Ok, I'm planning to do some real work to integrate the Virtue system with RtW (if it's still fine for you, of course).
I know Quitch asked something already, but he does a lot of boasting and little action
I'd really need to be "educated" a bit in the field.
I remember we included already some code for the Sword Angel kit, and that I can use a check to know if Virtue is installed or not.
What troubles me a bit is that if I must add this check and branching to the
existing dialogues, many blocks would need to be exploded even
further... but I hope I'll be able to handle this (but I admit it would even better if you have some simplier magical tricks
).
What are the some strictly coding-wise issues I should be aware of?
Also, I'd need some "directions".
See, we have some internal checks about Player's action and choices.
Of course we'll have to decide when it's time for a Virtue change too, or when it's time for a reputation change only, and all.
If possible I'd like to stay close to your "style" when it comes to such decisions.
For instance, do you apply Reputation changes for actions taken in front of intelligent, talking monsters? Maybe only if they live to tell? (I hope we're not in such a level of detail).
Summaring, I need a bit of generic help/suggestions, if you can provide them.
(there's no hurry whatsoever, of course...)