Author Topic: Readme  (Read 6672 times)

Offline icelus

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« on: April 08, 2006, 03:39:19 PM »
 A mod for Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, and BG1Tutu
Version 1
(8 April, 2006)

Developed by: icelus, devSin, SimDing0, Idobek, Ascension64, CamDawg, SixOfSpades, and Dudley

BG1UB Support Forum:,79.0.html
BG1UB Homepage:

   1. General Overview
         1. Ice Island Level Two Restoration
         2. The Mysterious Vial
         3. Additional Elminster Encounter
         4. Angelo Notices Shar-teel
         5. Finishable Kagain Caravan Quest
         6. Coran and the Wyverns
         7. Kivan and Tazok
         8. Branwen and Tranzig
         9. Safana the Flirt
        10. Appropriate Albert and Rufie Reward
        11. Place Entar Silvershield in His Home
        12. Scar and the Sashenstar's Daughter
        13. Quoningar, the Cleric
        14. Shilo Chen and the Ogre-Magi
        15. Edie, the Merchant League Applicant
        16. Flaming Fist Mercenary Reinforcements
        17. Creature Corrections
        18. Creature Restorations
        19. Creature Name Restorations
        20. Minor Dialogue Restorations
        21. Audio Restorations
        22. Store, Tavern and Inn Fixes and Restorations
        23. Item Corrections and Restorations
        24. Area Corrections and Restorations
        25. Permanent Corpses
        26. Elven Charm & Sleep Racial Immunity
        27. The Original Saga Music Playlist Corrections
        28. Sarevok's Diary Corrections
   2. Installation
   3. Uninstallation
   4. Compatibility
   5. FAQs
   6. Spoilers
   7. Legal Matters
   8. Credits
   9. Version History


BG1 Unfinished Business ("BG1UB") is a WeiDU-based mod for Baldur's Gate, Baldur's Gate: Tales of the Sword Coast ("TOTSC"), Baldur's Gate: The Original Saga ("TOS"), and BG1Tutu. It is designed to restore many of the cut items, quests, and encounters from the game's final release, as well as try to tie up some of the "loose ends."  As usual, BG1UB should be compatible with most other WeiDU-based mods, and should be installed after all official patches and preferably the Baldurdash Fixpack.  BG1UB should work with or without the Tales of the Sword Coast expansion pack.

Listed below is an explanation of some of the mod's components:

A. Ice Island Level Two Restoration

TOTSC/TOS ONLY. Developed by devSin, this component restores the second level of the Ice Island from the Tales of the Sword Coast expansion. In the original release, some of the files for this area were damaged and summarily cut from the original game.

B. The Mysterious Vial

One of the biggest "unsolved mysteries" from the original game involves the "mysterious vial" that you find in the Nashkel Mines. SimDing0 has rectified this, and now we can finally tie up this notorious loose end.

C. Additional Elminster Encounter

In the original game, a bug prevented an additional encounter with Elminster from occuring. Thanks to SimDing0, however, this should no longer be the case, so expect to meet the famous wizard once more outside of the Friendly Arm Inn.

D. Angelo Notices Shar-teel

Donated by Ascension64, this component originally appeared in the BGT Tweak Pack. From the BGT Tweak Pack readme:

"Father and daughter relationship saves the day when the party is captured by the Flaming Fist."

E. Finishable Kagain Caravan Quest

Donated by Ascension64, this component originally appeared in the BGT Tweak Pack. From the BGT Tweak Pack readme:

"Finding the son of Duke Entar Silvershield is not a futile wander unless the player waits too long..."

F. Coran and the Wyverns

A bug in Coran's original scripting and dialogue caused him to speak incessantly about the wyverns. Thanks to this fix by Idobek, Coran should finally recognize when the deed is done.

G. Kivan and Tazok

Tazok murdered Kivan's lover, Deheriana, and yet Kivan has nothing to say to Tazok when the party initially meets him in the Bandit Camp. The mourning lover will be silent no more.

H. Branwen and Tranzig

Tranzig was the man responsible for turning Branwen into a decorative statue at the Nashkel Carnival, and yet she originally said nothing to him in the original game. After installing this component, the exotic priestess will not be so forgiving.

I. Safana the Flirt

Donated by Dudley, this component originally appeared in the Dudleyville Tweaks package.

"Have you ever wondered why Safana, who chats up the men in your party, and is generally a bit of a babe, has Charm Animal as her innate ability? Well now she has "Flirt" instead, which isn't as reliable as magic but when it does work those who fall for her charms will be very forthcoming."

J. Appropriate Albert and Rufie Reward

Different versions of the game and Baldurdash all affected this sequence in the game differently. The original release of the game gave the player a Black Coral gem. Baldurdash changed it to a bandit scalp. TOTSC broke the dialogue completely. This component should hopefully standardize the reward across the various versions of the game.

