I'm beta testing a mod for someone. Because the soundset was not yet available and not liking silent npcs I changed via DLTCEP the .cre file to exportable so I could associate a soundset with it.
However, though I note the pdialog.2da refers to the correct p.dlg file, whose code perfectly matches Ghrey's 'Guide to NPC creation' for joining and kickout this cre doesn't use it. Joining works, but on kickout it appears to use a generic kickout speech where it winds up in the Copper Coronet where Edwin always goes whereas it is supposed to go wait somewhere else.
I have a suspicion that I should have trigged another flag when I was tinkering via DLTCEP so that like Weimer does with Sola he can wait anywhere but for the life of me can't figure out which one. The p.dlg file for the cre I'm testing exists, but it still defaults to a generic one.
FRUSTRATION, big time!
Thanks.