Author Topic: Archived Posts - Suggested Components (Included)  (Read 44965 times)

Offline Alarielle

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« Reply #50 on: May 10, 2004, 12:42:03 PM »
the armour on the right has more detail
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Offline Userunfriendly

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« Reply #51 on: May 13, 2004, 07:32:26 AM »
what about the brus bug???

less well known than the gorf bug, its rather simple...

if you accumulate over 15000 gold before leaving athkatla, to go to trademeet, or de'arnise hold, or umar hills, a bunch of brus'es spawn and tell you to go see gaelan bayle...

this would be entirely possible for someone who uses a pickpocketing gold pump... ;)
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Offline icelus

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« Reply #52 on: May 13, 2004, 08:03:15 AM »
FYI, the original Anomen portrait component has been incorporated into v9.
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temp2
« Reply #53 on: May 13, 2004, 08:05:45 AM »
what about the brus bug???

less well known than the gorf bug, its rather simple...

if you accumulate over 15000 gold before leaving athkatla, to go to trademeet, or de'arnise hold, or umar hills, a bunch of brus'es spawn and tell you to go see gaelan bayle...

this would be entirely possible for someone who uses a pickpocketing gold pump... ;)
To be honest, I'm not keen on the idea of UB becoming the next Baldurdash.  If it were, I'd be swamped with fixing minor bugs, instead of working on quests (which I've been avoiding... heh).  Now, if someone has a small fix whipped up, I'll be glad to include it, perhaps consolidating them into a Minor Bug Fixes component or something.
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Offline NiGHTMARE

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Extended ToB item descriptions
« Reply #54 on: May 15, 2004, 04:58:04 AM »
Here, as promised, are the item descriptions that would have been used had Bioware not been restricted by a word count limit.

Shakti Figurine

There is strong evidence this item was fashioned by a powerful Wu Jen in the mysterious lands to the East of Faerun, as the figurine is an intricately detailed replica of a fierce Kara Tur warrior in full battle dress.

When invoked this statuette causes an amazing metamorphosis in the user, temporarily transforming them into a savage blue armored gladiator wielding a shortsword in each hand.

Whether this wondrous figurine allows the user to channel the spirit of a legendary warrior, or whether it simply unleashes the instinctual primal fury found deep within the possessor's own psyche is unclear.

Statistics:

Usable once per day
Duration: 4 rounds
Set AC to -5
Hastes user
Attack twice per round with a +4 shortsword as if possessing 2 proficiency slots in shortsword
Not usable by:
 Fighters


Foebane +5

The Archmage Demron crafted this magical bastard sword for the Elven hero Fflar, Captain of Myth Drannor. The most powerful of six such enchanted blades Demron fashioned, Foebane can drain the very essence of life from its opponents with every blow, and bestow that life energy on the wielder. There are those who believe soul stealing capability has cursed the blade, for though fashioned as a weapon of right and justice, Foebane's dark history is one of murder and death.

Demron's own blood christened the blade, as a would be thief used the newly fashioned sword to bring about the Archmage's untimely death ? though the thief did not survive the encounter, either. In the aftermath of Demron's murder, Foebane was recovered and presented to the hero Fflar to use in the defense of Myth Drannor, greatest of the Elven cities.

Yet even the power of Foebane was not enough to withstand the dark hordes which overran Myth Drannor. When the elven city fell, Captain Fflar met a grisly, gruesome end and the sword itself was lost beneath the rubble of the once great metropolis.

Legend holds that Foebane's considerable powers are further augmented when the sword is reunited with the enchanted Scabbard of Fflar, its original owner.

STATISTICS:

Special Abilities: +1 bonus to all saving throws when equipped
Combat Abilities: Each successful hit casts Larloch's Minor Drain on the target (no save)

THACO: +5 bonus
Damage: 2D4 + 5, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.)
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief


Ixil's Spike +6

Shortly after the Time of Troubles began the nomadic bandit tribes of the Calimshan desert were united under a single leader; a cruel and brutal giant of a man, the warlord Ixil Xaxsha. From their outposts in the forbidding desert waste, the nomads raided merchant caravans and terrorized travelers who dared journey over the road from Calimport to Myratma.

