Author Topic: Known Issues  (Read 12111 times)

Offline SimDing0™

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Known Issues
« on: July 22, 2005, 11:41:11 AM »
Bugs:
- NPCs cannot speak when charmed.
- Biography does not adapt to PC class.
- Walking speeds needs dummy file for Dawg.
- And walking speed still mess up on shapeshifted creatures.
- Other areas with broken tilesets: BG sewers, for example.
- Secret door in Durlag's Tower AR0501 doesn't open/close; player walks through the wall.
- Farmur Brun still speaks Raelis' line.
- Viconia's Magic Resistance affects friendly BG1 spells like Yeslick's Dispel Magic, but not friendly BG2 spells. I'd like to introduce the option for it to behave either as in BG1 or in BG2, but it should definitely be consistent either way.
- Movement fix is generally terrible. (Dogs are ridiculously slow. Spell-related issues.)
- Premade/imported characters don't have moment rate adjustment.
- With the BG2-style worldmap, moving from the zombie farm to the bridge places you at the south edge of the bridge area. It should put you at the top, on the right-hand side of the river.
- Andy's journal stuff needs to be compatible with Baldurdash Text Update. Icarus/Irenicus conflict.
- Pantaloons not importing into BG2. (Other items too?)
- Fission Slime doesn't stop splitting when hit by fire.
- Kivan's kicking out/rejoining dialogue doesn't work properly. After kicking him out, he says his leaving line everytime you talk to him. Should be similar to Quayle's Fix.
- Mail of the Dead and Defender of the Second can be worn with Amulets/Rings/Cloaks of Protection.
- Ankheg Plate Mail unusable by Avengers, but usable by Archers and Beastmasters. (May be correct.)
- Totemic Summon spells and Shapeshift ability don't work. Likely requires same fix as snares.
- Music failing to start correctly, or taking a long time to do so. No music in dreams. (http://forums.pocketplane.net/index.php/topic,19702.0.html)
- Bad palette on _1c_ftow.cre and creatures with same animation.
- NPC duels don't work correctly.
- Beregost crash may be caused by invalid ambient sound references and trigger region vertices.
- I was in Nashkell, and started killing people until my reputation had dropped to one. I then got a constant DisplayStringHead reading "You have failed! Guards have been alerted." Presumably this is meant to be for failed thieving attempts. It also probably shouldn't loop.
- Ambients in Beregost were messed up (not looping properly). The chattering sounds would skip back to the start after a while.
- Worldmap background needs tailoring to new icons. Baldur's Gate on the MOS sticks out from beneath the BAMs.
- Some NPC banters may be looping. (http://forums.gibberlings3.net/index.php?showtopic=3892&st=0&#entry37220)
- Durlag's Tower sometimes impossible to complete? (http://forums.pocketplane.net/index.php/topic,19701.0.html)

Balancing issues:
- Kensai too weak at BG1 levels.
- Shapeshifter overpowered.

Optional, but cool:
- Summoned creatures shouldn't drop items. (They did in BG1, but it's stupid.)
- New graphics for some spells. (Dimension/Shadow Door, Monster Summoning, Entangle.)


Red = issue.
Green = fixed.
« Last Edit: September 12, 2005, 05:07:25 PM by SimDing0™ »

Offline Ghreyfain

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Re: Known Issues
« Reply #1 on: October 16, 2005, 07:21:55 PM »
- Farmur Brun still speaks Raelis' line.
Can't reproduce this.  What're the symptoms?
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Offline Andyr

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Re: Known Issues
« Reply #2 on: October 17, 2005, 11:27:10 AM »
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Andyr

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Re: Known Issues
« Reply #3 on: October 23, 2005, 09:05:45 AM »
Hey, also, is this thread assuming the base fixpack of 14, or the new 16?
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Offline Ghreyfain

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Re: Known Issues
« Reply #4 on: October 23, 2005, 12:49:20 PM »
16.
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