Author Topic: Minsc quest bugs - UB v12 onwards  (Read 104297 times)

John

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Trolls will not die, even by acid and fire
« Reply #50 on: May 11, 2006, 10:29:41 PM »
*SPOILER WARNING*


Hey guys.  I'm going through the Minsc finding Boo quest right now, and when I come to the part where I have to fight the trolls, I find the trolls never die, they just stay at "near death" forever, and hitting them with fire or acid doesn't help.  Any ideas?  Below is a copy of my weidu log, just in case you need it.  Thanks!  - John

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.5
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-JPS_PORTRAITS.TP2~ #0 #1 // Alternate Imoen Portrait by JPS
~GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group.
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1000 // Unlimited Limited Wish & Wish. (v2)
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 //  A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Nanoquest version
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y  Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #37 // Remove Helmet Animations
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #58 // Disable Portrait Icons Added by Equipped Items
~G3TWEAKS.TP2~ #0 #64 // Icon Improvements
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #129 // Allow Stealth and Thieving Abilities in Heavy Armor
~G3TWEAKS.TP2~ #0 #130 // English Only: Alter Item Descriptions for 'Stealth  and Thieving Abilities in Heavy Armor' Component
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #155 // PnP-Style Protection Items
~G3TWEAKS.TP2~ #0 #180 // Higher HP on Level Up -> Maximum
~G3TWEAKS.TP2~ #0 #185 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~G3TWEAKS.TP2~ #0 #191 // 100% Learn Spells
~G3TWEAKS.TP2~ #0 #194 // Bottomless Containers
~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA
~G3TWEAKS.TP2~ #0 #203 // Remove fatigue from restoration spells
~G3TWEAKS.TP2~ #0 #224 // ToB-Style NPCs
~G3TWEAKS.TP2~ #0 #231 // Change Jaheira to Neutral Good
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse

Dr Jones

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Re: Trolls will not die, even by acid and fire
« Reply #51 on: May 13, 2006, 05:17:16 PM »
I too am having this problem. Also, even with CTRL+Y the trolls are still standing. They are invincible!

Offline icelus

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Re: Trolls will not die, even by acid and fire
« Reply #52 on: May 13, 2006, 05:54:21 PM »
I can't think of anything in UB that touched trolls (only one specific troll in the Druid Grove).  Why do you think it's being caused by UB?
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Offline redrake

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Re: Trolls will not die, even by acid and fire
« Reply #53 on: May 14, 2006, 07:29:00 AM »
Yes, this just happened to me as well. After you speak to the halfling instead of sending you to Government District, he sends you to the Druid Grove (near the Troll Mound) and 3 trolls attack you. They are pretty much invincible. They simply go to Near Death and never die until Minsc is dead too.
It never happened to me before. Maybe is a UB15 bug.
And here's my log:
Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-BGII-SUBRACE.TP2~ #0 #0 // Subrace mini-mod for BGII v1.0
~SETUP-BGII-SUBRACE.TP2~ #0 #1 // GUI changes for subrace mod
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2

John

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Re: Trolls will not die, even by acid and fire
« Reply #54 on: May 16, 2006, 01:15:48 AM »
Okay guys, found a way around it.  While I was attacking the trolls, I was casting a lot of spells, and one of them was invisibility on Minsc.  For some reason, the troll who was attacking him died, and then it was a simple matter of casting a flame arrow on the troll's body to kill him permanently.  I did this for the next couple of trolls and it worked perfectly, but it has to be cast on Minsc (or perhaps any NPC who is being attacked by a troll) and the troll must be attacking them.  It also only works for one or two trolls, so keep your mage's invisibility spells fully stocked.  After a couple of trolls, I found that I didn't need to do this trick anymore, that the trolls were dying on their own.  However, I do recommend ctrl-y to help speed along the process.

