Hi Echon, thanks for the reply.
There were a couple of other minor things that I was a bit puzzled about which could either be bugs or a lack of understanding on my part:
I bought a standard light crossbow and a standard heavy crossbow in order to see how they differed and noticed that the descriptions for both of them seem to indicate that the only real difference is that the heavy crossbow is, well, heavier
and that they both had the same THAC0 advantage of +1. However, when equiping the light crossbow, the +1 THAC0 doesn't seem to register on my character's record page. In other words, I seem to get a better THAC0 with the heavy crossbow. Is this correct? Does this difference follow through to different quality versions of the same weapons? For example, would a high quality heavy crossbow still be better than a high quality light crossbow? What about magical crossbows?
The other small thing that I find a bit puzzling is to do with the armour related thieving skills bonuses and penalties. In your Readme file and on your web site you state the following changes:
Thieving Skills:
No Armor:
Pick pockets: +5%
Stealth: +10%
Leather Armor:
Negates the bonuses gained from wearing no armor.
Studded Leather Armor:
Pick pockets: -30%
Open locks: -10%
Find/remove traps: -10%
Stealth: -20%
These penalties are in addition to losing the No Armor bonuses.
However, my low level elven fighter/mage/thief has the following thieving skills whilst not wearing any armour:
Open Locks 70%
Stealth 45%
Find Traps 50%
Pick Pockets 60%
When wearing ordinary leather armour my elven fighter/mage/thief has the following skills:
Open Locks 70%
Stealth 45% I was expecting this to have changed to 35%
Find Traps 50%
Pick Pockets 55%
Furthermore, when wearing ordinary studded leather armour my elven fighter/mage/thief has the following skills:
Open Locks 60%
Stealth 45% I was expecting this to have changed to 15%
Find Traps 40%
Pick Pockets 40% I was expecting this to have changed to 25%
I confess that I really don't know much about 2nd Edition AD&D rules, so are these bugs, or am I completely barking up the wrong tree here?
Regards
Chris