No more clicking through lots of screens to sell your stuff!
No more selecting all of your arrows/potions and abusing your mouse to get your load lightened!
Still, as a Beta... no guarantees, lol... but anyway, here is the link to the stand-alone. Hopefully my bandwidth will hold out.
http://www.geocities.com/zyraen/asell.zip (about 250 Kb)
Installation takes a bit of time, so don't worry. It actually searches through ALL the ITMs that is in your copy of Baldur's Gate 2 and constructs a script according to what you have.
There isn't any readme, but in essence, the following will serve as the Readme. There are 2 scripts, and this is what they do.
Both scripts
- do not take items which are equipped. Note that if you have an item equipped, and the same item in the inventory, that item will remain in inventory - it will not be removed.
- have no effect if AI is not enabled
- ignore items that are cursed (even if they are not equipped), non-droppable and unsellable
- do not require you to identify items
- do "sell" items from Bag of Holdings and other containers
Auto-Sell Script 1 :
- works only for items on Player1
- pays for stacked items one by one
- takes a pretty long time if there are many stacks
- does NOT interrupt other gameplay activities
When you press S, this script conjures an invisible CRE that *should* follow Player1 around the world, no matter what happens. The CRE takes items from Player1, one at a time, to be "sold" and destroyed. This CRE will continue doing this no matter what, until Player1's inventory is empty. Once there is nothing more to be had from Player1, after about 5 seconds running the script, the CRE will destroy itself (discreetly).
Auto-Sell Script 2 :
- works for any party member
- pays for each item type only once
- takes a relatively shorter time than Auto-Sell Script 1
- DOES prevent the party member running the script from executing other gameplay activities smoothly (similar to the stutter bug)
This script kicks in the moment it is applied and the game is unpaused. The character starts to lose items in the inventory and party gains gold accordingly. Once the script has finished running, meaning that there are no non-equipped items to be had from the character running the script, the script pauses the game.
Further notes : For those who are curious about the price, the script "sells" items for gold equivalent to 30% of the Price reflected on the ITM itself.
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Suggestions on how to improve this before its proper release as part of the Miscellaneous Mods can be placed to this thread
Recommendations can also be made if one script should be removed, or both should be somehow crossed together.