Some more details.
Inside the large estate in NE Beregost: The Nobleman's name is Gerard Travenhurst, so why do the guards reference "Mr. Halimstad," who is nowhere to be found?
The ReadMe mentions Safana the Flirt. Where does
Minsc the Flirt come from? He got the ability at Level 3.
Typo in Restored Minor Dialogs: "...the guards will be one you so fast..."
Aldeth's Blur ring is really creepy. It makes it nearly impossible to trust him, and I think it detracts from the roleplaying scenario of asking the player to decide who is right & wrong. If the Blur effect was meant to augment Aldeth's stats, I would say that combat statistics are nearly irrelevant against a party that just plowed through the Bandit Camp.
Kagain's script to move to Silvershield's son should take
lower priority than reacting to enemies. I had to stop and
tell him to kill the Bandit that was standing over the body.
Marl: if he has no weapon, there's no way he'll ever be a threat to the party (he could never kill you, only knock you unconscious). I care even less than ice, but he can be given a B1-N creature item so that he has a chance against the PC but doesn't look stupid.
For one thing, I like the novelty of a guy who actually
isn't out to kill you. Gives it that much more of the warm, fuzzy, BG1 feeling. For another, I think (the possibility of) getting yelled at because you killed an unarmed citizen, who had a good reason to behave as he did, is pretty neat. That's my vote. Now, what the heck is a B1-N creature item?
Permanent corpses: it can be done, but it's more work than I'd want to do. You have to have scripts for each area where you want corpse X to decay after time Y, and then swap with skeletal remains or destroy, and bore me to death.
Understood--I mentioned it more to satisfy my curiosity than as a request. But it would hardly be
every area that has a corpse: The only maps where I think it might be relevant are the 2 maps directly north and south of Beregost. Those maps need permanent (or semi-permanent) corpses because in the early game, there's a good chance that the player is just zipping through them as quietly as possible, collecting party members, and the slain caravan members and the Halfling messenger "need" to be seen later on. But the other areas, like the Ogre-Mage in the Cloakwood Mines and the family in BG City who were killed by the Sirine? The party's never going to visit those areas again, so nobody will see if the bodies are scripted to disappear or not.
Now, Kagain's caravan is a problem: If the body is permanent, it looks weird. If it isn't, it could break his quest (or look weird if it doesn't, Kagain going to a patch of empty ground and saying there's a body there). So I'd suggest turning at least
this body into a skeleton after X hours, which Kagain can identify though a distinctive belt, or buck teeth, or something.