Author Topic: Druids, Specialists etc  (Read 4697 times)

Offline Shadowblade

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Druids, Specialists etc
« on: August 22, 2005, 09:35:59 AM »
I've been waiting for this mod since BG came out. At last, I have it!

Do Druids get +2 save vs Fire and Lightning?
Do they get Immunity to Woodland charms?
Do they get their correct spell progression at higher level?
Can you make Druids have access to Law and Chaos as well (since they are Neutral)?

Does WIS give a saving throw bonus vs mental attacks such as Charms, Psionic attacks etc?
Do Halflings, Gnomes and Dwarves get a saving throw bonus vs Poison, Spell, Rod, Staff and Wand etc (as appropriate)?
What about magick item failure?

Do Wizard specialists get +15% to know their own school, -15% to know others and 0% to know opposition schools, or is it still a flat score based on INT as if they were a Mage?
What about the +1/-1 saving throw for specialist spells?


Cheers!

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Offline Echon

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Re: Druids, Specialists etc
« Reply #1 on: August 22, 2005, 01:30:28 PM »
Do they get their correct spell progression at higher level?

Yes.

Quote
Can you make Druids have access to Law and Chaos as well (since they are Neutral)?

I could, but they are not meant to.

Quote
Do Halflings, Gnomes and Dwarves get a saving throw bonus vs Poison, Spell, Rod, Staff and Wand etc (as appropriate)?

Yes. PCs of these races did get these bonuses in the original game. Now it also applies to all NPCs.

Quote
Do Druids get +2 save vs Fire and Lightning?
Do they get Immunity to Woodland charms?
Does WIS give a saving throw bonus vs mental attacks such as Charms, Psionic attacks etc?
What about magick item failure?
Do Wizard specialists get +15% to know their own school, -15% to know others and 0% to know opposition schools, or is it still a flat score based on INT as if they were a Mage?
What about the +1/-1 saving throw for specialist spells?

Not possible, I am afraid.

-Echon

Offline Galactygon

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Re: Druids, Specialists etc
« Reply #2 on: August 22, 2005, 04:35:38 PM »
Do they get their correct spell progression at higher level?

I thought 12th level druids can cast 7th level spells.

-Galactygon

Offline Echon

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Re: Druids, Specialists etc
« Reply #3 on: August 22, 2005, 06:00:22 PM »
Both clerics and druids have to be 14th-level to gain 7th-level priest spells.

-Echon

Offline Galactygon

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Re: Druids, Specialists etc
« Reply #4 on: August 22, 2005, 08:09:38 PM »
I thought the Complete Druids Handbook stated something completely different.

-Galactygon

Offline Echon

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Re: Druids, Specialists etc
« Reply #5 on: August 22, 2005, 11:56:10 PM »
Not really. Appendix A of the Complete Druid's Handbook contains all the information on the AD&D 1E druid, for comparison I guess. It is not meant to be used together with AD&D 2E.

-Echon

Offline Shadowblade

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Re: Druids, Specialists etc
« Reply #6 on: August 23, 2005, 04:40:14 AM »
So still no penalty for having a WIS of 3, then? Shame.

Yes, the First Edition Druid had a 7th level spell at 12th level, 2 at 13th level and 3 at 14th level. A far better design. 2nd edit kept all the Druid's weaknesses, took away it's strengths and then beefed up the Cleric to boot.

Oh, I am SO glad I have this mod. The joy of seeing a Cleric that doesn't get Shillelagh and Entangle...

To see an Illusionist that cannot learn Magick Missile but CAN learn Chromatic Orb...

Why couldn't BioWare do it like that? Balance, my backside! They just didn't know what they were doing.

I seem to recall TeamBG saying all this was impossible and hard-coded??? Now, if I could just dig out my old TBG spells like Heat Metal etc.


You HAVE to do a basic version for BG2 SoA and ToB. Just the schools and spheres, at least.

Pretty Please?


Cheers!

Offline jester

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Re: Druids, Specialists etc
« Reply #7 on: August 23, 2005, 05:29:13 AM »
@Oh, I am SO glad I have this mod. The joy of seeing a Cleric that doesn't get Shillelagh and Entangle...

My clerics never got that even in the plain vanilla game???
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Offline Shadowblade

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Re: Druids, Specialists etc
« Reply #8 on: August 23, 2005, 06:34:14 AM »
Thy memory plays thee false, Sir. Surely, thou dos't jest?

You either played with mods so long that you can't remember what the BioWare confection had in it, or you just didn't pick those spells.

In the original 2nd edit PHB, which was the worst mockery of a sham of a mockery of a sham of a mockery of an abortion of a messed up, shambolic wrongness, these were in other spheres as well as Plant.

