Author Topic: Lovetalk looping problem  (Read 805 times)

Offline Miss Sakaki

  • Planewalker
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  • Posts: 62
  • Gender: Female
Lovetalk looping problem
« on: July 17, 2005, 10:14:40 AM »
When I test this script, the first lovetalk loops, though later talks seem to fire OK. What am I doing wrong?

Here's the initial romance check:

Quote
IF
Global("NathMatch","GLOBAL",0)
Global("CheckNathMatch","GLOBAL",0)
Gender(Player1,MALE)
Global("NathRomanceActive","GLOBAL",0)
!Global("NathRomanceActive","GLOBAL",3)
!Global("AerieRomanceActive","GLOBAL",2)
!Global("JaheiraRomanceActive","GLOBAL",2)
!Global("ViconiaRomanceActive","GLOBAL",2)
!Global("SaerilethRomanceActive","GLOBAL",2)
!Global("TashiaRomanceActive","GLOBAL",2)
!Global("imoenromanceactive","GLOBAL",2)
!Global("E3FadeRomanceActive","GLOBAL",2)
!Class(Player1,THIEF_ALL)
OR(3)
Alignment(Player1,MASK_GOOD)
Alignment(Player1,LAWFUL_NEUTRAL)
Class(Player1,DRUID)
OR(3)
Race(Player1,HUMAN)
Race(Player1,HALF_ELF)
Race(Player1,ELF)
THEN
RESPONSE #100
SetGlobal("CheckNathMatch","GLOBAL",1)
SetGlobal("NathMatch","GLOBAL",1)
SetGlobal("NathRomanceActive","GLOBAL",1)
SetGlobal("NathLoveTalk","LOCALS",1)
RealSetGlobalTimer("NathLoveTalkTime","GLOBAL",1000)
END

And here are the lovetalk scripts:

Quote
IF
InParty(Myself)
RealGlobalTimerExpired("NathLoveTalkTime","GLOBAL")
Global("NathMatch","GLOBAL",1)
!Global("FHPreTerlNoTalking","GLOBAL",1)
!Global("FHPreBryceNoTalking","GLOBAL",1)
!Global("NathRomanceActive","GLOBAL",3)
!AreaType(DUNGEON)
PartyRested()
See(Player1)
CombatCounter(0)
OR(19)
Global("NathLoveTalk","LOCALS",1)
Global("NathLoveTalk","LOCALS",3)
Global("NathLoveTalk","LOCALS",5)
Global("NathLoveTalk","LOCALS",7)
Global("NathLoveTalk","LOCALS",9)
Global("NathLoveTalk","LOCALS",11)
Global("NathLoveTalk","LOCALS",13)
Global("NathLoveTalk","LOCALS",15)
Global("NathLoveTalk","LOCALS",21)
Global("NathLoveTalk","LOCALS",23)
Global("NathLoveTalk","LOCALS",25)
Global("NathLoveTalk","LOCALS",27)
Global("NathLoveTalk","LOCALS",29)
Global("NathLoveTalk","LOCALS",35)
Global("NathLoveTalk","LOCALS",37)
Global("NathLoveTalk","LOCALS",39)
Global("NathLoveTalk","LOCALS",45)
Global("NathLoveTalk","LOCALS",51)
Global("NathLoveTalk","LOCALS",53)
THEN
RESPONSE #100
RealSetGlobalTimer("NathLoveTalkTime","GLOBAL",10)
END

