of the WeiDU ADD_STORE_ITEM command.  If that doesn't work, then we'll have to get fancier.  :(
« Last Edit: April 11, 2006, 01:47:50 PM by icelus »
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Offline icelus

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Re: BETA 1 Download
« Reply #11 on: April 10, 2006, 09:59:43 PM »
Moving items around is a fairly substantial portion of creature fixes in Fixpack. I'd be willing to bet you have a big pile of ready-made code for most of these. :)
Slavedriver.
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Offline Salk

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Re: BETA 1 Download
« Reply #12 on: April 11, 2006, 01:51:52 AM »
Icelus,

should I wait untill you put up a FotD compatible version before I go through the game ?

Offline icelus

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Re: BETA 1 Download
« Reply #13 on: April 11, 2006, 07:50:21 AM »
No, go ahead and keep playing.  At the moment it seems it's only affecting stores.
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Offline icelus

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Re: BETA 1 Download
« Reply #14 on: April 11, 2006, 11:04:10 AM »
Have any other installation popped up for anyone?  So far I'm pretty sure how to nail down the ones that have popped up so far.
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Offline icelus

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Re: BETA 1 Download
« Reply #15 on: April 11, 2006, 01:45:49 PM »
I had no errors during installation of the mod. I'm running the game as follows...

  Original Saga
  Dudleyville Fixpaks
  EoU
  BG1UB----loaded last as per instructions

You may still note some issues, perhaps crashes, when it comes to non-joinable NPCs.  Because of the code that rearranges some of their inventories is a bit too strict, changes made by Dudleyville and EoU may cause problems.  This is something I need to fix on my end, however, but still let me know if you notice anything odd.
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Offline ElfBane

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Re: BETA 1 Download
« Reply #16 on: April 11, 2006, 07:58:28 PM »
Ok,, I will. I'm to the FAI and getting ready to travel South. I will "usually" clear out an area first time in...but not always. Will keep you posted if something stange and unusual happens(DOES'NT IT ALWAYS !!!).

Offline Salk

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Re: BETA 1 Download
« Reply #17 on: April 12, 2006, 12:57:32 AM »
Icelus,

a couple of (perhaps stupid) questions:

why move boot02.itm in Nadari.cre to Armor and not Boots slot ?

and why making a girdle and bracers+1 available at the Jovial Juggler where they sell only drinks ?
« Last Edit: April 12, 2006, 01:30:27 AM by Salk »

Offline Salk

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Re: BETA 1 Download
« Reply #18 on: April 12, 2006, 03:23:38 AM »
I can't be sure this depends on UB but in Candlekeep both Jondalar and the Gatewarden appear in different locations in the map. As consequence Jondalar never spawns the archer that should shoot you and the Gatewarden never takes you to the house of the illusionist for training group fighting.

EDIT: Fixed.  -- icelus

Still in Candlekeep: the Voices and the Chanter chanting their prophecies display no text when I click on them.
« Last Edit: April 18, 2006, 07:35:31 PM by icelus »

Offline icelus

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Re: BETA 1 Download
« Reply #19 on: April 12, 2006, 07:53:26 AM »
why move boot02.itm in Nadari.cre to Armor and not Boots slot ?
It doesn't.  At least, it shouldn't.  That's just a typo in my commenting.  The hex offset *should* be for the boots, not the armor slot.  But, because of changes that might have been made by Dudleyville or FOTD, the offsets may not be the same, which is why I need to fix that section of the code.
Quote
and why making a girdle and bracers+1 available at the Jovial Juggler where they sell only drinks ?
Wow, I didn't notice that.  I may enable buying and selling there, as it comes with a fully-stocked store, but the flags are not set for buying and selling.
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Offline icelus

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Re: BETA 1 Download
« Reply #20 on: April 12, 2006, 07:56:56 AM »
I can't be sure this depends on UB but in Candlekeep both Jondalar and the Gatewarden appear in different locations in the map. As consequence Jondalar never spawns the archer that should shoot you and the Gatewarden never takes you to the house of the illusionist for training group fighting.

Still in Candlekeep: the Voices and the Chanter chanting their prophecies display no text when I click on them.
UB makes no edits to Jondalar, and I'll check to make sure if assigning the Gatewarden a certain script is what's messing him up.  No clue about the Voices/Chanter.
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Offline ElfBane

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Re: BETA 1 Download
« Reply #21 on: April 12, 2006, 08:30:12 AM »
I can't be sure this depends on UB but in Candlekeep both Jondalar and the Gatewarden appear in different locations in the map. As consequence Jondalar never spawns the archer that should shoot you and the Gatewarden never takes you to the house of the illusionist for training group fighting.