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Offline Echon

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Re: Druids, Specialists etc
« Reply #9 on: August 23, 2005, 01:23:50 PM »
You HAVE to do a basic version for BG2 SoA and ToB. Just the schools and spheres, at least.

Pretty Please?

Not likely. Even if I did find that I suddenly had time to do a lot of modding which I do not think is going to happen soon, there would be other projects I would rather pursue.

-Echon

Offline Salk

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Re: Druids, Specialists etc
« Reply #10 on: August 23, 2005, 02:51:56 PM »
Speaking of free time and modding, Echon...Would you mind telling us what other projects you would like to purse in the future ? I suppose that improving your Fields of the Dead is one of them, right ? Thanks!

Offline NiGHTMARE

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Re: Druids, Specialists etc
« Reply #11 on: August 23, 2005, 03:35:51 PM »
You HAVE to do a basic version for BG2 SoA and ToB. Just the schools and spheres, at least.
The spheres for clerics and paladins are corrected in the Cleric Remix mod, and a couple of future Gibberlings 3 mods will see to the druid and ranger spheres, and to the wizard spells :).
The Gibberlings Three - home to the BG1 NPC Project, BG2 Tweak Pack, Divine Remix, GemRB, Lands of Intrigue, Song & Silence, and many more!

Offline Echon

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Re: Druids, Specialists etc
« Reply #12 on: August 23, 2005, 04:56:42 PM »
Speaking of free time and modding, Echon...Would you mind telling us what other projects you would like to purse in the future ? I suppose that improving your Fields of the Dead is one of them, right ? Thanks!

Yes, FotD is near the top of the list. I do not see any reason to begin discussing mods that are nothing more than ideas, though.

-Echon

Offline Galactygon

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Re: Druids, Specialists etc
« Reply #13 on: August 23, 2005, 08:23:07 PM »
Quote
Yes, FotD is near the top of the list. I do not see any reason to begin discussing mods that are nothing more than ideas, though.

I am still interested. :)

-Galactygon

Offline Salk

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Re: Druids, Specialists etc
« Reply #14 on: August 23, 2005, 11:26:16 PM »
Quote
Yes, FotD is near the top of the list. I do not see any reason to begin discussing mods that are nothing more than ideas, though.

I am still interested. :)

-Galactygon

Yes! Me too!! (How curious!  :P )

Offline Salk

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Re: Druids, Specialists etc
« Reply #15 on: August 31, 2005, 12:32:40 AM »
Echon,

One thing...I do agree (and it's very consistent) about not letting Druids use any kind of metallic helmets. But as you certainly know, it's possible to make helms out of hard leather (it's even pretty common) so I ask you: is it possible to just identify some specific (few, perhaps) helmets in the game that suit druids too ? Otherwise the major penalization for the whole class ends up being unfair and beyond its logical range. Just a small suggestion...And thanks again, Echon!  ;)

P.S. In the game (which I didn't play for years now and won't play untill some conditions are met... ;) ) I believe the party can get some "stones" that work as helmets. Those are definitevely not metal made. Can druids put those on their heads ?
« Last Edit: August 31, 2005, 12:41:36 AM by Salk »

Offline Echon

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Re: Druids, Specialists etc
« Reply #16 on: August 31, 2005, 01:39:30 AM »
Leather helmets could be made for druids to use, yes. In P&P most suits of armor include a similar helmet.

You are thinking of ioun stones which circle above the user's head. All classes can use those but FotD does not include any at the moment.

-Echon

Offline Shadowblade

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Re: Druids, Specialists etc
« Reply #17 on: August 31, 2005, 11:05:14 AM »
A custom item I came across when TBG modding was getting popular was an enchanted Wyvern's Head helm. This would have been a sort of "mummified" leather covering bone, and so very suitable for Druids. The icon was just the wyvern's head from the Cloakwood/Wood of Sharp Teeth (forget which, but someone was breeding them).

An Ankheg shell helm would also work, IE use the icon for the ankheg head that you get after killing one but rename it and make it weigh 1 lb or so and be equipable as a helm.

Any other possibilities?


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Offline NiGHTMARE

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Re: Druids, Specialists etc
« Reply #18 on: August 31, 2005, 11:15:54 AM »
Heh, you could include leather hats as well, seeing as Quayle and Tiax are both wearing them in their portraits :).
The Gibberlings Three - home to the BG1 NPC Project, BG2 Tweak Pack, Divine Remix, GemRB, Lands of Intrigue, Song & Silence, and many more!

Offline Salk

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Re: Druids, Specialists etc
« Reply #19 on: August 31, 2005, 12:24:05 PM »
Exactly, there are plenty of possibilities...Forbidding the use any kind of helms for the druidic class is beyond the real range of a fair limitation which should regard metallic made objects. True is that most helms are metal made, no doubt... ;)

 

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