Author Topic: Rebuilding Waukeen's Promenade  (Read 43863 times)

Offline jester

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Rebuilding Waukeen's Promenade
« on: June 12, 2005, 08:49:14 AM »
While taking a break from translating, I made a sketch for the rebuilding of Waukeen's Promenade:

I think there could be two stages, the first with construction work still in progress, scaffolding, pots with tar and piles of wood around and a cleaned finsished version with business as usual and a guard in front of the former entrance of CI telling you to piss off or something (until Return to CI is finished at least ;) )

http://img.photobucket.com/albums/v161/jester00/waukeenrebuild.jpg is a crop from the mentioned sketch so far.

Comments? Should there be other buildings? Symmetry suggests it to be just another passageway, but that could be changed into a temple for Waukeen or something.

Next step: I finished some of the walls and cleaned up the mess to the left:

http://img.photobucket.com/albums/v161/jester00/waukeen-rebuild2.jpg

« Last Edit: June 12, 2005, 01:26:33 PM by jester »
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Offline Borsook

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Re: Rebuilding Waukeen's Promenade
« Reply #1 on: June 12, 2005, 09:40:43 AM »
I think it's a swell idea, always was bugged by the everlasting ruin. I'd put more than one guard there though, seems natural after what happened there. If you're for small touches how about adding a character talking to that sculptor (forgot the name) in goverment district, you know 2,3 lines just enough to tell the player that his an architect who got a commission to rebuild the promenade. Encounter with him could trigger the first "working" stage. Just an idea.
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Offline Bons

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Re: Rebuilding Waukeen's Promenade
« Reply #2 on: June 12, 2005, 01:53:15 PM »
I think cleanup is a cool idea. I seem to rememeber there are townspersons who had a home on the spot, too, or a store, or made some kind of comment along those lines. (Or was that the Planar Sphere?) Perhaps there could be some dialogue mediation between the citizen and the PC and some of the government paper pushers regarding whose responsibility it is to pay for rebuilding, not just the city foundations, but the lost residence.
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Offline jester

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Re: Rebuilding Waukeen's Promenade
« Reply #3 on: June 12, 2005, 02:38:11 PM »
I should say that I am open to any suggestions and especially about how to rebuild the missing part of the 'arena'. The relief with the lions is still puzzling me. :(
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Offline Galactygon

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Re: Rebuilding Waukeen's Promenade
« Reply #4 on: June 12, 2005, 02:41:31 PM »
I think cleanup is a cool idea. I seem to rememeber there are townspersons who had a home on the spot, too, or a store, or made some kind of comment along those lines. (Or was that the Planar Sphere?)

That was the planar sphere.

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Offline jester

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Re: Rebuilding Waukeen's Promenade
« Reply #5 on: June 13, 2005, 04:12:47 PM »
Ok, I might be a bit obsessed with this not really game defining side project, but I added the barred entrance to CI today and some apples and a rug. (JC will know what I mean when I say that I ran out of ideas and had to put in some crates as well. :D )

http://img.photobucket.com/albums/v161/jester00/waukeen_CI-entrance.jpg
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Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #6 on: June 13, 2005, 04:25:21 PM »
that's some very nice stuff jester ;)

keep up the good work

Offline Borsook

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Re: Rebuilding Waukeen's Promenade
« Reply #7 on: June 13, 2005, 04:27:39 PM »
Great! Everyone loves apples, you know.
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Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #8 on: June 13, 2005, 04:28:41 PM »
i sure do ;)

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o yea

Offline Ghreyfain

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Re: Rebuilding Waukeen's Promenade
« Reply #9 on: June 13, 2005, 06:36:46 PM »
Yeah, I have to say that that's quite spiffy.
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Offline NiGHTMARE

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Re: Rebuilding Waukeen's Promenade
« Reply #10 on: June 13, 2005, 07:49:51 PM »
(JC will know what I mean when I say that I ran out of ideas and had to put in some crates as well. :D )
And here I was thinking the "this area looks empty, what can I add to it ? Oh I know... crates!" phenomenon was restricted to the FPS :P.

Anyway what you've done looks great :).  I only hope actually implenting it won't cause too many compatability issues...
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Offline Qualidor

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Re: Rebuilding Waukeen's Promenade
« Reply #11 on: June 13, 2005, 10:03:29 PM »
Simply stunning. :o

Offline Mr.WaeseL

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Re: Rebuilding Waukeen's Promenade
« Reply #12 on: June 15, 2005, 07:59:37 AM »
Yeah, really well done :)

Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #13 on: June 15, 2005, 11:28:13 AM »
could there also be an option to go back into the dungeon?:P

Offline Borsook

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Re: Rebuilding Waukeen's Promenade
« Reply #14 on: June 15, 2005, 11:57:43 AM »
that's interesting... what actually happens to the dungeon after the prologue? It should probably be taken nad possibly sealed by "police wizards ;)"
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Offline jester

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Re: Rebuilding Waukeen's Promenade
« Reply #15 on: June 15, 2005, 12:35:49 PM »
Since the blast happens while you are still inside, I would wager that only a small passageway or a staircase was affected by the explosion.

