1. Aldeth Sashenstar can`t open door to Merchant League
I am not sure why this occurs because his dialogue has not been changed. I will still try to solve it, of course.
2. Ogre mage in Cloackwood Mine cast no spells
3. Shandalar prison isle tomb has wrong entry - PC can go directly to the 2nd floor.
These bugs will be fixed.
4. "Red armor" Druegar can be killed many times, if you kill him in battle, then grab his armor, then go out witout killing others, then reenter.
I certainly cannot explain this and as far as I know, it should not be possible. Anyway, when you reenter the area, does he have all his equipment on him again or is he missing what you took from him?
5. Ramazith can be robbed 2 times for his treasure and then killed for some more.
I will make sure this is not possible.
1. Necklace of Missiles is very overpowered item for the early stages of the game. PC can blast his way through til the end of 4 chapter only with it.
It is also a very expensive item for a party that has just arrived at the Nashkel Carnival and it does not have that many charges I think. Did you use to clear the way to chapter 5?
2. Ring of Invulnerability is a thing worth fighting for. You can give it to Davaeorn or Sunin in BG (with some companions - he is very much a gimp now).
I thought it would be nice if there also were some useful items that could be bought. And this ring is a very expensive one.
3. Ulgoth's Beard is available at early stages, so ring of invisibility greatly unbalancing the game for that time.
Did you buy it and use it before deciding it was unbalanced? It does not have that many charges but it is clearly too cheap, though.
4. Ankheg Hole treasure is too easily available at early stages - new ankhegs has no range attacks, so PC can easily rob it even with first level char. Place a dracolisk or two near the treasure and it will be ok.
I will dosomething to make sure the treasure is not that easy to get.
5. There is 3 Gauntlets of Weapon Skill with same description.
This is not something new. There are also to or three of them in the normal game.
6. Due to new XP Cap game balance is shifted to dual/multi class chars. Not realy a big problem, just "spirit of BG" is now more like that "of RoMDII".
I do not see why the new XP cap favours dual- or multiclassed characters. To reach 9th level and gain grandmastery as a fighter, you have to be singleclassed. The same goes if you want your cleric to gain 5th level spells.
Oh, and by the way, do you have Dudleyville installed?
-Echon