Author Topic: help - Bodhi not abducting Sola  (Read 4806 times)

The Argonaut

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help - Bodhi not abducting Sola
« on: December 14, 2004, 08:56:15 PM »
I just entered the graveyard in Chp 6 with Sola in my party, and oddly, Bodhi did not appear.  I quit out and opened SK to check global variables (but didn't change anything), then go back to my saved game and Bodhi appears, but only abducts Viconia.  >:(

I tried re-installing Tactics, Sola, and Valen, but to no avail.  Has anyone else encountered this or know how to fix it?

Here's a list of my mods:

Valen
Sola
Tactics
Ascension
Ease of Use
Unfinished Business
Quest Pack
Flirt Pack
Virtue
Item Upgrade
Rogue Rebalancing
 
Thanks!

The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #1 on: December 16, 2004, 10:43:29 PM »
OK, does anyone know which global variables are relevant?   I'm totally stuck here, about to do a full re-install of everything.

Offline Zyraen

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Re: help - Bodhi not abducting Sola
« Reply #2 on: December 17, 2004, 01:21:25 AM »
here's the trigger that will cause Bodhi to refer to Solaufein, for me at least, since I have both Kelsey and Corthala romance installed. This pretty much implies that if you are having romance with either Kelsey or Valyga, for me at least, the abduction will not happen.

===============

OR(2)
!InParty("Valygar")
!Global("H#ValygarRomanceActive","GLOBAL",2)
OR(2)
!InParty("J#Kelsey")
!Global("J#KelseyRomanceActive","GLOBAL",2)
InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)

==============

The global variable that abducting Solaufein sets is the global "SolaVamp", set to 1, I believe (only during the abduction sequence, is it set to 1. So if you want Bodhi to abduct Sola, there's no need to set it). so if you want to fight Solaufein Vampire just for fun, you can always turn on the SolaVamp variable to 1 (I believe) and just fight SolaVamp along with Bodhi

I searched only BodhiAmb.dlg for the notes posted here ^^;; so there may be other areas missed out.
(http://www.geocities.com/arkevaul/btlbn2.gif)
SoA Release - Love between a Law Enforcer and a Fugitive - can such a thing even happen?

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, & more

The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #3 on: December 17, 2004, 09:32:06 AM »
So wait, does Sola have to be killed in that first confrontation at the graveyard entrance in order for Bodhi to abduct him?  I'm a novice with code, so I may be misinterpreting what you posted.  Thanks for the help, by the way.

The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #4 on: December 17, 2004, 10:06:52 AM »
Sorry, disregard that last question.   Letting Sola die doesn't change anything.  Still stuck.

Offline weimer

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Re: help - Bodhi not abducting Sola
« Reply #5 on: December 17, 2004, 11:52:58 PM »
This should actually be pretty easy:

Code: [Select]
  IF ~InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)~ THEN DO ~SetGlobal("SolaVamp","GLOBAL",1)~
  EXTERN BODHIAMB take_sola

You just need Sola alive in your party and the SolaVamp global variable at 0. *However*, some people using Ancient Aztec versions of the Sola Mod from archives unknown used to report problems with this bit not starting (because of some WeiDU bug at the time). Make sure you are using the most recent version from WeiDU.org. Try uninstalling the sola mod and reinstalling it. If it still doesn't work, send us your "override\bodhiamb.dlg" file (post it here or something -- or look at state 5 yourself if you know how). 


The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #6 on: December 19, 2004, 12:45:24 PM »
Shoot.  Before seeing your post Weimer I initiated the 'mod ultimate solution' (i.e. re-install of everything).  Now I appear to have totally messed things up, because now my Sola installation is crashing, with an error message like this:


[solarom/sola.d]  PARSE WARNING at line 1428 column 26-28
Near Text: ~~
      Empty Action (may confuse some utilities, like NI)

ARGH.  So here's what I did, in order:

BG II: SoA (full)
BG II: SoA Bioware Patch 23037
ToB
ToB Bioware Patch 26498
Ascencion v1.4.17
Valen v42
Rogue Rebalancing v3.11
Redemption v1.2.0
Quest Pack v1
Ease of Use v28
Improved Thief Stronghold v2.8
Item Upgrade v32
Flirt Pack v101
Tactics v21
Unfinished Business v13
Virtue v16
Sola v100

BTW, I did have Sola v100 installed before, and here's what the BodhiAMB.dlg lines looked like:

InParty("jaheira")Global("ViconiaRomanceActive","GLOBAL",2)
InParty("viconia")Global("AerieRomanceActive","GLOBAL",2)
InParty("aerie")Global("AnomenRomanceActive","GLOBAL",2)
InParty("anomen")InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)
SetGlobal("SolaVamp","GLOBAL",1)

Please help!



