Author Topic: I am interested in any and all criticism!  (Read 120589 times)

Offline Kulyok

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Re: I am interested in any and all criticism!
« Reply #175 on: December 11, 2012, 05:34:00 AM »
On practice, unless you've installed Gibberlings3's BG2 Fixpack in the middle of the game, you'll probably be okay. Have a good playthrough. :)

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Re: I am interested in any and all criticism!
« Reply #176 on: December 11, 2012, 05:41:34 AM »
I installed all of the fix packs before starting the game. The QP mod will be the only mod I install mid-game. I've just noticed in the Dingo Catches Up thread, a list of fixpack for QP. Is the BiG World Fixpack v11 enough to get the QP working?

Offline Kulyok

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Re: I am interested in any and all criticism!
« Reply #177 on: December 11, 2012, 05:46:56 AM »
I can't advise it to you in good faith, since I am not sure how it works. You'd better off reading the documentation or asking the creators. If it says it only installs fixes for QP and not 100500 files for other(non-installed) mods, you may go ahead.

Visperas

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Re: I am interested in any and all criticism!
« Reply #178 on: December 11, 2012, 06:18:00 AM »
Thanx for your patience Kulyok...

I have no idea if the fixpack modifies any 100500 files and I couldn't find any clue in the readme. What I did get is more doubts about installing. I got the "D0QuestPack_v23.exe" file and the "Big World Fixpack v11" rar. In the fixpack webpage (http://www.shsforums.net/files/file/521-big-world-fixpack-v11/) it says this:

"Although it is made for the BiG World Project, it can be used with any other installation. Unpack the BiG World Fixpack.7z file in your BGII - SoA directory and start the batch file BEFORE installing the mods. The batch file checks for mods that are already in the main folder and copies the needed files into the predetermined folders.
The patch files contain only the changes, not the entire contents of the file itself. Therefore may in no case existing files be replaced with files from the patch!"

According to this, shoudl I move the QP file in the BG2 folder but run the fixpack batch file before running the QP exe? Damn... this is complicated... or I'm not too bright. :-P


Offline hook71

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Re: I am interested in any and all criticism!
« Reply #179 on: December 11, 2012, 02:54:45 PM »
According to this, shoudl I move the QP file in the BG2 folder but run the fixpack batch file before running the QP exe?

Correct!

The BiG World Fixpack is as you surmised designed to update the installers before you use them. The latest version can be found here: http://kerzenburg.baldurs-gate.eu/downloads.php?id=49

If you are going to install the Quest Pack I would highly recommend running the Fixpack before starting the installation of that mod.
« Last Edit: December 11, 2012, 02:57:55 PM by hook71 »

Offline Kulyok

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Re: I am interested in any and all criticism!
« Reply #180 on: September 09, 2013, 04:53:54 AM »
Seems like temujin's fixes are gone again: Mediafire link is dead. Anyone has a copy?

(SimDing0 said he had lots of issues fixed locally, too, but that ship had probably sailed a long time ago... edit: ah, wait, no, qpbeta.rar is still around).

Bladeless

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Re: I am interested in any and all criticism!
« Reply #181 on: October 01, 2013, 11:46:29 AM »
The guy that tries to sell you the Red Scimitar +3 is buggin' out. You can't select the weapon to buy it when he opens the shop up, and after about 2 seconds it closes and he says he's sorry I decided against helping him. I tried killing him, but he doesn't have anything good... I want that scimitar!
This is from QP, right?

Offline deratiseur

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Re: I am interested in any and all criticism!
« Reply #182 on: August 11, 2020, 11:25:21 AM »
Why is the quest "New Fate For The Dryads' Acorns" closing the Firkraag's dungeon?. There's no LOGICAL reason for this, and I returned the dryads acorns without going through the De'Arnise Hold, so I couldn't enter the Firkraag's dungeon other than by "teleporting".

Offline Wisp

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Re: I am interested in any and all criticism!
« Reply #183 on: September 12, 2020, 03:00:00 AM »
QP contains no code for closing the dungeon. When you first enter the area, the dungeon entrance is closed and not opened until you encounter Garren Windspear. QP adds another script block for opening the dungeon after that same encounter, but as far as I can tell, that's it. If you still have the save, I'd suggest you look at the variable states to see if it's possible to deduce where things went wrong. The relevant variables are:


"CloseTempleRuin","AR1200" - has value 1 after the entrance has been closed and 2 if QP's block has run.

"DomainPaladinBattle","GLOBAL" - is set to 1 when Garren Windspear shows up; QP's block runs if the value is greater than 0.

 

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