Author Topic: FATIGMOD.2da  (Read 2107 times)

Offline Killahead

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FATIGMOD.2da
« on: July 02, 2005, 09:19:39 AM »
Echon,

I noticed you changed the values for the luck modifier if a character is fatigued and was wondering why you did this?

Offline Echon

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Re: FATIGMOD.2da
« Reply #1 on: July 02, 2005, 12:25:19 PM »
Because I thought the penalties became too steep much too fast.

-Echon

Offline Salk

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Re: FATIGMOD.2da
« Reply #2 on: July 03, 2005, 12:51:50 AM »
I completely agree with Echon...

 

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