Offline weimer

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Re: help - Bodhi not abducting Sola
« Reply #7 on: December 19, 2004, 01:28:30 PM »
That "parse warning" should not actually be stopping Sola from installing (although the next version will be sure not to have it). Do you see the word "ERROR" anywhere? What does your "WeiDU.log" contain?

Offline The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #8 on: December 19, 2004, 01:47:14 PM »
There were a ton of 'error' messages before the installation reaches the portion that I quoted above.  Most of them looked like they were in reference to other mods, but I was unable to scroll all the way back up to check them out.  Then after the parse warning appears, several more lines are executed (don't remember which ones) before the installation actually crashes.  I just assumed that the parse warning was what killed it.

By the way, thanks for your help Weimer.  'You the man!'

Offline The Argonaut

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will this help clear it up?
« Reply #9 on: December 19, 2004, 02:24:45 PM »
OK, I checked the log and this is what immediately preceded the parse warning:

'Compiling 1 dialogue ...
[solarom/american/sola.tra] parsed
[solarom/american/sola.tra] has 826 translation strings
[solarom/american/sola.tra] parsed
[solarom/american/sola.tra] has 826 translation strings
[solarom/american/amb1.tra] parsed
[solarom/american/amb1.tra] has 42 translation strings
[solarom/american/amb1.tra] parsed
[solarom/american/amb1.tra] has 42 translation strings

[solarom/sola.d] PARSE WARNING at line 1428 column 26-28
Near Text: ~~
   Empty Action (may confuse some utilities, like NI)'

... and here is what preceded the actual crash:

'Processing 1 dialogues/scripts ...
Adding SOLAVAMP to internal list of available DLGs
[./override/BODHIAMB.DLG] loaded, 4100 bytes'

Offline The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #10 on: January 07, 2005, 09:42:25 AM »
Still no more suggestions?  Just got back from vacation and feeling bummed that I can't get my game going again.  :(

Offline weimer

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Re: help - Bodhi not abducting Sola
« Reply #11 on: January 21, 2005, 06:07:27 PM »
No idea! You could try sending the .DEBUG file to me directly. There will also be a new version up later today -- you could try with that.

Offline The Argonaut

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Re: help - Bodhi not abducting Sola
« Reply #12 on: January 24, 2005, 08:57:02 AM »
Sure, I'll email it to you.

Offline Hide and Seek

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Re: help - Bodhi not abducting Sola
« Reply #13 on: May 04, 2005, 09:01:13 AM »
Bodhi does not appear at all in my saved games, and the day doesn't change to night automaticly??

I have these mods, and Soulafein in my party. Is there something I have done wrong?
I just defeated Archryssa or whatever her name is.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~IMOEN.TP2~ #0 #0 // 'Imoen Romance Add-on Mod BG2:SoA(ToB required!)v1.201'
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-D0QUEST.TP2~ #0 #0 // Additional Shadow Thieves' Content
~SETUP-D0QUEST.TP2~ #0 #1 // Alternative Harper/Xzar Plot
~SETUP-D0QUEST.TP2~ #0 #2 // Extended Reynald Sequence
~SETUP-D0QUEST.TP2~ #0 #3 // Money Lending and Debt Problems
~SETUP-D0QUEST.TP2~ #0 #4 // Miscellaneous Encounters
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
Favourite Quotes from BG2
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!

Offline Hide and Seek

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Re: help - Bodhi not abducting Sola
« Reply #14 on: May 04, 2005, 10:28:43 AM »
I have erased most of the mods, and making sure nothing is left in the temp or tempsave folders, but she will not appear. Instead, there is a woman becomes a skeleton when you kiss her, I can't get rid of her, no matter what I do. Is it the Imoen romance that causes Bodhi to flee, or is it some other conflict?
Favourite Quotes from BG2
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!

Offline Minett

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Re: help - Bodhi not abducting Sola
« Reply #15 on: September 09, 2005, 02:03:53 PM »
I'm having a simmilar problem to the above.  I'm in chapter 6 and when I enter the graveyard bohdi and her minions don't spawn at the entrance and abduct sola and jaheira.  When I enter the lower tombs the area appears cleared out as from chapter 3.

any ideas as how to get bohdi to appear?

I have:
SoA and ToB installed
Ascenscion
Redemption
Ease of Use
Kelsey
Tactics
Solaufein
Underrepresented items
Unfinished buisness
Banter pack
Tactics
Battles
D0tweak
D0quest
Deeper Shadows of Amn
MunchMod
and Item Upgrade installed

Thanks for any help

 

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