Author Topic: On install  (Read 4466 times)

Offline Hendryk

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On install
« on: May 19, 2004, 03:27:30 PM »
When installing the moneylender's component, this was generated:

WARNING: cannot find block matching [d0quest/coronet/scripts/1515o.baf]

Since it's supposed to replace a block of script and another file, I'm guessing, is supposed to replace the previous block, then one block isn't showing up at all and another is being put in the wrong place, it seems.

Offline SimDing0

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Re: On install
« Reply #1 on: May 19, 2004, 03:53:55 PM »
Yeh, it means something on my install doesn't match yours, for whatever reason. Do you have any other mods installed?
« Last Edit: May 19, 2004, 03:58:52 PM by SimDing0 »

Offline Hendryk

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Re: On install
« Reply #2 on: May 19, 2004, 04:54:33 PM »
Just EoU and Kelsey SoA & ToB at the moment. However, something previously had dumped an AR1515.BCS into the override and never cleaned it out. I'll delete it, uninstall, reinstall and see how it goes.

OK.  Deleting AR1515.BCS from override fixed the error message.  Searching didn't turn up anything that would definitely have caused it to be there but judging by the dates on the files, it may have been something in Tactics.
« Last Edit: May 19, 2004, 05:19:10 PM by Hendryk »

Offline SimDing0

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Re: On install
« Reply #3 on: May 20, 2004, 09:07:46 AM »
I'll see if there's a compatibility issue with Tactics here, then.

Offline rreinier

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Re: On install
« Reply #4 on: May 20, 2004, 10:05:41 AM »
I checked the differences between the "new" and the "old" AR1515 script, and they appear to be rather minor:

It adds a check for the "PirateRefused" global on creation that wasn't there before:

Code: [Select]
IF
OnCreation()
Global("HasAsylumWardstone","GLOBAL",1)
Global("createdJon","AR1515",0)
OR(2)
Global("PPdeshSend","GLOBAL",0)
Global("PirateRefused","GLOBAL",1)
THEN
RESPONSE #100
CreateCreature("ppireni1",[1498.1182],12) // Coordinator
SetGlobal("createdJon","AR1515",1)
Unlock("Door01")
Unlock("Door02")
Unlock("Door03")
Unlock("Door04")
Unlock("Door05")
Unlock("Door10")
OpenDoor("Door01")
OpenDoor("Door02")
OpenDoor("Door03")
OpenDoor("Door04")
OpenDoor("Door05")
OpenDoor("Door10")
CreateCreature("ppdili",[1098.537],12) // Dili
CreateCreature("ppwanev",[950.453],12) // Wanev
CreateCreature("ppnalj",[796.348],12) // Naljier Skal
CreateCreature("ppaphril",[609.447],12) // Aphril
CreateCreature("pptiax",[388.594],12) // Tiax
CreateCreature("ppdradee",[707.813],12) // Dradeel
CreateCreature("ppimoen",[937.1229],12) // Imoen
Continue()
END

Originally, only the first condition of the OR block existed.

It also adds the "WackoArmy" variable check in this script block:

Code: [Select]
IF
Global("ppattackedJon","GLOBAL",1)
Global("onlyOnce","AR1515",0)
Global("WackoArmy","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("onlyOnce","AR1515",1)
SetGlobal("ppattackedJon","GLOBAL",2)
SetGlobal("createdJon","AR1515",1)
SetGlobal("AsylumPlot","GLOBAL",19)
SetGlobal("onlyOnce","AR1515",1)
CreateCreatureObjectDoor("ppireni2",Player1,0,0,0) // Jon Irenicus
ActionOverride("ppireni2",StartDialogueNoSet(Player1))

I think that's all the changes to the script...

 

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