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Do you want the BG I GUI for TUTU ?
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Topic: Do you want the BG I GUI for TUTU ? (Read 113860 times)
LadeJarl
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Do you want the BG I GUI for TUTU ?
«
on:
June 07, 2005, 10:01:18 AM »
I have one weidued and ready to go.
I need a host though.
The mod is now available from our very own
Tutu Enhancements page
. - Ding0
«
Last Edit: June 13, 2005, 03:24:55 PM by SimDing0™
»
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SimDing0™
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Re: Do you want the BG I GUI for TUTU ?
«
Reply #1 on:
June 07, 2005, 10:20:51 AM »
That would really, really rule. I'm guessing it's too big to e-mail. Can you make it onto IRC, or transfer over MSN or something?
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Borsook
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Re: Do you want the BG I GUI for TUTU ?
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Reply #2 on:
June 07, 2005, 11:49:02 AM »
That's great! BTW it should not be too big for email (at least by today's standards)
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Re: Do you want the BG I GUI for TUTU ?
«
Reply #3 on:
June 07, 2005, 12:37:02 PM »
The file is 16Mb, but IRC should works fine though.
I'll try to get some screenshots up later, my ISP seems to have some technical problems.
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Lade
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Re: Do you want the BG I GUI for TUTU ?
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Reply #4 on:
June 07, 2005, 12:41:09 PM »
I got an error telling me the Ladejarl contained a reserved name
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Salk
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Re: Do you want the BG I GUI for TUTU ?
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Reply #5 on:
June 07, 2005, 03:07:18 PM »
I would love it!!!
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SimDing0™
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Re: Do you want the BG I GUI for TUTU ?
«
Reply #6 on:
June 07, 2005, 04:18:16 PM »
(http://mods.pocketplane.net/bg1tutu/tutuinterface1.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface2.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface3.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface4.jpg)
«
Last Edit: June 13, 2005, 03:23:47 PM by SimDing0™
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Grim Squeaker
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Re: Do you want the BG I GUI for TUTU ?
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Reply #7 on:
June 07, 2005, 04:40:43 PM »
That's pretty damn bitchin'. Good work!
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Borsook
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Re: Do you want the BG I GUI for TUTU ?
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Reply #8 on:
June 07, 2005, 04:43:12 PM »
Finally Tutu will feel like BG1! Hats off!
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SimDing0™
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Re: Do you want the BG I GUI for TUTU ?
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Reply #9 on:
June 07, 2005, 04:44:28 PM »
The download is available here:
http://mods.pocketplane.net/bg1tutu/TutuGUI.exe
For now, it should ONLY be used with ToB v26498 (the version of BG1 isn't important). This will be addressed in a future release.
Thanks, LadeJarl!
«
Last Edit: June 07, 2005, 04:46:27 PM by SimDing0™
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Borsook
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Re: Do you want the BG I GUI for TUTU ?
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Reply #10 on:
June 07, 2005, 05:16:46 PM »
The readme says "Run (click on) "Setup-Tutufix.exe"."
Also "This mod should be installed last." - is this also a leftover from some other readme or should it be really installed last? I thought those file were not touched by other mods. Also I asume it will work with normal BG2 (no tutu)?
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Re: Do you want the BG I GUI for TUTU ?
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Reply #11 on:
June 07, 2005, 05:18:22 PM »
Oh. Uh. Yeh, run Setup-TutuCHU.exe if you haven't already figured that out.
It'll work with normal BG2, but it'll disable ToB, so you probably don't want that unless you're Ghrey.
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CamDawg
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Re: Do you want the BG I GUI for TUTU ?
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Reply #12 on:
June 07, 2005, 05:41:49 PM »
Kick. Ass.
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Re: Do you want the BG I GUI for TUTU ?
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Reply #13 on:
June 07, 2005, 05:54:20 PM »
Huzzah! Back to the stone age. Now if only I could get TuTu to run at al. :/
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Re: Do you want the BG I GUI for TUTU ?
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Reply #14 on:
June 07, 2005, 10:13:45 PM »
I kiss you!!
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LadeJarl
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Re: Do you want the BG I GUI for TUTU ?
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Reply #15 on:
June 08, 2005, 01:12:22 PM »
Quote from: Ghreyfain on June 07, 2005, 10:13:45 PM
I kiss you!!
Thanks.
I'll atempt to have an updated version ready by monday.
