The new fixpack version 1 does this to ar2904 which Questpack tries to change and cant.
COPY_EXISTING ~ar2904.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~Global("PaladinGone","AR2904"~ ~Global("AbyssPaladinGone","GLOBAL"~
REPLACE_TEXTUALLY ~Global("RangerGone","AR2904"~ ~Global("AbyssRangerGone","GLOBAL"~
REPLACE_TEXTUALLY ~\(OpenState("DOOR03",TRUE)\)~ ~\1 Global("OpenedDoor1","AR2904",1)~
REPLACE_TEXTUALLY ~\(OpenState("DOOR04",TRUE)\)~ ~\1 Global("OpenedDoor2","AR2904",1)~
REPLACE_TEXTUALLY ~\(OpenState("DOOR05",TRUE)\)~ ~\1 Global("OpenedDoor3","AR2904",1)~
REPLACE_TEXTUALLY ~\(OpenState("DOOR06",TRUE)\)~ ~\1 Global("OpenedDoor4","AR2904",1)~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES
Its part of the "other scripting fixes" part. That is what is causing your errors.
To get this component to install correctly (only if yo have the above mentioned component of the fixpack installed) you have to edit the 4 .baf's that have the warnings and add:
Global("OpenedDoor4","AR2904",1) to the d6a_1.baf and d6b_1.baf
Global("OpenedDoor2","AR2904",1) to the d4a_1.baf and d4b_1.baf
making the block look like this for the d4a_1 and d4b_1 .baf's:
IF
OpenState("DOOR04",TRUE)
Global("OpenedDoor2","AR2904",1) //this is the line you need to add
Global("OpenedDoor4","AR2904",0)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
and for the d6a_1 and d6b_1 .baf's:
IF
OpenState("DOOR06",TRUE)
Global("OpenedDoor4","AR2904",1) //this is the line you need to add
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
then reinstall the component.
@Sim, if you not happy with this just go ahead and delete my post, I understand, I was just trying to help someone.
ronin