So. It's a problem I've encountered twice now for two separate mods, and it still has me scratching my head. Can anyone shed any light on why the HP modifier effects give seemingly random results? In attempting to produce a creature with 9d9 + 60 HPs (CRE has a base of 1, but set to 9d9 + 60 via effect), I'm regularly ending up with around 200 HPs as a result, where the maximum should be 141. Yes, it's on core rules. The problem also popped up in Turnabout, but I was content to ignore it because it didn't matter *that* much what HP bonus you got (and really, it's not the end of the world here, but I'm frustrated that I've had the same issue twice). What gives?
(On a similar note, the Max HP effect never seems to bother altering current hit points whatever parameters I give it. Seriously, does this effect work at all?)