Solution to get back to CI : A) Bribe the guard outside and have a dialogue trigger the transition and start where you left CI
B) Assume that the way between Door and exit point was trivial anyway and just open the door and get in.
C) completely different entry point ( I want to have a complete sewers system, godammit).

I think the game needs much more open and covert bribery. Even at the start I am carrying more gold than most of the guards could ever dream of getting in their lifetime (CWs included).

Apropos Nightmare: Does it change anything, if I replace the crates with barrels? At least I score better than most FPS. I am referring to these links for anybody interested:

 Bad Game Designer, No Twinkie! VI
http://www.gamasutra.com/features/20050603/adams_01.shtml

Rating FPS' by the time it takes to see the first crate
http://www.oldmanmurray.com/features/39.html

EDIT:

I know Sim hates reused areas: So bad BlackIsle!!!: Compare the two images of desolate houses.

http://img.photobucket.com/albums/v161/jester00/WP_house.jpg (I just deleted the spire in the back)

http://img.photobucket.com/albums/v161/jester00/house_bridge.jpg (teh very same house)  ::)

http://img.photobucket.com/albums/v161/jester00/Myhouse.jpg
« Last Edit: June 15, 2005, 02:09:25 PM by jester »
People should not be afraid of their governments. Governments should be afraid of their people.

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Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #16 on: June 15, 2005, 05:14:24 PM »
goddamit man that's some very nice work indeed!:)


maybe a nice trick to do

try some IWD background but the same house with snow on it or something?

maybe even make a new town to the north where is snow could be nice i think

Offline NiGHTMARE

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Re: Rebuilding Waukeen's Promenade
« Reply #17 on: June 15, 2005, 05:57:46 PM »
The closest town north of Athkatla is in BG1 (i.e. Nashkel) :).
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Offline Mr.WaeseL

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Re: Rebuilding Waukeen's Promenade
« Reply #18 on: June 16, 2005, 05:26:38 AM »
There are mountains between Nashkel and Athkatla, however. (and in the lowest areas on the map in BG it snows sometimes, so it's getting colder) Maybe a mountain village could be snow-covered?

Erm, anyway...keep up the good work Jester! :)

Offline jester

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Re: Rebuilding Waukeen's Promenade
« Reply #19 on: June 16, 2005, 05:43:51 AM »
Yup, but not in the middle of town. So I guess I just stick with the look of the neighbourhood for the time being.

A village in the Cloudpeak Mountains could provide an interesting area for Lands of Intrigue perhaps. A border town full of trade, smugglers, custom officials and random wayward travellers who test the grey edges of Amnish society.
People should not be afraid of their governments. Governments should be afraid of their people.

Why spend all your day surfing for porn?




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Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #20 on: June 16, 2005, 05:45:01 AM »
o yea a town where there are still flaming fist to kill wander around :P

Offline NiGHTMARE

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Re: Rebuilding Waukeen's Promenade
« Reply #21 on: June 16, 2005, 08:46:08 AM »
Sorry, I didn't realize "town" could mean "village" :P.  There is a Cloudpeaks village I considered for LoI, St. Carwell's Vale, though it's an extremely peaceful place run by a priest of Eldath and a priestess of Ilmater :).  Another place I thought about is more like Jester's idea: Orlsfall, a long abandoned mining town on the northeastern edge of the Cloudpeaks, now inhabited by bandits.
« Last Edit: June 16, 2005, 08:59:31 AM by NiGHTMARE »
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Re: Rebuilding Waukeen's Promenade
« Reply #22 on: June 16, 2005, 01:49:01 PM »
Uh, actually Waukeen's Promenade is much bigger than the game suggests.
And the maps are all wrong.
But I guess you already knew that.
Good luck with the mod.

Offline Da_venom

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Re: Rebuilding Waukeen's Promenade
« Reply #23 on: June 16, 2005, 03:33:55 PM »
well the whole game is wrong....so what is your point being?

Offline jester

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Re: Rebuilding Waukeen's Promenade
« Reply #24 on: June 16, 2005, 03:58:35 PM »
I do not harbour good feelings when it comes to the clergy of Eldath! Remember the Dragon's eye! Both villages sound promising. I should peek into the LoI sections more often.
People should not be afraid of their governments. Governments should be afraid of their people.

Why spend all your day surfing for porn?




Balance in all things
I haven't had this much fun since... the last time.

 

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