Author Topic: Unfinished Business for Baldur's Gate  (Read 32918 times)

Offline icelus

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Unfinished Business for Baldur's Gate
« on: August 20, 2005, 04:21:03 PM »
The bulk of the following items are courtesy of Echon and Idobek

Major Restorations
  • Meeting Elminster in The Friendly Arm Inn during Chapter 4. - DONE! v1 by SimDing0
  • Entar Silvershield can be found in his estate. - DONE! v1 by SimDing0
  • Very Annoyed Guard in the Naskel Barracks: One of the guards in the Nashkel Barracks will summon more guards and attack you if you don't leave immediately. Alternatively, a cut scene is invoked whereby you are escorted out of the building. (I like the latter.)(AMNIS2.DLG, AMNIS2.CRE)
  • Restore the second level of the Ice Island, AR1010 - DONE! v1 by devSin
  • NPC quests and reactions to various events
  • Some sort of closure with the "mysterious vial" from the Nashkel Mines - DONE! v1 by SimDing0
  • Corianna, the petrified ranger - DONE! v1 by icelus
  • Quoningar the priest - DONE! v1 by devSin
  • Shilo Chen - DONE! v1 by icelus
  • Feldane, and Old Friend - DONE! v1 by icelus
  • Keelor and Nasha
  • Mal-Kalen, the Ulcaster Revenant
  • Svlast, the Fallen Paladin
  • Edie, the Merchant League Applicant - DONE! v1 by icelus
  • Wilton, Farmer Brun's Neighbor - DONE! v1 by icelus


Minor Restorations
  • Correct Zekar's alignment - DONE! v1 by SimDing0
  • Add missing Succubus and Tanari IDS entries - DONE! v1 by SimDing0
  • Give Karoug an existent script - DONE! v1 by SimDing0
  • Correct Galkin's class and dialog - DONE! v1 by SimDing0
  • Ulgoth's Beard Store and Inn doesn't sell drinks, though they are available, and has some invalid infinite flags set for items - DONE! v1 by icelus
  • Restore Bentley Mirrorshade's custom script - DONE! v1 by icelus
  • Restore "The Root of the Problem" - DONE! v1 by SimDing0
  • Correct Sarevok's sword to be called "Sword of Chaos" - DONE! v1 by icelus
  • Correct the ground icon for the Gong Mallet - DONE! v1 by icelus
  • Restore Aldeth's ring - DONE! v1 by icelus
  • Restore Hentold's Dagger - DONE! v1 by icelus
  • Add generic rings, amulets, and bracers to the random treasure table (rndtreas.2da) - DONE! v1 by icelus
  • Restore the book "History of Waterdeep - Age III" - DONE! v1 by icelus
  • Restore two "Dusty Books" to Durlag's Tower - DONE! v1 by icelus
  • Correct incorrectly-assigned dialog files: FTOBE7, MTOB9 - DONE! v1 by icelus
  • Friendly Arm Inn Serving Wench - DONE! v1 by icelus
  • Splurging Sturgeon Patron - DONE! v1 by devSin
  • Elfsong Patron - DONE! v1 by devSin
  • Candlekeep Library reader - DONE! v1 by devSin
  • Storekeep #9 - DONE! v1 by devSin
  • Reinforcements for the Flaming Fist mercernary on the road - DONE! v1 by devSin
« Last Edit: March 25, 2006, 06:33:35 PM by icelus »
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Offline icelus

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Re: Unfinished Business for Baldur's Gate
« Reply #1 on: February 06, 2006, 11:15:19 PM »
For the time being, the restorations of the following will *not* be included in BG1UB:

  • The final, endgame cutscene (it just seems to be oozing with too much cheese)
  • Two-handed axes
  • Enna and Erlin Hendrik (they're already in BG2)
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Offline Ayce

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Re: Unfinished Business for Baldur's Gate
« Reply #2 on: April 10, 2006, 12:07:47 PM »
Wasn't there some mentoin of a missng quest with Ajantis?  Something to do with missng monks?  Like Coran, he also has an incessant dialog line about not being able to sit around or what not, indicating he is not recognizing the completion of some quest.

I thought I saw menton of this on the BG1 UB page before the last update, or was I mistaken?  Of does that have to do with some other project?

Offline Bex

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Re: Unfinished Business for Baldur's Gate
« Reply #3 on: April 10, 2006, 12:33:51 PM »
That thread is in the workroom now. Otherwise know as ice's to-do list.
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Offline Galactygon

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Re: Unfinished Business for Baldur's Gate
« Reply #4 on: April 30, 2006, 01:40:19 PM »
From what I recall, there was supposed to be an entrance between the cellar of the duchal palace and the sewers. Bioware cancelled the entrance to prevent players from entering the place in chapter 5. Is it possible to restore the entrance in Chapter 7?

I was thinking on having an info trigger giving the player an indication that the sewer ends in a door that can only be opened the other side. Once the player opens the door, then the palace should be accessable through the sewers.

