Author Topic: Archived Posts - Kalah  (Read 13493 times)

Offline the bigg

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Archived Posts - Kalah
« on: May 13, 2004, 02:33:57 PM »
When you follow this quest, Jafir's script increments a variable and then talks to Player1. If the variable adding were assigned to the dialogue, instead of the script, the quest will go on as expected if you force-talk him.
« Last Edit: October 03, 2004, 04:17:04 PM by icelus »
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Offline Andyr

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Re: Suggestion for the Kalah quest
« Reply #1 on: May 14, 2004, 12:33:57 PM »
So, you're saying that you'd rather just have to talk to him yourself than have him talk to you when you get close?

Yeah, I have no objections to that, if you reckon it'd be better. :)
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Offline the bigg

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Re: Suggestion for the Kalah quest
« Reply #2 on: May 14, 2004, 02:21:24 PM »
well, the problem is that, if you accidentally force-talk him, his talk count variable doesn't increase, so when he has to talk to you because he is at 1HP he doesn't.
(hmm, sorry for the ranting gibberish...  8) )
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Offline Andyr

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Re: Suggestion for the Kalah quest
« Reply #3 on: May 14, 2004, 04:19:12 PM »
Ok, I getcha. I can send Ice an updated file, or he can change it if he wants?
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Offline the bigg

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Re: Suggestion for the Kalah quest
« Reply #4 on: May 16, 2004, 02:42:26 AM »
I'd send him corrected files, but, seeing how I fared in the Universal Weapons suggestion, I see that I make a lot of typ0s in scripts, so better to leave this to more expert coders  ;)
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Offline lennon

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Fault or Feature? : Kalah Quest? Genie denoument
« Reply #5 on: December 23, 2004, 02:26:47 PM »
I have Ub V13 installed. (Have you got a version comment in the .tp2 yet?)

I did the tent, followed the journal clues to the Crooked Crane. I wasn't very generous to the Genie and the Genie has gone, but the quest item is stil in my active journal.

Is there more to do? Or have I discovered a bug? Or is this fixed in V13+

 If more detail is required WRT to my conversation with the Genie. I'll try and remember it.

I have two question marks; I am not sure if this is a bug, or whether the occurence is part of which quest.

Any ideas?

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #6 on: December 23, 2004, 07:06:11 PM »
I don't remember if we ever added the Remove Journal Entry thing for the quest... I shall check, and if not then I'll make sure it is removed. Thanks. :)

There is nothing more to do, though, if you have used the lamp.
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Offline lennon

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #7 on: January 10, 2005, 09:22:34 AM »
Spoiler -

I've now played through it a second time.

You only get 1000 XP + 1 pt of rep if you wish to free the Genie. Is this an attempt to meet the people who complain that being evil sucks? ;D

If you're selfish you get a wish :'(

Where'd you get such stingyness from?

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Offline Andyr

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #8 on: January 10, 2005, 10:16:16 AM »
I don't think freeing the genie is worth more than 1,000XP... I guess sometimes being selfish pays off. ;)

And yeh, I am one of the people that thinks in general quest XP rewards are too high.
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Offline SimDing0

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #9 on: January 10, 2005, 10:23:09 AM »
UB (and other mods) should probably endeavour to match BG2's XP rewarding scheme rather than taking the moral highground and standing out as a result, though. I'm sure someone's made an XP reducing mod if that's what people are after.

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #10 on: January 10, 2005, 10:51:09 AM »
Wel,l how much XP should freeing a genie really merit? It's not exactly hard to accomplish.

If I was going to increase it then I'd put a cap equal to the XP value of said freed creature - looking at various .CRE files, most of them are 5000 XP.

