Author Topic: Some Advise Please?  (Read 2635 times)

Offline 5th_horseman

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Some Advise Please?
« on: June 17, 2005, 09:27:10 PM »
I would like some advise on how to "Sanitize" a mod, some mods I have downloaded have strref numbers in items, spells,stores, and creatures. If I were only useing one or two mods it would not cause a problem. When you have a larger number of mods, the strref numbers conflict things already loaded, and you get overwrites.

So what I am doing is proofing the mods before loading them. Basicly deleting the strref numbers in items, spells,stores, and creatures and resetting them to (-1) or the genric strref for unknown description said item, dependent on what the tp2 is doing. How I have been doing this using Dltcp setup in a directory containing the data (and contents), override (empty), chiten.key and dialog.tlk of clean install. Pasting the various files out a mod into the empty override then manually editing each one. SLOW! SLOW! There has to be a better way!

I know that Weidu writes the various descriptions to the dialog.tlk went installing, so what I'm tring to do is write Sanitizer mod, cut the files to be cleaned out of whatever mod, paste them into the apropreate folder of the Sanitizer mod, run the setup installing them into the empty override, them paste them back into the mod. Below is the tp2 file I wrote it does not work, here is the debug report, I think I may need some sort of wildcard. eg(~Sanitize/itm/*.itm~) I tried this, and  it did work either, produced the same debug result. Can I do this it like this or is the (see below) a better method ?

****************************************************************************
BACKUP ~Sanitize/backup~
AUTHOR ~5th_horseman~


BEGIN ~Sanitize Known Item Descriptions~
COPY ~Sanitize/itm/~        ~override~
  SAY NAME1 ~<Not Available>~
  SAY UNIDENTIFIED_DESC ~<Not Available>~

BEGIN ~Sanitize Unknown Item Descriptions~
COPY ~Sanitize/itm/~           ~override~
  SAY NAME2 ~<Not Available>~
  SAY DESC ~<Not Available>~

BEGIN ~Sanitize Spell Descriptions~
COPY ~Sanitize/spl/~        ~override~
  SAY NAME1 ~<Not Available>~
  SAY UNIDENTIFIED_DESC ~<Not Available>~

BEGIN ~Sanitize Creature Descriptions~
COPY ~Sanitize/cre/~        ~override~
  SAY NAME1 ~<Not Available>~
  SAY NAME2 ~<Not Available>~

BEGIN ~Sanitize Store Descriptions~
COPY ~Sanitize/sto/~  ~override~
  SAY NAME2 ~<Not Available>~

****************************************************************************
[./Chitin.key] loaded, 590551 bytes
[./Chitin.key] 182 BIFFs, 41793 resources
[dialog.tlk] loaded, 8732560 bytes
[dialog.tlk] 74154 string entries
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed
[SETUP-SANITIZE.TP2] parsed

This mod has 5 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
nstall them, kip them, [A]sk about each one?
Install Component [Sanitize Known Item Descriptions]
[Y]es or [N]o or [Q]uit?
Skipping [Sanitize Known Item Descriptions]

Install Component [Sanitize Unknown Item Descriptions]
[Y]es or [N]o or [Q]uit?
Skipping [Sanitize Unknown Item Descriptions]

Install Component [Sanitize Spell Descriptions]
[Y]es or [N]o or [Q]uit?
Installing [Sanitize Spell Descriptions]
Copying and patching 1 file ...
ERROR: error loading [Sanitize/spl/]
Stopping installation because of error.

ERROR Installing [Sanitize Spell Descriptions], rolling back to previous state
[Sanitize/backup/2/UNSETSTR.2] SET_STRING uninstall info not found
WARNING: [Sanitize/backup/2/UNINSTALL.2] is a 0 byte file
[Sanitize/backup/2/UNINSTALL.2] loaded, 0 bytes
Will uninstall   0 files for [SETUP-SANITIZE.TP2] component 2.
Uninstalled      0 files for [SETUP-SANITIZE.TP2] component 2.
ERROR: Unix.Unix_error(20, "stat", "Sanitize/spl/")
PLEASE email the file SETUP-SANITIZE.DEBUG to 5th_horseman

Install Component [Sanitize Spell Descriptions]
[Y]es or [N]o or [Q]uit? Saving This Log:

      WeiDU Timings
TP_Copy                          0.000
parsing .tp2 files               0.000
load TLK                         0.000
process_action                   0.000
loading files                    0.000
parsing .log files               0.000
tp2 uninstall                    0.000
unmarshal KEY                    0.050
unmarshal TLK                    0.220
TOTAL                            0.270
*******************************************************************************

I have seen mods that alter entire clases of items, in this case class restriction, unfortunitily I do not understand this form of patching as my programming skills are very limited, lets face it best I can is cut/paste something sombody else wrote, or follow detailed instructions. Can this type of patching do the job ? Please note I am using Dltcp and not NI (problems with java would not install) where can I get the required Hex numbers ?

