Author Topic: Bugs in Fixpack  (Read 14645 times)

Offline SimDing0™

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Bugs in Fixpack
« on: April 06, 2004, 12:24:22 PM »
Issues whereby the Fixpack totally messes up your game here, please.

Don

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Re: Bugs in Fixpack
« Reply #1 on: April 08, 2004, 01:58:11 AM »
How about all the normal human/elven/dwarven sprites immediately transforming into werewolves?  Thought it was a lark when the first guy (the game tutor) changed, but then everyone in CandleKeep was wolfin' out,... wazzup widdat?

Offline Ghreyfain

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Re: Bugs in Fixpack
« Reply #2 on: April 08, 2004, 02:36:50 AM »
That's one helluva bug.
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TheCBB

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Re: Bugs in Fixpack
« Reply #3 on: April 08, 2004, 05:46:48 AM »
Not so much a bug as it is a non-fixed bug.In the readme it say "End movie will play successfully",but in my game i'm still stuck in the cut scene and the movie doesn't play.

Offline Cybersquirt

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Re: Bugs in Fixpack
« Reply #4 on: April 09, 2004, 06:58:23 AM »
I cheated the 'call familiar' scroll into the game, like I did pre-patch, but now casting it will now crash the game.  I did install the rebalanced familiars component. TotSC, SoA install.

(and, while I'm here, whats up with the modified (Sim's) start screens?  I put 'em in the Tutu override and they've hosed the start screen  :( )

(edit: hosed, that is; that's what I get for posting without checking)
(reedit: got it figured, SoA only install  :-[  thanks Sim  :))
« Last Edit: April 11, 2004, 04:11:34 AM by Cybersquirt »
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Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #5 on: April 12, 2004, 05:22:46 AM »
Rebalanced Familiars will no longer crash the game in v2. Oops. Really silly mistake where I was patching the wrong bytes in the CREs, so their animations were corrupted. Nice one Ding0.

Trouveur

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Re: Bugs in Fixpack
« Reply #6 on: April 15, 2004, 06:56:33 AM »
Gorion's missing line is still missing even after applying the patch.

Offline Cybersquirt

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Re: Bugs in Fixpack
« Reply #7 on: April 15, 2004, 09:46:30 AM »
Rebalanced Familiars will no longer crash the game in v2. Oops. Really silly mistake where I was patching the wrong bytes in the CREs, so their animations were corrupted. Nice one Ding0.
;D ..eh, it's bound to happen when yer doin' so (too?) much

Would it be possible to get a quick-patch or a hotfix for it?  Or do you forsee a re-release soon.  I'm beta-ing and I'd like to get me and my familiar unbugged.  If neither, I'll just uninstall familiars.. no biggie.  :)
Stupid is as stupid does.

Trouveur

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Re: Bugs in Fixpack
« Reply #8 on: April 17, 2004, 04:38:07 AM »
Bugs  in v2:

- Player is still visible in the Gorion's death cut scene in 1024 * 768
- Familiar's description still say that they have 24 hit points (but they have 12 in fact now)
- When the guy in Candlekeep try to train us a little (with his son Erik ), he now deals REAL damage when he strikes! (neither in Tutu or in v1 did he this before, so I suspect v2)

Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #9 on: April 17, 2004, 05:23:20 AM »
Gorion's missing line is still missing even after applying the patch.
Is this still the case in v2? I think I've fixed it.

Quote
- Player is still visible in the Gorion's death cut scene in 1024 * 768
I can't reproduce this. Are you sure you're not running at an even higher resolution?

Offline Tinuviel

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Re: Bugs in Fixpack
« Reply #10 on: April 17, 2004, 10:37:25 AM »
Gorion's missing line is still missing even after applying the patch.
Is this still the case in v2? I think I've fixed it.

I have version 2 and I hear all of Gorion's lines. In non-tutu BG1 Gorion casts sleep at Tamoko so she's knocked out of the fight. But he doesn't do that in tutu so she just stands there which doesn't seem right. Is thier any way that can be fixed?
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Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #11 on: April 17, 2004, 10:41:54 AM »
I actually never noticed him casting Sleep. Are you sure about that? I'll check the scripting, at any rate.