K. Place Entar Silvershield in His Home

On the player's first trip to the city of Baldur's Gate, Entar Silvershield was not in his home, though his murder had not yet occured. This component, coded by SimDing0, restores him during this timefram, using dialogue from the original game release but was never implemented.

L. Scar and the Sashenstar's Daughter

One of the quests given to you by Scar is to investigate the disappearance of people from the city of Baldur's Gate. Included among the missing is the daughter of the Silvershields. This component will expand upon the quest a bit, allowing you to bring a bit more closure for the family. Special thanks to SixOfSpades for this component's concept.

M. Quoningar, the Cleric

Quoningar is one of several minor characters that were cut prior to the game's initial release. Thanks to devSin, CHARNAME can now help out this old cleric.

N. Shilo Chen and the Ogre-Magi

Like Quoningar, Shilo Chen never appeared in the original game, but this component will now allow you to help him with his problem.

O. Edie, the Merchant League Applicant

Edie, another cut encounter, is trying to get accepted into the Merchant League. Will CHARNAME be able to help her pass her entrance exam?

P. Flaming Fist Mercenary Reinforcements

The road to Beregost is dangerous these days, so why would a Flaming Fist Mercenary be guarding it alone? Thanks to devSin, this overlooked bug from the original game is now solved.

Q. Creature Corrections

This component contains numerous small edits to many of the game's creature files. Edits include alignment, gender, script, dialogue, death variable, class, and inventory corrections; providing weapons to unarmed creatures; and adds scalps to more bandits.

R. Creature Restorations

There are many minor NPCs that were not included in the game's original release, and this component restores many of them. Most are generic "scenery" NPCs, but a few will provide important information.

S. Creature Name Restorations

By digging through various game files, many NPCs can now be given specific names, rather than, for example, "Noblewoman".

T. Minor Dialogue Restorations

There are many small pieces of dialog that never made it to the game's final release, but that is no longer the case due to this component. Also included are reward fixes, Dudley's Hobgoblin Fix and Ike's Reaction-Based Costs.

U. Audio Restorations

Due to some coding bugs, several creature soundsets did not function properly--or at all. devSin has graciously corrected this problem, however, and now Ajantis, Garrick, Xan, Delsvirftanyon, and several other NPCs can be fully heard.

V. Store, Tavern and Inn Fixes and Restorations

To put it bluntly, stores, taverns, and inns in the original game are a mess. This component restores a few unused stores, assigns the correct bartenders, adds more specific names to the establishments, and fixes an oversight at the Ulgoth's Beard store.

W. Item Corrections and Restorations

Like the Creature Corrections component, this component contains many fixes and restorations. Several items that were unavailable in the original game have now been added to strategic locations, item-related bugs have been fixed, and stores have received new inventory.

X. Area Corrections and Restorations

This is a rather small component, but installing it will introduce the Halfling Enforcers, alter the Firedrake trap in Durlag's Tower, and fix the game crashing bug for AR0717 (courtesy of Idobek).

Y. Permanent Corpses

A few encounters in the game, such as the Ogre Mage in the Cloakwood Mines, involved corpses, but because of a coding issue, these corpses would disappear prematurely. Installing this component will make some of the more important corpses in the game permanent.

Z. Elven Charm & Sleep Racial Immunity

Courtesy of CamDawg, this component restores the natural immunity that Elves and Half-Elves should have toward charm and sleep spells.

AA. The Original Saga Music Playlist Corrections

TOS ONLY. The Original Saga, the re-release of the original Baldur's Game that included the Tales of the Sword Coast expansion, had an error regarding in-game music, which this component should correct. Quote Dudley:

"A couple of respondents have noted that the 3CD Original Saga contains duplicate MUS files in certain instances. It is believed all MUS files should be unique."

AB. Sarevok's Diary Corrections

SixOfSpades has spent a lot of time overhauling Sarevok's Diary and a few related documents so that the dates make a bit more sense, and this component is the result of his effort. It will also correct some of the inconsistency regarding Sarevok's last name (Anchev vs. Costak).

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   1. Double-click the BG1UBv1.exe file and install to your main BG1 directory
   2. Once the install program has finished, it will launch the WeiDU installer program. Simply follow the on-screen instructions in the new DOS window.

Mac OS X Installation Notes

If you have previously installed this mod, you must uninstall it before installing the new version. To install, simply extract the contents of the mod into your BG1 installation folder. If properly extracted, you should have a "bg1ub" folder, "setup-bg1ub.tp2", "setup-bg1ub", and "setup-bg1ub.command" in your BG1 folder. To install, simply double-click "setup-bg1ub.command" and follow the instructions on screen.