Still in Candlekeep: the Voices and the Chanter chanting their prophecies display no text when I click on them.

Jondalar spawned Ok for me, however the Gatewarden spawned very close to Hull. As soon as I closed dialog with Hull, the Gatewarden initiated dialog. When completing dialog with the GW, he walked away. I didn't follow immediately(went to get the free potion from the infirmary), but when I did go to the warehouse, the group combat tutorial with Obe went normally.


EDIT: Fixed.  -- icelus
« Last Edit: April 18, 2006, 07:35:55 PM by icelus »

Offline Salk

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Re: BETA 1 Download
« Reply #22 on: April 12, 2006, 09:20:57 AM »
Both Jondalar and the Gatewarden appears too soon in my case but as for ElfBane the group tutorial went flawlessly.

There is another funny thing that has happened but I am almost sure that it's not a UB problem.

At the Friendly Arm Inn I explore all around and return the ring to Joia and what happens ? When I exit, the fog of war is back and I find again the hobgoblins carrying the same equipment (among the rest, a second Joia's flamedance ring).

I think it's a Dudley bug but I can't be sure. You have Dudley too Elfbane. Can you try and duplicate this ?

Offline icelus

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Re: BETA 1 Download
« Reply #23 on: April 12, 2006, 10:15:14 AM »
I'll remove the new script assignment for the Gatewarden.  As for the FAI bug... I'm fairly certain that's not caused by UB.  I can't recall any edits made to the exterior area, only to the interior of the inn itself.
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Offline LoneRogue

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Re: BETA 1 Download
« Reply #24 on: April 13, 2006, 01:46:37 PM »
Hey Icelus and Echon,

Using BG+TotSC (3CD set), with Baldurdash Fixes, with Dudley Fixes, and with FotD v1.04, I too get the same error messages during installation as Salk above.  But when I uninstalled FotD, BG1UB installed perfectly (even with several other Mods added like: DSotSC v1.03B, Item Vault v4, Herbs & Potions v1.0.1, BG1 Adventure Pack v1.04 & v1.05, and Jastey's Slime Quest v1.5).

When I went back to just FotD and BG1UB together, I still received error messages.  So what I did was rename the problem files during installation and retry, which gave me the following list of problem FotD &/or BG1UB files:

Creature Corrections: 1) ANDRIS.CRE  2) DRATAN.CRE


[./override/ANDRIS.CRE] loaded, 1656 bytes
ERROR: illegal 2-byte write () offset 1862 of 1656-byte file ANDRIS.CRE
ERROR: [ANDRIS.CRE] -> [OVERRIDE] Patching Failed (COPY) (Failure("ANDRIS.CRE: write out of bounds"))

[./override/DRATAN.CRE] loaded, 1116 bytes
ERROR: illegal 2-byte write () offset 1154 of 1116-byte file DRATAN.CRE
ERROR: [DRATAN.CRE] -> [OVERRIDE] Patching Failed (COPY) (Failure("DRATAN.CRE: write out of bounds"))


Item Corrections: 1) ULGOTH.STO  2) ERDANE.STO  3) FRIEND.STO  4) STO1112.STO  5) STO1320.STO  6) STO4803.STO  7) TAERUM.STO

Patching SCRL2D.ITM into store...
Not found space for SCRL2D after SCRL5I.
ERROR: [ULGOTH.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Patching BRAC01.ITM into store...
Not found space for BRAC01 after LEAT10.
ERROR: [ERDANE.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Patching BRAC01.ITM into store...
Not found space for BRAC01 after SHLD06.
ERROR: [FRIEND.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Patching BRAC01.ITM into store...
Not found space for BRAC01 after LEAT04.
ERROR: [STO1112.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Patching BRAC01.ITM into store...
Not found space for BRAC01 after LEAT04.
ERROR: [STO1320.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Copying and patching 1 file ...
[./override/STO4803.STO] loaded, 1924 bytes
ERROR: [STO4803.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))

Patching BRAC01.ITM into store...
Not found space for BRAC01 after BULL02.
ERROR: [TAERUM.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))



After I renamed the above files, BG1UB did install without errors, but of course I then lost all the FotD store changes and BG1UB item updates.  I will email you my BG1UB degub file for evaluation.

Thanks again for the opportunity,
LoneRogue


EDIT: Fixed.  -- icelus
« Last Edit: April 18, 2006, 07:36:35 PM by icelus »
"I Find Your Lack of Faith Disturbing..."

 

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