Author Topic: Prologue Music  (Read 3453 times)

Offline Salk

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Prologue Music
« on: December 20, 2005, 02:21:39 PM »
Hello!

I hear no music (and it's a shame since it's beautiful) during the Prologue.
I am using BG1 Music in TuTu of course.

Does this happen to you too guys ?

In case, do you know how I can manually set (perhaps with NI) the prologue to play the right .mus file ?
(which should be cday1.mus if I am correct...)

Thanks!

Offline Balathustrius

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Re: Prologue Music
« Reply #1 on: December 24, 2005, 09:01:08 PM »
I think that happens to everyone.  Happens to me, at least.

Terribly sorry - I've no idea how to fix it.  Just wanted to let you know that you're not alone!  ;)

Offline Salk

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Re: Prologue Music
« Reply #2 on: December 25, 2005, 07:00:23 AM »
Thanks for reporting your own experience!  ;)

Its really a shame of the music not playing as its so nice which is worth more than the graphical improvements, according to me.
I value audio as much as graphic quality...

I hope that SimDing0, Andyr or Ghreyfain will also read this message because I believe it shouldnt technically be so hard to make TuTu play the right music there...

Problem is that SimDing0 and Ghreyfain didnt post on the TuTuboard for some days and that worries me...

Untill TuTu (or BGT-WeiDU) wont reach some levels of quality I wont even bother start a campaign. I hope I wont have to wait forever...  :-\

Offline Andyr

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Re: Prologue Music
« Reply #3 on: December 25, 2005, 10:11:38 AM »
Problem is that SimDing0 and Ghreyfain didnt post on the TuTuboard for some days and that worries me...

Not posting doesn't mean people aren't reading the topics. ;) And these things take time to fix, as I'm sure you know. :)
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Salk

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Re: Prologue Music
« Reply #4 on: December 25, 2005, 11:00:08 AM »
Problem is that SimDing0 and Ghreyfain didnt post on the TuTuboard for some days and that worries me...

Not posting doesn't mean people aren't reading the topics. ;) And these things take time to fix, as I'm sure you know. :)

Yes, of course Andyr!! Absolutely!  ;D It's just that I used to read Ghreyfain's voice on TuTu very often when it comes about support or comments and it's been some days without him around. What can I say ? I miss him as much as the real Santa!  :pirate

P.S. Your insight about the music problem ?  8)

P.P.S. Merry Xmas to  you, Andyr!  ;)
« Last Edit: December 25, 2005, 11:04:37 AM by Salk »

Offline Andyr

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Re: Prologue Music
« Reply #5 on: December 25, 2005, 11:18:19 AM »
I've never fiddled with music in Tutu, and anyway, most of the Fipack stuff is Ghrey/Sim/Japh and not I.

Merry Christmas to you, too. :)
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Galilee

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Re: Prologue Music
« Reply #6 on: December 25, 2005, 12:13:39 PM »
Jeah, merry christmas to you all.

And I've got my v6/v16b build up and running. (With 2 faulty try-outs, but what the hell I made it :P .)

Offline Borsook

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Re: Prologue Music
« Reply #7 on: December 25, 2005, 12:39:54 PM »
Yeah it happens. Have fun.
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Offline Balathustrius

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Re: Prologue Music
« Reply #8 on: December 29, 2005, 12:01:03 AM »
Heh, I alt-tab out of the game and play the prologue/dream/chapter-turning music files in Windows Media Player, then hop back to the game and listen.  It actually works pretty well.   :D

It's a thought, anyway. 


Offline Salk

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Re: Prologue Music
« Reply #9 on: December 29, 2005, 03:20:58 AM »
Balathustrius,

thanks for your tip. I just believe that it shouldn't be that hard to have TuTu play the music without making the player ALT+TAB out to start it on Media Player or anything like that...It spoils pretty much the game...I just don't like to go over problem using the CLUA Console methods or to use ALT TAB...

If a Mod, to work properly, needs me doing such things, then I'd rather stick to the original unmodded game untill such problems are taken care of...  ;)

Offline Galilee

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Re: Prologue Music
« Reply #10 on: December 29, 2005, 03:24:10 AM »
I just always play other music when playing games. Became a habit after GTA: Vice City.

And Salk. A mod stays a mod mate. You can wait forever, but I've never seen a mod which became perfect. (Well NPC mods and the like, but big projects like this are just so massive.)
Currently playing:
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Baldur's Gate TuTu v6/v16b.

Offline Salk

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Re: Prologue Music
« Reply #11 on: December 29, 2005, 03:07:33 PM »
Galilee,

hello to you...Well...A Mod often comes out in new versions that supposedly fix always something or introduce some nice improvements. I do believe that there will be at least four Mods that will raise the bar much higher for people that would want a great Baldur's Gate.

Baldur's Gate Trilogy WeiDu has a great potential. TuTu is now lagging a bit behind with the development but has big margin of improvements (if japh comes back...).

There will be G3's BG2 Fixpack which will make Baldurdash obsolete and will probably make the new platforms for Mod develoeprs. After this pack, I do have faith in the release of another Mod of the same importance which I look forward maybe most: BG1 Fixpack (it's mostly Idobek's doing so far...).

There will be BG1 Unfinished Business which promises very interesting additions and aigleborgne's Enhanced Creatures at Black Wyrm Lair which will become a must have for serious TuTu players...

SimDing0 will also some day release Virtue for TuTu and that will be a great day too...

As you can see, I have not one but many reasons to postpone playing. It's not that I lack other games in the meantime...To all the developers, a big hug!   ;)

Offline Galilee

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Re: Prologue Music
« Reply #12 on: December 29, 2005, 03:58:20 PM »
Ah okay. It's good that there is still much development. I just tought you were waiting for something to be 100% bug free which I'm afraid won't happen. :)
Currently playing:
World of Warcraft with a lvl 4X gnome warlock.
Baldur's Gate TuTu v6/v16b.

Offline Ascension64

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Re: Prologue Music
« Reply #13 on: December 29, 2005, 04:25:59 PM »
So true, Galilee.  I'm struggling to keep the bugs entering my study and harrassing the light, let alone crushing them all in a mod!  At least not all bugs spoil the fun.

Offline Salk

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Re: Prologue Music
« Reply #14 on: January 03, 2006, 07:12:02 AM »
Ascension64,

does the BG1 Music play correctly on BGT-WeiDu ?

Offline Salk

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Re: Prologue Music
« Reply #15 on: January 12, 2006, 03:53:59 AM »
ATTENTION: Ascension64 has kindly released a Mod compatible with both TuTu and BGT-WeiDU which aims to restore the beautiful music during the prologue narration which is lost when playing ordinary TuTu/BGT WeiDu. A *must-have* for people who enjoyed the evocative music of BG! L

bivotar

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Re: Prologue Music
« Reply #16 on: January 12, 2006, 02:03:29 PM »
ATTENTION: Ascension64 has kindly released a Mod compatible with both TuTu and BGT-WeiDU which aims to restore the beautiful music during the prologue narration which is lost when playing ordinary TuTu/BGT WeiDu. A *must-have* for people who enjoyed the evocative music of BG! L

Where can I get this?

Offline icelus

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