Rumors and legends quickly spread about the invincible Ixil, who rode at the head of every raiding party brandishing his infamous magical spear. Some believe he was not truly a man, but a demon in human form, drawn to Faerun by the chaos and confusion of the Time of Troubles.

Ixil's own sadism and savagery did little to quell these allegations. During battle the head of Ixil's Spike, his mighty spear, would detach to pin opponents to the ground even as a new head magically reformed on the end of the spear. Often in the thick of combat, Ixil would pause to savor the helpless struggles of an enemy impaled by the point of his spear... seeming to delight in the writhing agony of his enemy.

The warlord was finally defeated when he was lured into attacking a contingent of powerful priests and knights from the Order of the Radiant Heart, posing as simple pilgrims. Witnesses to the battle claim Ixil was not slain, but was in fact banished to some hellish outer plane by the holy magic of the Order.

Though Ixil's body was never found, Ixil's Spike ? his fearsome spear and the symbol of his power ? was recovered. In an effort to utterly destroy the artifact, it was shattered into several pieces, which were scattered about the Southlands.

STATISTICS:

Equipped Abilities: Permanent Free Action
Combat Abilities: With each successful hit opponent must save or be pinned for 3 rounds, taking an additional 1D6+5 damage each round.

THAC0: + 6 bonus
Damage: 1D6 + 6
Damage type: piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief


Club of Detonation +5

Amnish fable tells the tale of Nysrogh, a powerful denizen of the lower planes unleashed upon Amn by a careless sorceress named Unileth.

Completely immune to any and all weapons used against him, Nysrogh rampaged throughout Amn, and Unileth took it upon herself to end the threat she had unleashed. Using her knowledge of the demon's weaknesses, she constructed a great club to defeat Nysrogh, and gave it to a brave but anonymous knight to be her champion.

Unileth's champion issued a challenge to Nysrogh, which the demon readily accepted, confident it could not be harmed by any weaponry known to the Realms. On the field of battle they met and beneath the fierce gaze of Nysrogh, Unileth's champion promptly dropped his weapon and fled in terror.

Nysrogh reached out to claim the champion's discarded club as a symbol of his victory. But as the demon's clawed hand touched the surface of the club he unleashed a spell of imprisonment, for which he was completely unprepared. Unileth's trap had worked, and the demon that could not be harmed by any weapon was forever trapped inside the magic club.

The crude wooden club still burns with the raging spirit of the demon forever trapped within by the powerful enchantments placed on the weapon. Occasionally, however, the demon's wrath manages to escape in a fiery blast.

STATISTICS:

Combat Abilities:
 30% chance target will take an additional 15 points of fire damage with each successful attack
 5% chance a fireball will automatically detonate with each successful attack save)

THAC0: +5 bonus
Damage: 1D6 + 5, +5 fire damage
Damage type: crushing
Weight: 1
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 strength
Not Usable By:
Mage


Quiver of Plenty

One often repeated, though never substantiated, legend holds that the quiver was once given as a gift to Duke Orin Gastlecate. Orin cared little for politics and the day to day duties of his fiefdom, and would often vanish for weeks at a time into the thick forests that covered much of his land where he would live the life of a solitary hunter.

But try as he might, Orin was never able to learn the fine art of fletching and eventually he would be forced to return to his castle when his arrows ran out. And each time he returned, he would be inundated with the various nobles and merchants and their petty problems which demanded his attention.

If the stories can be believed, Orin was eventually approached by an unscrupulous merchant who offered him a gift in exchange for the title to all the lands Orin ruled over ? a quiver that would produce an infinite amount of magical arrows. Orin quickly agreed to the deal, figuring his problems were forever solved.

Of course the merchant quickly established himself as a cruel and insufferable tyrant, and within a month Orin's subjects had deposed their new ruler, dragged Orin from his beloved forest and imprisoned him in his own castle ? forcing him to be their lord once more. To insure he never escaped to the woods again Orin's precious quiver was forever hidden away, and mere mention of it became an offense punishable by death.

