Hello all
I wonder if anyone would be so kind as to put me out of my misery and explain to me what specific effects raising the difficulty slider in the options screen would have on FotD?
I've spent hours simply trying to discover what this does to the vanilla version of the game, let alone FotD, with little success
The only thing that I have been able to establish is that enemies do more damage. Is this the only difference or are there other changes like more random encounters, better enemy THAC0 and AC for example?
Furthermore, is there a simple tweak that can be made to influence the way that the game uses the level of experience and number of characters in the party to decide what monsters it generates in a map? One of the reasons why I decided to solo through the game was in order to make it much more of a challenge, but I have been disappointed to discover that this strategy has been undermined by the game's seemingly automatic adjustment of the volume and level of difficulty of random encounters and spawned monsters to reflect the fact that I am only using one character. I just went through the Ulcaster dungeon and I only encountered a handful of monsters, but was hoping for much more of a challenge
And I really don't want to have to resort to artificial self-imposed constraints such as not using certain armour or weapons for example.
What I would ideally like to do, is to get the game to treat my party of one character as though it was a party of six characters. Is this possible, would it simply be a matter of tweaking some value somewhere, or is this an unchangeable hard-coded feature of the game?
If anyone could shed some light on this for me than it would be most appreciated
Kind Regards
Chris