//Long sword (extract from Vic's Mod tp2)

COPY_EXISTING_REGEXP ~.*\.itm~ ~override~
  READ_BYTE     "0x1c" "type"

  WRITE_LONG 0x1e 0x00000000
  WRITE_SHORT   0x29 00
  WRITE_SHORT   0x2b 00
  WRITE_SHORT   0x2d 00
  WRITE_SHORT   0x2f 00

  IF_EVAL       ("%type%" = "0x14")

Offline the bigg

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Re: Some Advise Please?
« Reply #1 on: June 17, 2005, 09:35:14 PM »
You don't need any of this stuff, if the mod is WeiDU and written with 0.0001% of a normal grown human brain the descriptions are patched at install-time and you needen't sanitize them or whatever.

In any event, the error is that you have an extra slash, which you need to remove:
COPY ~Sanitize/itm/~           ~override~
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #2 on: June 17, 2005, 09:50:00 PM »
Yes I know what is supposed to happen, but if a item B in mod Y  has stref  798654 as the known/unknown of the saved item and that stref has been already use by item A in mod X,  it overwrites the entry, so both items A and B have the same description !

Offline the bigg

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Re: Some Advise Please?
« Reply #3 on: June 17, 2005, 09:53:22 PM »
Yes I know what is supposed to happen, but if a item B in mod Y has stref 798654 as the known/unknown of the saved item and that stref has been already use by item A in mod X, it overwrites the entry, so both items A and B have the same description !
Believe me when I say that WeiDU will sort this out on his own.
In your example (or, even better said, always) the tp2 of mod Y will SAY DESC @xxx. This will change the name field to the first empty str_ref (IE it changes the number). There's no absolute need to do what you're doing. Ever. And the mod directory doesn't matter to the game, the only thing that matters is the override.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #4 on: June 17, 2005, 10:00:58 PM »
Then why am I getting two unrelated items with the same descriptions,eg. (a mace with an axe description) the items come from two different mods, the last installed is correct the earlier is not, it now says the same as the later installed mod?

Offline the bigg

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Re: Some Advise Please?
« Reply #5 on: June 17, 2005, 10:04:24 PM »
If this happens, it's because either the mod maker is a moron, or the mod is not WeiDU (which obviously falls in the previous case). What mods are you installing? I never heard of this (nor experienced), and I installed at least 50 different mods.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline jcompton

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Re: Some Advise Please?
« Reply #6 on: June 17, 2005, 10:07:05 PM »
Such things are not impossible if, say, the game was not properly uninstalled and cleaned out before reinstalling and putting on new mods. But, yes, as Mr. bigg says, it should never happen under normal circumstances.

Please see http://forums.pocketplane.net/index.php?topic=17555.0 for details on proper installation and backup techniques.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #7 on: June 17, 2005, 10:22:47 PM »
Yes I follow those practices, but  DO have multiple installs, each is faked full install with different mods installed, the baldur.ini is edited so that "HD0:=D:\BG_###\" . where BG_### is the root directory of that particular installl, below is extract of the baldur.ini for install BG_Clone1, copies of the cd's reside on a different harddrive and serve as a common liberaries, for all installs. From what I've read this is the correct method, yes? this would not be the probelem.

[Alias]
HD0:=D:\BG_Clone1\
CD1:=E:\BG2_Soa_Tob\BG2_CD1\
CD2:=E:\BG2_Soa_Tob\BG2_CD2\CD2\
CD3:=E:\BG2_Soa_Tob\BG2_CD3\CD3\
CD4:=E:\BG2_Soa_Tob\BG2_CD4\CD4\
CD5:=E:\BG2_Soa_Tob\BG2_ToB\CD5\;M:\CD5\

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #8 on: June 17, 2005, 10:29:51 PM »
This is the weidu log for one of the installs:-