This version will include support for the 640x480 resolution. Taking a scond look at that
task I see that the rest-button in the gameworld screen will have to be sendt off-screen.
The restbutton will overlap with the clockwork animation if I am to leave enough space
for the multi-player options button.
The rest button will still be available in for example the record screen.
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Borsook
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Re: Do you want the BG I GUI for TUTU ?
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Reply #16 on:
June 08, 2005, 03:30:18 PM »
@Ladejarl - It's really great! BTW since you seem to have a lot of talent
maybe you could tackle the world map for tutu? (I know I'm trying to use you, no denying that
)
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Re: Do you want the BG I GUI for TUTU ?
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Reply #17 on:
June 08, 2005, 09:54:47 PM »
Quote from: Ladejarl on June 08, 2005, 01:12:22 PM
The rest button will still be available in for example the record screen.
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
Also, yeah, switching to 800x600 resolution shows just how spiffy this thing looks. Very nice. I'm totally looking forward to the 640x480 version, though. (As perverse as it may sound, I think playing Tutu in 640x480 helps bring back the BG1 flavour for me. What can I say? I'm weird.)
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Salk
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Re: Do you want the BG I GUI for TUTU ?
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Reply #18 on:
June 08, 2005, 11:31:51 PM »
It's a great Mod! On the contrary of Ghreyfain I don't look forward to a 640x480 mode (I love 1024x768) but I agree with him about the Rest button. It was one of the really better things of the BG2 interface. Again congratulations!
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Qualidor
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Re: Do you want the BG I GUI for TUTU ?
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Reply #19 on:
June 09, 2005, 04:42:29 AM »
What a totally fantastic idea!
Such a good job, too. Hats off. This. Rules. H-A-R-D.
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SimDing0™
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Re: Do you want the BG I GUI for TUTU ?
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Reply #20 on:
June 09, 2005, 05:11:52 AM »
Quote from: Ghreyfain on June 08, 2005, 09:54:47 PM
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
I'm actually kinda indifferent, when I think about it. While it seems more convenient to have the button on the main screen, I think one of the things I preferred about BG1 was that it encouraged you to think about when you rested rather than just mashing the button and hoping for the best, not least because the command was hard to get to.
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Borsook
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Re: Do you want the BG I GUI for TUTU ?
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Reply #21 on:
June 09, 2005, 05:15:10 AM »
What happens to rest button in "vanilla" BG2 when you switch to 640x480 (sorry I have only tutu with this skin installed at the moment, so can't check)
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Re: Do you want the BG I GUI for TUTU ?
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Reply #22 on:
June 09, 2005, 05:16:38 AM »
The BG2 clock is smaller than in BG1, so it fits just above it.
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Andyr
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Re: Do you want the BG I GUI for TUTU ?
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Reply #23 on:
June 09, 2005, 11:18:16 AM »
Brilliant stuff.
I assume it'll work for BGII, too, if desired?
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LadeJarl
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Re: Do you want the BG I GUI for TUTU ?
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Reply #24 on:
June 09, 2005, 11:22:59 AM »
Quote from: Borsook on June 08, 2005, 03:30:18 PM
@Ladejarl - It's really great! BTW since you seem to have a lot of talent
maybe you could tackle the world map for tutu? (I know I'm trying to use you, no denying that
)
Are you refering to the somewhat colorless, non-glowing map icons? Sloving that means makeing some 2000+ ? frames for the bam file in question.
Making the icons darker and more bg I like is less tedious but since it's part of tutufix you should ask them.
Quote from: Ghreyfain on June 08, 2005, 09:54:47 PM
Quote from: Ladejarl on June 08, 2005, 01:12:22 PM
The rest button will still be available in for example the record screen.
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
There are two problems:
As you can see from the screenshot of the inventory screen, there is no rest button. This is because I noted that the corresponding chu file could be transfered directly.
BG I has the rest button on the right-hand side with same controll ID as SoA/Tob but hardcoded woe. I attempted to add the controll to the left-hand side of the inventory
screen using DLTC but the editor acted up and corrupted the save. Both the game and the editor hated that save.
Nevertheless, I suspect that trying to add the restbutton on the left-hand in the gameworld screen will be prevented by a similar hardcoded limitation.
On a possitive note, infinity engine willing I have managed to get around another space issue involving the clock. In the next version the clock won't disappere when you minimize
the left-hand menu.
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