Offline Tinuviel

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Re: Bugs in Fixpack
« Reply #12 on: April 17, 2004, 10:48:09 AM »
Well, he casts something to knock her out of the fight. If she was still on commision you think she run after you and capture you while Sarevok cut Gorion down.

I just played through the beginning of non-tutu BG1 and it says it right there:
Gorion - Sleep
« Last Edit: April 17, 2004, 10:55:29 AM by Tinuviel »
From man's sweat and God's love, beer came into the world. -Saint Arnold

Over this odd world, this half the world that's dark now, I have to hunt a thing that lives on tears. -The Silence of the Lambs

Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #13 on: April 17, 2004, 11:14:53 AM »
Yeh. For some reason, this got converted to Magic Missile in Tutu. It will be fixed in v3.

Trouveur

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Re: Bugs in Fixpack
« Reply #14 on: April 18, 2004, 01:26:26 PM »
Gorion's missing line is still missing even after applying the patch.
Is this still the case in v2? I think I've fixed it.

Quote
- Player is still visible in the Gorion's death cut scene in 1024 * 768
I can't reproduce this. Are you sure you're not running at an even higher resolution?

The first one was reported for v1, it is fine now  :).
For the second I am sure since I can't run at a higher resolution. I tried this with v1 and v2 and some different characters but i am still visible.

Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #15 on: April 18, 2004, 01:56:06 PM »
I just can't seem to reproduce the visibility bug, sorry.

Trouveur

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Re: Bugs in Fixpack
« Reply #16 on: April 18, 2004, 02:32:51 PM »
It is not a very important one. If I am only the one who must face it, it is not worth the time you could spend on much more annoying bugs.
Thank you again for all the work you did already.

Offline Procterus

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Re: Bugs in Fixpack
« Reply #17 on: April 18, 2004, 02:59:45 PM »
Having a problem with the Mirianne/Roe quest with the Organised Journal Entries fix. With the OJE fix installed I didn't get any reward (XP or the ring +1). I uninstalled it and got the ring and XP, so I assume its an OJE issue.

Offline Kish

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Re: Bugs in Fixpack
« Reply #18 on: April 18, 2004, 03:02:55 PM »
What did Mirianne say to you the time you didn't get it?  Did she say she was giving you the ring?
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Offline Procterus

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Re: Bugs in Fixpack
« Reply #19 on: April 18, 2004, 03:16:33 PM »
Yes, the dialogue was correct, she read out the contents of the letter as normal, just no reward or XP. As well as not getting the ring, the letter from Roe remains in the inventory when it is supposed to disappear.

As a quick test I've done the Zhurlong boots of stealth quest at the same time - this worked fine, got the XP and the gold OK and the boots vanished from the inventory.

Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #20 on: April 18, 2004, 03:18:02 PM »
Yeh, sorry. Um, I've just taken a look and it looks like the Journal Entries component might be pretty majorly flawed. I'd suggest everyone uninstalls it for now, since this could take rather a while to fix. Gah.

Offline Procterus

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Re: Bugs in Fixpack
« Reply #21 on: April 18, 2004, 03:20:05 PM »
Shame, it seemed to be going OK up to then. Ah well...back to BG1 style journalling!

Offline Andyr

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Re: Bugs in Fixpack
« Reply #22 on: April 19, 2004, 04:25:03 AM »
Yeh, sorry. Um, I've just taken a look and it looks like the Journal Entries component might be pretty majorly flawed. I'd suggest everyone uninstalls it for now, since this could take rather a while to fix. Gah.

Apologies, yeah, I think I must have made mistakes with some of the flags in some of the dialogues.  :-[
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Offline Procterus

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Re: Bugs in Fixpack
« Reply #23 on: April 19, 2004, 10:55:13 AM »
Sorry, me again.

A bit of a strange one this. The bats in the various caves appear to be now spouting Ascension dialogue ("then die with your fool brother if that is what you want! The Five shall be the end of you both") etc. I don't recall this happening with v1, but couldn't say for certain (ie. not sure if its a Tutu/Ascension problem or something to do with the fixpack). Any thoughts?

Offline SimDing0™

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Re: Bugs in Fixpack
« Reply #24 on: April 19, 2004, 11:01:46 AM »
Yeh, I suck. I knew that would happen the moment I released v2, and I've already fixed it for the next release. Sorry!