STATISTICS:

Unlimited +1 Arrows


Storm Star +5

This magical weapon is of ancient design, which scholars have linked to Netheril itself. Though such electrum plated maces as Storm Star are usually found in the North, there are whispered rumors of this particularly powerful specimen being lost in the Southern reaches of the Realms.

Storm Star's already formidable abilities have been further enhanced by the addition of the otherworldly Starfall Ore. This strange material comes from the core of a meteorite, which fell from the heavens. The malleable ore is surprisingly strong, and radiates an inner heat. Any item forged from the alien matter would undoubtedly possess mysterious and unearthly properties.

Despite its massive size, Storm Star is surprisingly light, making it particularly easy to wield in combat. It crackles with spectacular, though harmless, arcs of lightning when wielded ? a visible manifestation of the powerful electrical enchantments infused within the weapon's head.


STATISTICS:

Equipped Abilities: +20% to electrical resistance
Combat Abilities: 5% chance of casting chain lightning on target with each successful attack

THACO: +5 bonus
Damage: 1D6 + 6, +1D6 electrical damage
Damage type: crushing
Weight: 4
Speed Factor: 2
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief


Darksteel Shield +4

The dwarven clan of Clangeddin were famous for their work in darksteel, a material not to be found anywhere but within the Clangeddin clan homes within the Marching Mountains. In their efforts to find more and more darksteel, the Clangeddin delved ever deeper into the bowels of the earth.

It was on one such expedition that the seven sons of Argeld Heavyhand, the Clangeddin leader, were lost. The only survivor from the ill-fated expedition was Glimred Heavyhand, youngest son of Argeld. The lad returned with tales of drow and illithid and other darker, nameless horrors the like of which had never before been seen.

Desperate as he was to avenge his sons, Argeld could not send more of his people down into the depths of the mountain to face such horrors. Glimred himself, however, could not be dissuaded. To aid Glimred in his quest for vengeance, the dwarven smiths set about constructing the Darksteel Shield, a heavily enchanted shield that provides more protection than most suits of armor.

But Glimred was impatient, his lust for vengeance could not be deferred, and he disappeared into the bowels of the Marching Mountains before the work was completed, never to be seen again. The disappearance and presumed death of his sole surviving son proved too much for Argeld, who died from the grief of a broken heart.

With their leader dead and their hero Glimred gone, the dwarves knew it was only a matter of time before their clan was overrun by their Underdark enemies. Before dispersing across the face of Faerun, the clan sold the shield to the highest bidder - though the dwarven smiths to this day have refused to divulge the mysterious buyer's identity.

STATISTICS:

Abilities: +10% resistance to fire, cold, acid and poison

Armor Class Bonus: 5
Weight: 8
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief
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Offline icelus

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Re: Extended ToB item descriptions
« Reply #55 on: May 18, 2004, 08:00:34 PM »
FYI, this component is now coded and will appear in UBv10.  Thanks, NiGHTMARE.  :)
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Re: Extended ToB item descriptions
« Reply #56 on: May 18, 2004, 08:05:38 PM »
wow, nice!  finally, ToB gets the same level of detail as SoA.  are these the only items found or is this a sampler?  I'd love it if all of the items got this treatment, not to sound ungrateful now  :P
where did you get these, btw?  are they hidden in the game somewhere?

Offline icelus

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Re: Extended ToB item descriptions
« Reply #57 on: May 18, 2004, 08:17:16 PM »
BTW, should the description for Quiver of Plenty +2 be the same as +1, except for the difference in the Statistics?
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Offline icelus

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Edwin/Valygar Conflict
« Reply #58 on: May 18, 2004, 09:23:32 PM »
Both Edwin and Valygar's script indicate a conflict where they would attack each other, triggered by the EdwinValygarFight=1 global. However, there is nothing in the BCS or DLG files that changes this variable from 0 to 1. There is a banter between Edwin and Valygar where they threaten to one another, but no fight. Starts in BVALYGA.dlg, state 41 unless my dlg files are screwed up.

