Author Topic: Randomness Reloaded  (Read 2975 times)

Offline icelus

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Randomness Reloaded
« on: April 26, 2005, 09:34:25 AM »
Fix for ToB Sarevok stuff:  http://forums.gibberlings3.net/index.php?showtopic=2539&view=findpost&p=34419

Quote from: Idobek,Apr 26 2005, 08:25 AM
tp2
Code: [Select]
EXTEND_BOTTOM ~sarev25.bcs~ ~bg2fixpack/baf/sarev25.baf~
  UNLESS ~NewSounds~

sarev25.baf
Code: [Select]
IF
  !Alignment(Myself,CHAOTIC_EVIL)
  Global("NewSounds","LOCALS",0)
THEN
  RESPONSE #100
    SetPlayerSound(Myself,70832,BATTLE_CRY1)
    SetPlayerSound(Myself,70833,BATTLE_CRY3)
    SetPlayerSound(Myself,70834,DYING)
    SetPlayerSound(Myself,70835,AREA_CITY)
    SetPlayerSound(Myself,70836,AREA_NIGHT)
    SetGlobal("NewSounds","LOCALS",1)
END

That should do it. Scrap the rest, it's unnecessary.
[snapback]34419[/snapback]
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Offline Andyr

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Re: Randomness Reloaded
« Reply #1 on: April 27, 2005, 07:16:58 AM »
Cool.
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Offline CamDawg

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Re: Randomness Reloaded
« Reply #2 on: April 27, 2005, 07:21:25 AM »
Be sure to add sarev25.bcs to the ALLOW_MISSING list. It's not actually present in patched ToB, so this will ensure that any error messages are suppressed for players during install.
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Offline icelus

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Re: Randomness Reloaded
« Reply #3 on: April 28, 2005, 10:35:12 AM »
Don't forget to remove my email from the AUTHOR section of the .tp2.  It'd probably be best just to replace it with a link to the forum.
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Offline Idobek

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Re: Randomness Reloaded
« Reply #4 on: April 28, 2005, 01:29:43 PM »
Be sure to add sarev25.bcs to the ALLOW_MISSING list. It's not actually present in patched ToB, so this will ensure that any error messages are suppressed for players during install.
I thought these had been fixed for EXTEND_TOP/BOTTOM.
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Offline CamDawg

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Re: Randomness Reloaded
« Reply #5 on: April 28, 2005, 02:01:20 PM »
They'll work regardless, but adding it to ALLOW_MISSING will suppress an error message during install. WeiDU will display something like "Warning: sare25.bcs not present" or somesuch; this just prevents players showing up with questions about it.
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Offline Idobek

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Re: Randomness Reloaded
« Reply #6 on: April 28, 2005, 04:16:32 PM »
I meant that I thought Wes had stopped the error messages. I just did a quick test and it looks as if he has.
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Offline CamDawg

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Re: Randomness Reloaded
« Reply #7 on: April 28, 2005, 04:25:30 PM »
Oh. Groovy. :)
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Offline Andyr

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Re: Randomness Reloaded
« Reply #8 on: February 27, 2006, 05:04:54 PM »
Must remember to check this thread too.
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