I know I can find it out by installing the IWG, but I am not really interested in replaying BG2, but in modding IWD2 itself, and so I have very specific questions. I hope, that maybe someone will be able to answer, w/o me having to handle a pretty heavy install.
1) What extension do the joinable NPCs files have? Is the assignment of the Death Variable, Override Script, Dialogue file straightforward (ie with NI)?
2) How does IWG handles the scripted joinable NPCs dialogue and the "random" banter dialogues? Does IWD2 engine recognise the INTERDIA.2DA and PDIALOGUE.2DA and able to handle the B and J files? Or does Weimer load every dialogue onto the initial NPC dialogue and sets them on (including the random banter) on timers and triggers and trigger them via override script? Or...?
3) Can IWG handle the "Dream Scripts"? If yes, how are they assigned to the joinable NPCs. If no, is there a mechanism that Weimer uses to trigger dialogues at rest, and what it is?
4) How does IWG handle the Main Character? Does IWG recognise <CHARNAME> tag and assigns <Player1> slot to the first created character, or does <Player1> "shifts" depending on which character occupies the first slot in the party?
Thank you in advance!