Author Topic: Unused areas  (Read 4278 times)

Offline icelus

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Unused areas
« on: August 20, 2005, 11:10:16 AM »
This is only according to an NI search.  I've not verified any of them yet.

Items to Consider
AR1010
AR4201

Bogus/To Be Ignored
AR1801A
AR2624
AR2631
AR2639
AR2640
AR2641
AR2642

AR5610
AR5710
AR5810
AR5910
AR6010
AR6110
AR9901
« Last Edit: August 21, 2005, 03:37:43 PM by icelus »
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Offline icelus

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Re: Unused areas
« Reply #1 on: August 20, 2005, 11:10:17 PM »
AR4201 is apparently the rather well-kept interior to the inaccessible abandoned house in AR4200.
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline icelus

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Re: Unused areas
« Reply #2 on: August 20, 2005, 11:12:51 PM »
AR5610, AR5810, AR5910, AR6010, and AR6110 seem to be some kind of random encounter areas filled with Flaming Fist Enforcers.  The exits dump you out into the upstairs of a house in Baldur's Gate.

Ditto for AR5710, except it's filled with bounty hunters instead of FF guys.
« Last Edit: August 20, 2005, 11:15:41 PM by icelus »
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline icelus

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Re: Unused areas
« Reply #3 on: August 21, 2005, 03:33:51 PM »
AR1010 is the second level of the Ice Island that was improperly implemented in the original game.  Harden Cooner fixed this in his Tutu mod, so I may see if he'll let me borrow his work. 

... unless you guys have added it to TutuFix?  If that's the case, then I'll only fix the problem with BG1 and leave out a fix for Tutu.
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline Andyr

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Re: Unused areas
« Reply #4 on: August 21, 2005, 05:26:23 PM »
I don't think I've ever seen a second floor for the Ice Island. :)
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Offline icelus

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Re: Unused areas
« Reply #5 on: August 21, 2005, 05:41:05 PM »
I don't think I've ever seen a second floor for the Ice Island. :)

Cuz iz broek.
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Offline Andyr

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Re: Unused areas
« Reply #6 on: August 21, 2005, 05:49:35 PM »
I'm pretty sure it is also broek in Tutu, then...
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Echon

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Re: Unused areas
« Reply #7 on: August 22, 2005, 01:05:39 PM »
AR1010 is the second level of the Ice Island that was improperly implemented in the original game.  Harden Cooner fixed this in his Tutu mod, so I may see if he'll let me borrow his work. 

... unless you guys have added it to TutuFix?  If that's the case, then I'll only fix the problem with BG1 and leave out a fix for Tutu.

FotD restores it (and alters it a bit). It is a 'frozen' version of the area with the enemy party, and the spiders, and the basilisks you enter after having left the Candlekeep catacombs.

-Echon

Offline icelus

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Re: Unused areas
« Reply #8 on: August 22, 2005, 01:44:34 PM »
May I steal your code, sir?  I could add a file check so that, if FotD is installed, the component will be skipped.  It'd be nice to have it in the Tutu version, too.
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Offline Echon

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Re: Unused areas
« Reply #9 on: August 22, 2005, 05:56:43 PM »
Yes, but all it does is copy the files to the override so I doubt that is going to be of any use to you. The original WED is corrupted so I made a new one which you will probably want. I assume you are going to use the ARE the way it is? Remember to remove the mage with Shandalar's cloak from the 1st level.

-Echon

Offline Arturcic

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Re: Unused areas
« Reply #10 on: September 01, 2005, 05:44:03 AM »
Last time I played Tutu, I installed Harden's Ice Island's second level restoration and it worked perfectly. A bunch of winter wolves and the guy with the cloack u'r looking for.

 

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