Not exactly a quote
Lu: I hope it's clear now
Sim: Not... entirely
Looks like trying to be brief makes my posts obscure. Let me explain what bothers me, imagining the following situation:
An evil bastard gave money to a homeless child and let the child go. Why would he do it? I see three possibe
explanations:
A) He knew/thought that it would profit him better
B) He acted against his alignment. In this case, the EB will start to regret it soon, saying to himself
smth like "Why did I do that? Was I out of my f******* mind?"
C) Something is going on, his attitude towards the world is changing to non-evil
In cases A and B he remains an EB has always been
Assuming that the meaning of the term 'alignment' in your vocabulary is the same as in BioWare's (though it may
be not so), case C is what Virtue mod deals with. The fact is, there is no story in the game that explains these
changes (critical changes, I may add, for alignmet = personality, IMO). If you think it's no big deal, than fine.
But I think it a big deal
I hope it's clear now
To Idobek:
What about BG1, where you don't know that you are a Bhaalspawn? I know that Virtue is a BG2 mod, but it affects
the concept of the wole game
Anyway, making up and playing not a character but a story can be thought as metagaming, IMO