Though this mod is made using the WeiDU standard, and *should* be compatible with all other WeiDU-based mods, there is always the possibility for conflicts.  We suggest you install this mod AFTER the official patches, Baldurdash, TeamBG mods (including all versions of Dark Side of the Sword Coast) and Fields of the Dead.  If you encounter any problems installing the mod, please post the contents of the file SETUP-bg1ub.DEBUG at the BG1UB support forum.

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Uninstalling is simple. Double-click the setup-bg1ub.exe file and enter the given commands for Uninstallation.
Afterwards, you may delete the following files:

    * setup-bg1ub.exe
    * setup-bg1ub.tp2
    * setup-bg1ub.debug
    * and the contents of the "bg1ub" subfolder

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Though we are striving to make BG1 Unfinished Business compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. At the moment, it should be compatible with all other BG1 mods, with a couple of caveats

   1. Echon's Fields of the Dead mod will need to be installed prior to BG1 Unfinished Business
   2. The original and the updated Dark Side of the Sword Coast mod will need to be installed prior to BG1 Unfinished Business

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Q: What do I need to use this mod?
A: BG1 Unfinished Business will require Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, Baldur's Gate: The Original Saga, or BG1Tutu with all relevant patches and fixpacks.

Q: Where did you find the information on these cut quests?
A: Most of our information came from from delving deep in the dialog and script files for the game. There are many remnants of creatures and conversations that hint at things that were planned, but never implemented.

Q: Why did you decide to develop this mod?
A: The inspiration behind this mod's development springs from my borderline obsessive-compulsive desire for things to be complete. After the success of the Unfinished Business mod for Baldur's Gate II, making the equivalent for the initial game in the Baldur's Gate series seemed like a logical next step.

Q: Who is behind Unfinished Business's development?
A: The mod was started by myself, Erik Manning (a.k.a. icelus). After I publicly announced my desire to begin the mod, help came flooding in from people like SimDing0, devSin, SixOfSpades, and many others. This mod, like its BG2 predecessor, is truly a community effort.

Q: What items have been restored with this mod?
A: There were actually less than we initially believed, but as of the current release, the restored items are as follows:

    * Coming soon!

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Q: Will there be spoilers in this section soon?
A: Of course!

Q: Where can I find the Restored Items?
A: We tried to place the items in places that made at least a little sense. None of them should be too difficult to find. Nevertheless, here is the list:

    * Coming soon!

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BG1 Unfinished Business is copyright 2006 by Erik Manning (aka icelus)


BG1 Unfinished Business is not developed, supported, or endorsed by BioWare or Interplay/Black Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.

REDISTRIBUTION NOTE: BG1 Unfinished Business was created to be freely enjoyed by all Baldur's Gate gamers. BG1 Unfinished Business, however, may not be sold, published, compiled or redistributed in any form without the consent of its authors.

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Many people are to be thanked for their support of this mod.

First and foremost, we'd like to thank Bioware and Black Isle for supplying us with such an enjoyble PC game. We would also like to thank the Infinity Engine community as a whole for their ongoing dedication and support of the Baldur's Gate series.

On a more personal level, we would like to thank the following individuals for their assistance with this mod:

    * A huge thanks goes out to devSin, SimDing0, and SixOfSpades for helping with much of the coding and content for the mod. Without you guys, the mod would likely still be vaporware.
    * Special thanks goes out to Ascension64, Dudley, Idobek, and CamDawg for their lending us the use of their various components.
    * SixOfSpades, Echon, Idobek, Andyr, Salk, NiGHTMARE, Bex, Hendryk, Caedwyr, Ghreyfain, Marauder, Finellach, Demonious, Drew, amazinggameguru, and many others for providing invaluable input
    * CamDawg, SimDing0, devSin, Andyr, and Idobek for their patience and assistance with our technical problems
    * Westley Weimer, the DragonLance TC team, Jon Olav Hauglid, and Dmitry Jemerov for the invaluable tools they have developed for the modding community
    * BETA TESTERS for their help in beta testing
    * Jason Compton and the Pocket Plane Group for hosting the mod and providing us with a development and support forum

Below are links to community-related sites:    Baldurdash    The Pocket Plane Group modding community    The Gibberlings Three modding community    Infinity Engine Modlist    Bioware Forums    Near Infinity    WeiDU    DLTCEP    Infinity Explorer

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Version 0.5 (8 April, 2006) - Initial BETA Release

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« Last Edit: April 08, 2006, 05:55:53 PM by icelus »
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline devSin

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Re: Readme
« Reply #1 on: April 08, 2006, 05:52:40 PM »
MacOSX Installation Notes
Be using "Mac OS X" please. ;) (Then delete this.)

Offline icelus

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Re: Readme
« Reply #2 on: April 08, 2006, 05:55:27 PM »
Done.  :)
<Moongaze> Luckily BWL has a very understanding and friendly admin.


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