The new healing spells have no descriptions in temples, and the descriptions for old spells in temples are no longer accurate.
Spawning seems a little broken, reminiscent of TuTu. A few unsuccessful attempts at going around a vampiric wolf resulted in a perfectly reasonable group of bandits multiplying itself into about 30, plus kobolds and another vampiric wolf. I know reloading an area has always caused enemies to multiply, but I don't recall it ever happening to such an extent.
Also, there are points where a new spawn seems to occur if I go off screen and come back, even if it's only in the space of 5 minutes. It hasn't happened with anything terribly problematic... yet.
I'd say there's also a balancing issue with the thieving skills. So far, my party members have been far more likely to level up because I picked a lock than from either monster-killing or finishing quests. If I get 15 XP per gibberling, then 200 XP per lock seems a bit much.