Quote
IF
InParty(Myself)
RealGlobalTimerExpired("NathLoveTalkTime","GLOBAL")
!Global("NathRomanceActive","GLOBAL",0)
!Global("NathRomanceActive","GLOBAL",3)
!Global("FHPreTerlNoTalking","GLOBAL",1)
!Global("FHPreBryceNoTalking","GLOBAL",1)
!Global("FHPreVampNoTalking","GLOBAL",1)
!AreaCheck("AR1300")
!AreaType(DUNGEON)
See(Player1)
CombatCounter(0)
!See([ENEMY])
OR(19)
Global("NathLoveTalk","LOCALS",1)
Global("NathLoveTalk","LOCALS",3)
Global("NathLoveTalk","LOCALS",5)
Global("NathLoveTalk","LOCALS",7)
Global("NathLoveTalk","LOCALS",9)
Global("NathLoveTalk","LOCALS",11)
Global("NathLoveTalk","LOCALS",13)
Global("NathLoveTalk","LOCALS",15)
Global("NathLoveTalk","LOCALS",21)
Global("NathLoveTalk","LOCALS",23)
Global("NathLoveTalk","LOCALS",25)
Global("NathLoveTalk","LOCALS",27)
Global("NathLoveTalk","LOCALS",29)
Global("NathLoveTalk","LOCALS",35)
Global("NathLoveTalk","LOCALS",37)
Global("NathLoveTalk","LOCALS",39)
Global("NathLoveTalk","LOCALS",45)
Global("NathLoveTalk","LOCALS",51)
Global("NathLoveTalk","LOCALS",53)
THEN
RESPONSE #100
IncrementGlobal("NathLoveTalk","LOCALS",1)
MoveViewObject(Player1,INSTANT)
Interact(Player1)
END

Quote
IF
InParty(Myself)
!Global("NathRomanceActive","GLOBAL",0)
!Global("NathRomanceActive","GLOBAL",3)
!Global("NathMatch","GLOBAL",1)
!Global("FHPreTerlNoTalking","GLOBAL",1)
!Global("FHPreBryceNoTalking","GLOBAL",1)
!Global("FHPreVampNoTalking","GLOBAL",1)
RealGlobalTimerExpired("NathLoveTalkTime","GLOBAL")
OR(27)
Global("NathLoveTalk","LOCALS",2)
Global("NathLoveTalk","LOCALS",4)
Global("NathLoveTalk","LOCALS",6)
Global("NathLoveTalk","LOCALS",8)
Global("NathLoveTalk","LOCALS",10)
Global("NathLoveTalk","LOCALS",12)
Global("NathLoveTalk","LOCALS",14)
Global("NathLoveTalk","LOCALS",16)
Global("NathLoveTalk","LOCALS",18)
Global("NathLoveTalk","LOCALS",20)
Global("NathLoveTalk","LOCALS",22)
Global("NathLoveTalk","LOCALS",24)
Global("NathLoveTalk","LOCALS",26)
Global("NathLoveTalk","LOCALS",28)
Global("NathLoveTalk","LOCALS",30)
Global("NathLoveTalk","LOCALS",32)
Global("NathLoveTalk","LOCALS",34)
Global("NathLoveTalk","LOCALS",36)
Global("NathLoveTalk","LOCALS",38)
Global("NathLoveTalk","LOCALS",40)
Global("NathLoveTalk","LOCALS",42)
Global("NathLoveTalk","LOCALS",44)
Global("NathLoveTalk","LOCALS",46)
Global("NathLoveTalk","LOCALS",48)
Global("NathLoveTalk","LOCALS",50)
Global("NathLoveTalk","LOCALS",52)
Global("NathLoveTalk","LOCALS",54)
THEN
RESPONSE #100
IncrementGlobal("NathLoveTalk","LOCALS",1)
RealSetGlobalTimer("NathLoveTalkTime","GLOBAL",2400)
END

Quote
IF
InParty(Myself)
PartyRested()
!Global("NathRomanceActive","GLOBAL",0)
!Global("NathRomanceActive","GLOBAL",3)
!Global("FHPreTerlNoTalking","GLOBAL",1)
!Global("FHPreBryceNoTalking","GLOBAL",1)
!Global("FHPreVampNoTalking","GLOBAL",1)
Global("NathMatch","GLOBAL",1)
!AreaType(DUNGEON)
See(Player1)
CombatCounter(0)
OR(5)
Global("NathLoveTalk","LOCALS",19)
Global("NathLoveTalk","LOCALS",31)
Global("NathLoveTalk","LOCALS",33)
Global("NathLoveTalk","LOCALS",43)
Global("NathLoveTalk","LOCALS",49)
THEN
RESPONSE #100
IncrementGlobal("NathLoveTalk","LOCALS",1)
RealSetGlobalTimer("NathLoveTalkTime","GLOBAL",1)
Interact(Player1)
END
Would you give a guy a foot massage? If so, maybe you'd like Nathaniel.

What's a little falsehood between friends? The mysteries of The Luxley Family are soon to be unravelled.

 

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