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP-DETECTABLE_SPELLS.TP2~ #0 #0 // Detectable Spells Pack v1.2.4
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells for SOA
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #1 // Scriptable Spells for TOB
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.2.09
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.6.5
// Recently Uninstalled: ~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.0
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.0
~SETUP-PSTELE.TP2~ #0 #0 // PlanarSphere_Return_v2 Weidu
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (TOB Required)
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod for BG2:ToB
~SETUP-IMPASYLUM.TP2~ #0 #1 // Spellhold Lich
~GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold
~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual
~SETUP-DARKRITUAL.TP2~ #0 #1 // Improved Cult of the Unseeing Eye
~SETUP-DARKRITUAL.TP2~ #0 #3 // CoM Store 1
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #22 // Romance: PC can romance one NPC (regardless of race/gender).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~ITMVALUETWEAKS.TP2~ #0 #0 // Item Value Tweaks
~SETUP-RFWIP.TP2~ #0 #0 // Revised Forgotten Wars Projects: Item Pack V0.1
~SETUP-RFWIP.TP2~ #0 #1 // Correct Holy Symbols for Anomen,Aerie & Viconia
~SETUP-RITEMPACK.TP2~ #0 #0 // Enhanced Girdle of Fortitude
~SETUP-RITEMPACK.TP2~ #0 #1 // Patrick's Chainmail
~SETUP-RITEMPACK.TP2~ #0 #2 // Weakened Cloak of Mirroring
~SETUP-RITEMPACK.TP2~ #0 #4 // Fixed Dragon Plate Armor
~SETUP-RITEMPACK.TP2~ #0 #5 // Ring of Power
~SETUP-RITEMPACK.TP2~ #0 #6 // Improved Anomen's Ring
~SETUP-RITEMPACK.TP2~ #0 #8 // BG1 Ring of Wizardry
~SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB)
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Xyx's Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~SETUP-OASIS.TP2~ #0 #0 // Improved Oasis II - Dialogue Enhancement
~SETUP-OASIS.TP2~ #0 #1 // Improved Oasis II - Combat Enhancement (English Only)
~SETUP-D0QUEST.TP2~ #0 #2 // Extended Reynald Sequence
~SETUP-D0QUEST.TP2~ #0 #3 // Money Lending and Debt Problems
~SETUP-D0QUEST.TP2~ #0 #4 // Miscellaneous Encounters
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix
~SETUP-D0TWEAK.TP2~ #0 #9 // Kill Cespenar
~SETUP-D0TWEAK.TP2~ #0 #10 // Smarter Illusionary Clones
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #12 // Dual Class Wild Mages
~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities
~SETUP-D0TWEAK.TP2~ #0 #14 // Jaysyn's Displacer Beasts
~SETUP-D0TWEAK.TP2~ #0 #15 // Remove Quayle Portrait
~SETUP-VIC.TP2~ #0 #0 // Victor's Improved Races component
~SETUP-VIC.TP2~ #0 #1 // Victor's Wizards Know Better(have more Lore) component
~SETUP-VIC.TP2~ #0 #3 // Victor's Item Pack
~SETUP-VIC.TP2~ #0 #4 // The Djin Merchant
~SETUP-VIC.TP2~ #0 #6 // Romance Friendly Imprisonment(by third party)
~SETUP-VIC.TP2~ #0 #8 // Weapons for all
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #40 // Change Imoen's Avatar to Mage
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #58 // Disable Portrait Icons Added by Equipped Items
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #110 // Weapon Styles for All
~G3TWEAKS.TP2~ #0 #113 // Reveal Wilderness Areas Before Chapter Six
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #137 // Expanded Dual-Class Options
~G3TWEAKS.TP2~ #0 #143 // Gradual Drow Item Disintegration
~G3TWEAKS.TP2~ #0 #180 // Maximum HP on Level Up
~G3TWEAKS.TP2~ #0 #188 // Identify All Items
~G3TWEAKS.TP2~ #0 #191 // 100% Learn Spells
~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix
~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes

Offline the bigg

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Re: Some Advise Please?
« Reply #9 on: June 17, 2005, 10:34:22 PM »
Which are the conflicting mods?

BTW, you could experience a minor conflict with your mod setup (nothing to do with the current problem): please uninstall the "Expanded Dual Classes Options' component of G3Tweaks and install it after Refinements. The rest of G3T has to be installed before refinements, so it's a tricky A before B before A situation.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #10 on: June 17, 2005, 10:50:00 PM »
@#$@##@$ neither mods readme mention that little fact!  I try to be careful about which mods I install and take note of the readme's before installing a set of mods, as to description conflicts example Raud v19 and UnderRepsented v5 due to the fact they use the same item prefix's "U#XXXXXX" is one example , another is  planar sphere and Itemupgrades, there it was the dialogs crowell makes real interesting offer's I wonder what "Die Mage!" would have got me? :o

Offline the bigg

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Re: Some Advise Please?
« Reply #11 on: June 17, 2005, 10:56:20 PM »
@#$@##@$ neither mods readme mention that little fact! I try to be careful about which mods I install and take note of the readme's before installing a set of mods, as to description conflicts example Raud v19 and UnderRepsented v5 due to the fact they use the same item prefix's "U#XXXXXX" is one example , another is planar sphere and Itemupgrades, there it was the dialogs crowell makes real interesting offer's I wonder what "Die Mage!" would have got me? :o
The Refinements/G3 conflict: rest assured it isn't randomly changing strings, it's a rare conflict in some item usability, and is stated only in the forum since it was only recently discovered.

The other problem: just how the hell are you installing your mods to even let that one appear? How is it possible that it changes randomly some strings like it's doing?
I fear a reinstall is in order. Oh, don't bother with your backups - I'd suggest to reinstall crispy clean from the CDs and then making your backups again.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline 5th_horseman

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Re: Some Advise Please?
« Reply #12 on: June 17, 2005, 11:05:17 PM »
The backup are burned to dvd to prevent coruption by overwriting and the # signiture is the same each time each time I use it, so should be OK.

Offline Ghreyfain

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Re: Some Advise Please?
« Reply #13 on: June 17, 2005, 11:37:25 PM »
I don't know if this is relevant, but have you tried copying the dialog.tlk from your "main" BG2 installation and using it in your cloned directory?  Make a backup, of course, but something I vaguely remember happening during tests of Tutufix I'd done resulted in BG2 having strings I expected to get patched to my Tutu dialog.tlk.
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