-Galactygon

Offline icelus

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Re: Unfinished Business for Baldur's Gate
« Reply #5 on: April 30, 2006, 05:39:12 PM »
It, along with a secret passage in Candlekeep, have been documented, yes.  Neither, however, will be appearing in v1 of the mod, but perhaps may appear in a future release.
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Pa3PyX

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Re: Unfinished Business for Baldur's Gate
« Reply #6 on: July 01, 2006, 12:52:40 PM »
For the time being, the restorations of the following will *not* be included in BG1UB:

  • The final, endgame cutscene (it just seems to be oozing with too much cheese)
  • Two-handed axes
  • Enna and Erlin Hendrik (they're already in BG2)

What was supposed to be in the final cutscene? It always unnerved me that this game had no real ending whatsoever. At least after Sarevok is dealt with, I expected to be able to go back to Baldur's Gate and see how it all turned out.

Blackriver

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Re: Unfinished Business for Baldur's Gate
« Reply #7 on: October 14, 2006, 10:03:00 AM »
Any compatibility issues known with the BG DVD version?

Offline Salk

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Re: Unfinished Business for Baldur's Gate
« Reply #8 on: October 16, 2006, 12:14:52 AM »
No compatibility issues (I have the DVD version myself)...

Offline RobinHood70

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Re: Unfinished Business for Baldur's Gate
« Reply #9 on: August 16, 2012, 05:46:31 PM »
Sorry for the extreme necro-post, but I just want to clarify: these three quests...

  • Keelor and Nasha
  • Mal-Kalen, the Ulcaster Revenant
  • Svlast, the Fallen Paladin

...are NOT actually in the current (or any?) version of UB1, right?

Offline zeusonline

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Re: Unfinished Business for Baldur's Gate
« Reply #10 on: December 14, 2014, 10:03:59 AM »
Hmm, so i met the dwarf named Quoningar...He asked me for a potion of mind focusing, i immediately clua'ed one up (Sorry game! I was curious!)

And he keeps asking for it....Is there no way to give it to him? no rewards?

Offline jastey

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Re: Unfinished Business for Baldur's Gate
« Reply #11 on: December 14, 2014, 10:10:01 AM »
You are playing Tutu, if I got it right. Did you cheat in with the right code? For Tutu, it would be "_potn37".

Offline zeusonline

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Re: Unfinished Business for Baldur's Gate
« Reply #12 on: December 19, 2014, 11:44:57 AM »
You are playing Tutu, if I got it right. Did you cheat in with the right code? For Tutu, it would be "_potn37".

I used the Baldurs gate 2 item code. Afaik: Those are the ones that work in tutu.

Offline jastey

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Re: Unfinished Business for Baldur's Gate
« Reply #13 on: December 19, 2014, 01:25:20 PM »
As I said, the Tutu codes are the BGII ones with an underline "_" in front. Try cheating in "_potn37" (with the underline) and he'll recognize the potion in your inventory.

EDIT: The BGII-resources "work" in the game, too, meaning your party can use the potion and it will have the same effect, but the code in his dialogue checks for the Tutu one.
« Last Edit: December 19, 2014, 01:26:35 PM by jastey »

Offline zeusonline

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Re: Unfinished Business for Baldur's Gate
« Reply #14 on: December 19, 2014, 01:55:02 PM »
As I said, the Tutu codes are the BGII ones with an underline "_" in front. Try cheating in "_potn37" (with the underline) and he'll recognize the potion in your inventory.

EDIT: The BGII-resources "work" in the game, too, meaning your party can use the potion and it will have the same effect, but the code in his dialogue checks for the Tutu one.

That explains it! I was mostly just curious, i don't think i have a save game to check it out though :/
Maybe you can answer a question i've been wondering about....Is it possible to obtain the BG1 ring of wizardry in Baldurs gate 2? Importing converts it (I assume that they share item codes...?)
Also, in Tutu, when i try to import into BG2 i can see that some items are *not* transferred...including some that should, like the chain mail +3 from the werewolf quest line.

Offline jastey

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Re: Unfinished Business for Baldur's Gate
« Reply #15 on: December 19, 2014, 02:01:26 PM »
There is an own ring or wizardry in BGII that has the same item code as the one in BG1 (ring08), but it's not the same, but an upgraded version.

I am not sure what you mean with "in Tutu, when i try to import into BG2" - do you mean your Tutu final save into a BGII game? The normal BGII game doesn't know any of the Tutu items, so they wouldn't show up on an imported character.

Offline zeusonline

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Re: Unfinished Business for Baldur's Gate
« Reply #16 on: December 19, 2014, 02:16:08 PM »
There is an own ring or wizardry in BGII that has the same item code as the one in BG1 (ring08), but it's not the same, but an upgraded version.

I am not sure what you mean with "in Tutu, when i try to import into BG2" - do you mean your Tutu final save into a BGII game? The normal BGII game doesn't know any of the Tutu items, so they wouldn't show up on an imported character.
You can pause the game before BG2 removes your items. Some of them are suspiciously missing. Actually, most of them are.
If you import from the original game it removes nothing, when i import from tutu items are missing.

Offline jastey

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Re: Unfinished Business for Baldur's Gate
« Reply #17 on: December 20, 2014, 02:18:28 AM »
As I said, the items are not there in an unmodded BGII game. The Tutu items are called "_ringxx", for example, but the resource is not there in BGII - there is no file called "_ringxx", because there are no files with an underscore.

Sorry, but importing a character from a Tutu final game will leave you without a lot of BG1 items. In BGT, this problem doesn't exist (or at least not to that extend), as BGT handles the importing of BG1 items differently.

 

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