Can't speak for him, but I've surely never heard of the "SPRITE_IS_DEAD" thingy before, so thank you for the information
Actually, my question was caused by a less philosophical problem. To make an NPC leave the party when she is dead,
I use the following block in her script (assuming that the death variable is "A"):
IF
InPartyAllowDead(Myself)
Dead("A")
THEN
SetGlobal("A","GLOBAL",1) // need it for some other reasons
LeaveParty()
END
Sometimes it works, but sometimes it doesn't
Should I use instead of Dead("A") another trigger, like Die(), or HPLT(Myself,1), or (by what I've just learned)
Global("SPRITE_IS_DEADA","GLOBAL",1)?