Author Topic: Archived Bug Reports  (Read 77614 times)

Offline Graoumf

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Re: Bug Reports - v14
« Reply #525 on: April 28, 2006, 04:59:03 PM »
Hello Psykotik,

There's a mistake with french texts of UB (a ~ too many). Besides, ubsetup.tra is incomplete.
You must use these files to fix it : Fix french translation

Offline Andyr

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Re: Bug Reports - v14
« Reply #526 on: April 28, 2006, 07:06:37 PM »
Is that link to a current, working French translation? I am nearly done with an update so if this is current we will use it.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Graoumf

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Re: Bug Reports - v14
« Reply #527 on: April 29, 2006, 07:12:38 AM »
No Andyr, it's the same I sent to you a few months ago.
We are still working on the french update for v14 with some new translators. I'm afraid we will finish this update after the release of UB v15  :-[

But I've got a proposition : as I finished the french solution of Epic Endeavours, I'm going to test UB v15 in order to make an analysis of dialogs in your mod (as I did for Chloe and BP). Of course I will post these analysis when it's ready, but maybe you will interesting in my test of UB : I could report any bugs I find as I've done for Epic Endeavours, that is to say I would post saves just before I would notice these bugs. Are you interested ?
« Last Edit: April 30, 2006, 11:33:21 AM by Graoumf »

Offline Andyr

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Re: Bug Reports - v14
« Reply #528 on: April 29, 2006, 06:48:44 PM »
Sure, that could be useful thanks. :)

An update is nearly ready (perhaps even next week if I get some free time) so you'll be able to get the updated .tras then--there's not much new.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline Dundee Slaytern

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I understand that UB modifies Gorf in some way. Exactly what was that change? I have had Mazzy in my party for over a week now, and Gorf has yet to appear outside the Copper Coronet. I have already completed Mazzy's 'Poisoned Sister' quest and gotten a pair of boots from her friend at the Five Flagon's Inn. This Gorf guy is the only thing left.

Cheers.
« Last Edit: June 09, 2006, 06:00:34 AM by Dundee Slaytern »

Offline devSin

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Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
« Reply #530 on: June 08, 2006, 11:31:21 PM »
This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.

Offline Dundee Slaytern

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Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
« Reply #531 on: June 09, 2006, 12:30:18 AM »
This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.
Bug? Exactly what kind of bug? And yes, I have completed Korgan's quest. Will spawning Gorf solve the problem?

Offline devSin

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Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
« Reply #532 on: June 09, 2006, 02:43:23 AM »
The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.

Offline Dundee Slaytern

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Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
« Reply #533 on: June 09, 2006, 05:59:40 AM »
The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
Spawning Gorf did the trick. :) Encountered another problem though... Lassal did not transform from his bat form to vampire form in the final showdown against Bodhi( Chap06). Spawning Lassal did not solve the problem... sigh... Not sure which mod is screwing this one up. Small issue though, since I could still fight Bodhi and complete the quest.

Offline Cultural Crescendo

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Re: Bug? or plain weirdness
« Reply #534 on: June 25, 2006, 12:13:02 PM »
where is the WEIDU log anyways

Offline Andyr

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Re: Bug? or plain weirdness
« Reply #535 on: June 25, 2006, 12:17:27 PM »
In your BG2 folder.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline Bex

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Re: Bug? or plain weirdness
« Reply #536 on: June 25, 2006, 12:19:53 PM »
The WeiDU log is a text file that tracks mod install order. It's called "WeiDU." Deleting it makes the program "forget" your prior mod stack.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

 

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