Isn't a good deed reward enough in itself? You get a Reputation boost too.
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Offline Ghreyfain

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #11 on: January 10, 2005, 10:54:49 AM »
The point Sim's trying to make is that if you want to have lower rewards for quests, use DEF JAM, but if a mod has a reward of 1000 XP, that'll become a paltry 10, for example.  And look at the other quest rewards you get in the circus quest.  10000+ for answering a riddle?  It's obviously there just to boost people level so they don't die off in the course of the following BG2 quests.
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Offline Rastor

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Minor Annoyance with Kalah Component
« Reply #12 on: January 10, 2005, 12:39:23 PM »
I had just finished the circus tent quest and left the tent to talk with Hannah's son.  About halfway through the dialogue, the girl that gives the Kalah quest (sorry, forgot her name) shows up and interrupts the current conversation and starts into hers.

After I got the Kalah quest, I was able to talk to Hannah's kid again to get the experience for saving his mother so this is a minor annoyance.

Could you add something to make the dialogues with both the guard outside the circus tent and Hannah's kid pausing?  I know that a few tweak packs include this component, but for those of us that don't want this it would be an annoyance fix.

I've already written up the code to accomplish this and am more than willing to send it to you to be included in the next version of the mod as well as complete instructions as to how to integrate it.

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #13 on: January 10, 2005, 02:36:42 PM »
Yeh. :) So, what number then? Is 5,000 XP enough to pacify people?
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Offline Andyr

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Re: Minor Annoyance with Kalah Component
« Reply #14 on: January 10, 2005, 02:37:52 PM »
I didn't realise this happened. Sure, post the code and I'll add it, thanks. :) I've not experienced it because I use said tweak packs but will add it.
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Offline Ghreyfain

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #15 on: January 10, 2005, 02:39:59 PM »
Works for me.
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Offline SixOfSpades

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Re: Minor Annoyance with Kalah Component
« Reply #16 on: January 10, 2005, 04:51:36 PM »
On a related note is the way that Jafir's Death Fog was a lot more damaging than it should have been on my current game--he cast it, I understandably told my party to get out of the area of effect, but one of them blundered too close to Aaluva and Tiiro, and had to have a nice long chat with them while the rest of the party sucked poison. Since UB deals with the young lovers, technically this is UB.

Offline Andyr

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Re: Minor Annoyance with Kalah Component
« Reply #17 on: January 10, 2005, 07:05:39 PM »
Well I guess I could change his AI scripting. That might make sense, since he'd not want to use Death Fog in close quarters.
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Offline Caedwyr

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #18 on: January 10, 2005, 07:27:02 PM »
Sounds about right.
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Offline Andyr

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #19 on: January 11, 2005, 04:25:10 PM »
Changed.
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Offline Barren

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Re: Minor Annoyance with Kalah Component
« Reply #20 on: January 11, 2005, 09:51:37 PM »
Why not? It doesn't affect him, does it?
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Offline lennon

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #21 on: January 12, 2005, 06:47:15 AM »
Changed.

Having started it, I missed the debate   :'(  - I reckon 6000,  one thousand each if playing with five companions.

At least I feel rightous in using the cheat tools.  :)

Offline SixOfSpades

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Re: Minor Annoyance with Kalah Component
« Reply #22 on: January 12, 2005, 01:24:30 PM »
My actual implied request was to have the Aulava-Tiiro dialogue pause the rest of the game, not to affect Jafir's spell selection.

Although, now that I think about it, where does a single Rakshasa get off telling a group of adventurers that he's more powerful than they are? Even a Spectral Harpist is tougher than a Rakshasa.

Offline belboz

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Re: Minor Annoyance with Kalah Component
« Reply #23 on: January 12, 2005, 03:47:46 PM »
He's a pretty decent spellcaster--more so than the rank-and-file Rakshasas you meet in the game, at least. And the party may well be fairly low level when they meet him. I tried him right after the circus + first meeting with Gaelan Bayle, and while I beat him, he provided a pretty good challenge. His arrogance may be unwarrented (and eventually fatal), but it's not *entirely* ridiculous.

Offline Andyr

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Re: Fault or Feature? : Kalah Quest? Genie denoument
« Reply #24 on: January 12, 2005, 06:26:00 PM »
Ah, but at that point of the game people may well have less than 5 companions. ;) I often do the Circus straight out of CI, largely because it's easy to walk right into.

I think 5,000 is plenty, personally. :)
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