Is this something that you would be interested in for UB, or is it be beyond the scope of the mod?

FYI, this has been coded and will be included with UBv10.  Thanks, CamDawg!  :)
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Offline redtempest

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Anomen's new (old) portrait?
« Reply #59 on: June 24, 2004, 11:35:54 AM »
Ok, this is a really silly little matter...

...but I'm curious as how to it looks like? The link from the detailed Readme file doesn't seem to work. And I have to admit I've kind of grown attached to Ano's stupid little moustache-beard and hair curl - although of course, I wouldn't be averse to trading higher...  :)
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Offline icelus

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Re: Anomen's new (old) portrait?
« Reply #60 on: June 24, 2004, 11:37:47 AM »
Oops... sorry.  I'd forgotten that I setup that redirect.  I'll fix the links in the readme ASAP.

In the meantime, however, this is the correct link: http://ub.icelus.net/graphics/NANOMENL.png
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Offline redtempest

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Re: Anomen's new (old) portrait?
« Reply #61 on: June 24, 2004, 11:43:48 AM »
OHHH... this one.
Yup, prefer the other one I think... so that's a skipper in the installation...

Thank you, though. :) Wow, second time already today that I say that to you.
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Offline icelus

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Re: Anomen's new (old) portrait?
« Reply #62 on: June 24, 2004, 11:46:26 AM »
I aim to please.  :)
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Offline Daggerless

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TOB item description restoration suggestion
« Reply #63 on: June 29, 2004, 05:53:15 AM »
I was wondering if this component could also restore the descriptions from upgrated items from SOA like the Carsomyr.  Possibly adding the ToB lines after the orginal description.

For example:

The Holy Avenger: Carsomyr
Carsomyr is a weapon of legend, perhaps one of the most powerful blades ever forged on Faerun, though its origin and history is thought purposefully forgotten, such that the sword itself never overshadow the importance of the struggles that must be fought today.  It is infused with the very essence of virtue, and requires as much from any paladin that would hope to wield it.  The evils of the Realms must truly stand aside when this weapon is brought to bear, their magic dispelled with a word, steadfastly resisted with ease.  Carsomyr also harbors a special distaste for the forces of evil and chaos, and such creatures must fear additional damage from its touch in battle.

Even a Holy Relic as powerful as Carsomyr is made even greater when combined with the Eye of Tyr.

STATISTICS

Equipped Abilities:
    50% Magic Resistance
    Dispel magic 3 times per day
Combat Abilities:
    +6 damage to chaotic evil opponents in addition to other bonuses.
    Dispels magic whenever the sword strikes an opponent
THAC0: +6 bonus
Damage:  1D12 + 6
Damage type:  slashing
Weight:  6
Speed Factor: 4
Proficiency Type: Two-handed sword
Type:  2-handed
Requires: 14 Strength
Usable By:
 Paladins

Maybe that last line doesn't quite fit, but I hope you get the idea.  It is still better than the simple ToB description that overrides the original, IMO.

Offline Bibbi

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Suna Seni and Imoen
« Reply #64 on: July 04, 2004, 12:45:15 PM »
ok, going through dlgs for my research, I ran into RESUNA.DLG which has some of her old files in it.  Why weren't these used in the restoration?  I would have thought it would be easier to use those than come up with completely new lines.  Plus, then we don't have to deal with what to do with Suna.  It looks like she hunts down the PC with eldarin and the other bandits from a random ambush encounter and fights the party regardless of whether Valygar is in the party or not.  she just has some dialogue with him but attacks, nonetheless.  if you wanted, you could have her escape and be at the aslyum later...also, this encounter could potentially only spawn when valygar's in the group, perhaps entering the city for the first time when coming back from his cabin in the hills.  just some ideas on how to tweak this component, as it seems a little rough around the edges right now.  as is in the UB version, valygar and suna sound like they're still lovers, which isn't really the case.


also, I found this NPC bio of Imoen, which I don't think is in the game...?

