Author Topic: Tutu-specific additions  (Read 5002 times)

Offline icelus

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Tutu-specific additions
« on: March 27, 2006, 02:00:32 PM »
Since I'm getting ready to wrap up production and get beta testing started, I wanted to see if anyone had any additions to add for the Tutu release. 

For instance, the Mysterious Vial Quest can be expanded a bit to affect the breakage probability of non-magical weapons (Sim, I've no clue how to do this, btw...).  A few journal entries will need to be tweaked, as well, but all in all I don't think there's anything really difficult involved in the conversion.

So, suggestions?
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Offline SimDing0

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Re: Tutu-specific additions
« Reply #1 on: March 28, 2006, 09:32:11 AM »
The weapon breakage stuff relies partly on Cam in Tutu Tweaks and partly on me to update Tutufix (:(). There's a post somewhere on G3 about it somewhere which I can't find because the internet's too slow.

Offline icelus

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Re: Tutu-specific additions
« Reply #2 on: March 30, 2006, 04:43:00 PM »
So... is there a Global I need to set that will kick in whenever the two mods are updated?  Sorry for st00pid
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline icelus

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Re: Tutu-specific additions
« Reply #3 on: May 14, 2006, 12:28:51 PM »
Paging Mr. Ding0...
<Moongaze> Luckily BWL has a very understanding and friendly admin.

 

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