Okay, I suggest that the Eldoth thing is not ideally implemented for several reasons:
- It checks CombatCounter but not ActionListEmpty or ModalState, meaning that while he won't do anything in combat, he will drop everything he's doing at other times. Ordinarily I wouldn't have a problem with this but since it's something that's repeated indefinitely I suggest that it's not a good idea.
- He initiates dialogue. While a firm reminder, this is really going to become vastly boring after a while. I suggest something non-intrustive.
- If he's going to initiate dialogue, at least vary the line. I don't want to see the same one popping up repeatedly. Two or three more would be good.
(I think it also begs the question of why the line says "two days" but the timer is set for one. Presumably there's some reason for that.)