IMOEN is a shadow of her former self, but responds to your inquiries with as much of a smile as she can muster. Obviously shaken by the revelations about your shared origins, she seems determined to make the best of things, despite the uncharacteristic that has now made its presence known within her.  The taint of Bhaal was slow to manifest, kept at bay by her carefree outlook, but now the strength of it has shaken her.  She is scared of what she might become, and the insight she has gained has made her more concerned about your condition as well.
(StrRef:2838)

or does this happen when we find her in spellhold?  i generally don't look at her bio then, so it could be in the game...

Offline Barren

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Re: Suna Seni and Imoen
« Reply #65 on: July 04, 2004, 01:51:03 PM »
About Suna Seni: that was the original plan about her (with the Minor Villains encounter and the Geas plot), before the Spellhold plot was even decided,  but the developpers later changed it to what we restored.
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Offline Cybersquirt

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Re: Suna Seni and Imoen
« Reply #66 on: July 04, 2004, 05:13:00 PM »
also, I found this NPC bio of Imoen, which I don't think is in the game...?

IMOEN is a shadow of her former self, but responds to your inquiries with as much of a smile as she can muster. Obviously shaken by the revelations about your shared origins, she seems determined to make the best of things, despite the uncharacteristic that has now made its presence known within her.  The taint of Bhaal was slow to manifest, kept at bay by her carefree outlook, but now the strength of it has shaken her.  She is scared of what she might become, and the insight she has gained has made her more concerned about your condition as well.
(StrRef:2838)

or does this happen when we find her in spellhold?  i generally don't look at her bio then, so it could be in the game...
Never seen it, but I like it.  ...A lot.
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Offline BevH

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Re: Suna Seni and Imoen
« Reply #67 on: July 04, 2004, 06:01:17 PM »
Regarding the Imoen Bio thing, I was able to find 2 references to it.  The first one refers to a RESAR.DLG.  The second one referes to a VAELAS.DLG.  There are a couple of other bios in these files.  I'm very confused...  :-\
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Offline icelus

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Re: Suna Seni and Imoen
« Reply #68 on: July 04, 2004, 06:20:42 PM »
Dollars to donuts that both of those files are BG1 files that, at one point in BG1, pointed to that same string reference in the BG1 dialog.tlk file.

This was one of the flaws I forgot to mention about using the NI method.  Sorry.  :(
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Offline Cybersquirt

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Re: Suna Seni and Imoen
« Reply #69 on: July 05, 2004, 03:46:57 AM »
but does Imoen ever find out she is also a child of Bhaal in bg1?  I didn't think she found out until Irenicus.
Stupid is as stupid does.

Offline Barren

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Re: Suna Seni and Imoen
« Reply #70 on: July 05, 2004, 07:33:44 PM »
No, the strings are from BG2 and the files from BG1, which explains why the references seem so random. They are.
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Offline Cybersquirt

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Re: Suna Seni and Imoen
« Reply #71 on: July 06, 2004, 06:41:17 PM »
So.. you're saying that some of this stuff could actually be unimplemented from bg1?  ???
Stupid is as stupid does.

Offline rreinier

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Re: Suna Seni and Imoen
« Reply #72 on: July 07, 2004, 02:18:39 AM »
No. The .dlg files are leftovers from BGI (where they were probably implemented). However, all the file does is point to dialog strings (stored in the dialog.tlk file). The dialog.tlk from BGI is gone and replaced by the one from BGII, so that strings with the same number now have a very different content. That's why the dialogues seem so random. These strings were never meant to form a dialogue.

Offline Barren

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Re: Suna Seni and Imoen
« Reply #73 on: July 07, 2004, 08:46:11 AM »
About vaelas.dlg: Is this Vaelasa, the queen of dryads?
Quote from: talia brie
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Offline rreinier

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Re: Suna Seni and Imoen
« Reply #74 on: July 07, 2004, 08:58:46 AM »
It seems to be an old version of her dialogue. The actual dialogue for her is vaelasa.dlg. The first two dialogue chains in the files are the same, but the third in vaelas.dlg is full of random strings, whereas vaelasa has two more...

 

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