Author Topic: Bug Reports v1.02  (Read 31729 times)

Offline Echon

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Bug Reports v1.02
« on: May 13, 2005, 03:50:30 PM »
Here please. :)

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #1 on: May 13, 2005, 10:14:28 PM »
I would like to report that the creator of FotD is broken.  I just downloaded v1.01 and now 1.02 has been released?  Can you fix this?

In actual bug reportage, you need to change ~override\~ to ~override~ in the big block that starts with book10.itm.  It gave me an error.

Line 2642 also has an error.  COPY_EXISTING~ BOOK20.ITM~ has the tilde and space swapped.
« Last Edit: May 13, 2005, 11:00:39 PM by Ghreyfain »
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Offline Echon

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Re: Bug Reports v1.02
« Reply #2 on: May 14, 2005, 02:32:43 AM »
That is just fantastic. I had already noticed those errors myself when doing a test install and fixed them, too. But I remember now having opened the TP2 twice at the same time so those fixes were accidentically overwritten again. I will update the mod immediatly.

EDIT: Done. Please to be downloading v1.02 again.  ::)

-Echon
« Last Edit: May 14, 2005, 02:52:42 AM by Echon »

Offline ElfBane

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Re: Bug Reports v1.02
« Reply #3 on: May 14, 2005, 02:48:13 AM »
I tried to DL v1.02 yesterday and it wanted me to DL the entire mod(11meg). Is there a patch? ???

Offline Echon

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Re: Bug Reports v1.02
« Reply #4 on: May 14, 2005, 02:49:54 AM »
Sorry, no more patches. We decided this was the best way to make sure people got the latest version.

-Echon

Offline ElfBane

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Re: Bug Reports v1.02
« Reply #5 on: May 14, 2005, 03:03:56 AM »
Sorry, no more patches. We decided this was the best way to make sure people got the latest version.

-Echon
I have to restart the game?

Offline Echon

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Re: Bug Reports v1.02
« Reply #6 on: May 14, 2005, 03:20:04 AM »
Not that is necessary. Download the mod, extract it, overwrite the existing files, run FotD-setup.exe and reinstall the mod.

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #7 on: May 14, 2005, 07:09:23 AM »
EDIT: Done. Please to be downloading v1.02 again. ::)

I had just made the changes locally last night.  Was there anything else you'd done to it that I'd be missing if I didn't re-download?
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Offline Echon

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Re: Bug Reports v1.02
« Reply #8 on: May 14, 2005, 07:22:20 AM »
I do not think so, no.

-Echon

Offline Galactygon

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Re: Bug Reports v1.02
« Reply #9 on: May 14, 2005, 11:50:13 AM »
Magic Resistance stops Cure Light Wounds.

-Galactygon

Offline Echon

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Re: Bug Reports v1.02
« Reply #10 on: May 14, 2005, 12:36:21 PM »
So it does. I wonder when that changed.

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #11 on: May 14, 2005, 04:59:07 PM »
That's a bug? :(
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Offline Echon

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Re: Bug Reports v1.02
« Reply #12 on: May 14, 2005, 05:07:13 PM »
Yes. All friendly spells should bypass magic resistance.

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #13 on: May 14, 2005, 07:00:30 PM »
Ray of Fatigue's stone icon (the red one over the dark grey stone) has four pink dots in it.

Characters with 16 charisma get a 5% penalty to the cost of items, rather than a -5% drop.  See CHRMODST.2da

I noticed this when Bentley Mirrorshade ripped off Imoen by charging 25 GP for studded leather, and then wanted to give it to my 9 CHA protagonist for 24 GP. Heheh.

For some reason the spiders in the house next to the JOvial Juggler in Beregost are carrying rndtre0x.itm around with them.  One had a silver ring, and the others seemed to have gold.
« Last Edit: May 14, 2005, 11:05:14 PM by Ghreyfain »
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Offline Echon

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Re: Bug Reports v1.02
« Reply #14 on: May 15, 2005, 04:01:51 AM »
Ray of Fatigue's stone icon (the red one over the dark grey stone) has four pink dots in it.

It will be fixed.

Quote
Characters with 16 charisma get a 5% penalty to the cost of items, rather than a -5% drop.  See CHRMODST.2da

I noticed this when Bentley Mirrorshade ripped off Imoen by charging 25 GP for studded leather, and then wanted to give it to my 9 CHA protagonist for 24 GP. Heheh.

I believe this is an error from the original game. It is there because I seem to have lost all the changes to this 2DA at some point. I will recreate it.

Quote
For some reason the spiders in the house next to the JOvial Juggler in Beregost are carrying rndtre0x.itm around with them.  One had a silver ring, and the others seemed to have gold.

This is intentional. :)

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #15 on: May 15, 2005, 04:10:04 PM »
Why do spiders have treasure? :)
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Re: Bug Reports v1.02
« Reply #16 on: May 15, 2005, 04:53:11 PM »
it was in their stomachs :P

Offline Echon

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Re: Bug Reports v1.02
« Reply #17 on: May 15, 2005, 06:35:52 PM »
Why do spiders have treasure? :)

So that they can go shopping, of course. :)

They are meant to have treasure simply. I am not suggesting that they go around picking it up but you can consider it leftovers from those they have killed and eaten. Such treasure would normally be found in their lairs but there are not that many of those so instead they 'carry' it around. Same reason Firkraag walks around with a two-handed sword and a few thousand gold pieces in his claws.

-Echon

Offline Ghreyfain

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Re: Bug Reports v1.02
« Reply #18 on: May 15, 2005, 07:07:47 PM »
Oh, so instead of looting the corpses of the spiders in some random Beregostian civilians hut, I'm actually looting the spider's "lair", i.e., the poor suckers house.

Works for me.

(I do of course jest.  Now that you mention it, I guess it makes sense for when I go out and kill spiders in the wilderness.)
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Offline ElfBane

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Re: Bug Reports v1.02
« Reply #19 on: May 16, 2005, 11:32:19 AM »
What are the 2E rules on death? Adjantis is my main tank, and he dies a lot(I've resurrected him at least 5 times, expensive chap!). He seems to be losing XP, though I haven't noticed any ability scores drop. I'm assuming this is intentional, the XP loss.
The Razor Ring...shouldn't it be worth more than 10gp? It has a minor enchantment. I'll get on the 'Ghreyfain' bandwagon and tell you it's got pink pixels, too.

add: Arggh! Adjantis constitution is now 6. He will soon have no value, time to pick up Yeslick, I guess.
« Last Edit: May 16, 2005, 02:58:27 PM by ElfBane »

Offline Galactygon

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Re: Bug Reports v1.02
« Reply #20 on: May 16, 2005, 12:20:20 PM »
I have a question: How come I cannot cast any spells when I polymorph myself? You may do that in AD&D.

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Offline ElfBane

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Re: Bug Reports v1.02
« Reply #21 on: May 16, 2005, 03:00:40 PM »
Kivan got petrified in the Mutamil battle. How do I un-petrify him? I haven't come across a single Stone To Flesh scroll yet.

Offline Echon

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Re: Bug Reports v1.02
« Reply #22 on: May 16, 2005, 03:07:21 PM »
What are the 2E rules on death? Adjantis is my main tank, and he dies a lot(I've resurrected him at least 5 times, expensive chap!). He seems to be losing XP, though I haven't noticed any ability scores drop. I'm assuming this is intentional, the XP loss.

If he does lose XP, it is not something I have added. And as you seem to have discovered, his consitution does drop. ...Heh, you have resurrected him ten times. Maybe you should reconsider your tactics.

Quote
The Razor Ring...shouldn't it be worth more than 10gp? It has a minor enchantment. I'll get on the 'Ghreyfain' bandwagon and tell you it's got pink pixels, too.

It is not magical so that is why its has a low value. More pink dots, eh? They will soon be gone.

Kivan got petrified in the Mutamil battle. How do I un-petrify him? I haven't come across a single Stone To Flesh scroll yet.

Stone to Flesh scrolls are the only way to reverse petrification so if you do not have any, you will have to reload (and perhaps make him immune to pretification).

-Echon
« Last Edit: May 16, 2005, 03:10:06 PM by Echon »

Offline ElfBane

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Re: Bug Reports v1.02
« Reply #23 on: May 16, 2005, 05:11:32 PM »
I dumped Adjantis. He died again, and the next resurrect will drop him to 5 Con. Not worth it. We'll go with 5 until Yeslick.
Where are the Stone to Flesh scrolls? The temples do not sell them. Did you take them from the game?

Add: Also, I need either the Stone To Flesh scroll or the spell(I have a druid and a cleric) in order to free Tameh. I am assuming they are still in the game since you need several of them in a BG city quest(Helm of Balduran?).
« Last Edit: May 20, 2005, 02:50:48 AM by ElfBane »

Offline Galactygon

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Re: Bug Reports v1.02
« Reply #24 on: May 21, 2005, 11:14:13 AM »
Is it intentional that Duergar are immune to invisibility purge? I am having a tough time defeating them.

Also, there is more than one entrance in the cave. Will it be expanded in later versions of the mod?

-Galactygon

 

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