So what I figure is that my party encountered a new species of troll, one that can't die permanently, even to fire and acid.  They're called the Acidic Flame-Retardent Trolls of the Sword Coast, and they will only fall over if their prey vanishes!  Three cheers for the UB Mod, who finally restored the lost species of troll that Bioware cut at the last moment, and boy would it have been a bummer if they were never discovered!

- John

Offline Hide and Seek

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Re: Trolls will not die, even by acid and fire
« Reply #55 on: May 16, 2006, 06:02:57 AM »
Sometimes they die, sometimes they do not. (if you disentgrate them, for example)
The most succesful method so far has been to beat them down to 'Near Death' and then stop attacking for a second or two. Sometimes, Spirit Trolls dies right away, and then you can kill them again with any weapon.

But I wonder if this is because of UB or Tactics.
Favourite Quotes from BG2
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!

Offline Bex

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Re: Trolls will not die, even by acid and fire
« Reply #56 on: May 16, 2006, 09:22:55 AM »
But I wonder if this is because of UB or Tactics.

Neither of the individuals who have posted a log have Tactics installed.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Offline Hide and Seek

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Re: Trolls will not die, even by acid and fire
« Reply #57 on: May 16, 2006, 01:22:46 PM »
That confused me, since no other of my mod components installed attempts to change the Trolls.
Favourite Quotes from BG2
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!

DoctorB

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Re: Trolls will not die, even by acid and fire
« Reply #58 on: May 16, 2006, 07:09:41 PM »
Same problem here's my log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (TOB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~KITRTT.TP2~ #0 #0 // Do you want to install all the kits now?
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.5
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~ITMVALUETWEAKS.TP2~ #0 #0 // Item Value Tweaks
~SETUP-Z#MISC.TP2~ #0 #0 // Alternate, Accelerated Ust Natha Route
~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles
~SETUP-Z#MISC.TP2~ #0 #4 // Primary Nerfs - Reducing Overpowered Items
~SETUP-Z#MISC.TP2~ #0 #5 // Secondary Reductions - Instant Kill Reductions
~SETUP-Z#MISC.TP2~ #0 #6 // Periphery Tweaks - Less Noteable Items
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
// Recently Uninstalled: ~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
// Recently Uninstalled: ~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars
~SETUP-TWISTPACK.TP2~ #0 #1 // Evil Rangers & Fallen Rangers Retain Abilities
~SETUP-TWISTPACK.TP2~ #0 #2 // Evil Paladins & Fallen Paladins Retain Abilities
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y  Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #52 // Icewind Dale Casting Graphics (Andyr)
~G3TWEAKS.TP2~ #0 #55 // Restore SoA Load Screen Logo (ToB Only)
~G3TWEAKS.TP2~ #0 #61 // Commoners Use Drab Colors
~G3TWEAKS.TP2~ #0 #64 // Icon Improvements
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #110 // Weapon Styles for All
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #161 // Cast Spells from Scrolls (and Other Items) at Character Level
~G3TWEAKS.TP2~ #0 #180 // Higher HP on Level Up -> Maximum
~G3TWEAKS.TP2~ #0 #185 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA
~G3TWEAKS.TP2~ #0 #224 // ToB-Style NPCs
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING
~MIXMOD/MIXMOD.TP2~ #0 #4 // Increased Ammo Stacks -> Increase Ammo by 200%
~MIXMOD/MIXMOD.TP2~ #0 #11 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 200%
~MIXMOD/MIXMOD.TP2~ #0 #18 // Increased Potion Stacking -> Increase Potion by 200%
~MIXMOD/MIXMOD.TP2~ #0 #25 // Increased Scroll Stacking -> Increase Scroll by 200%
~MIXMOD/MIXMOD.TP2~ #0 #31 // Tougher Enemies (+ HP/Thac0/AC/Save) -> Add 50%/2/2/2
~MIXMOD/MIXMOD.TP2~ #0 #36 // Increased Enemies'HP -> Add 25% to Enemies'HP
~MIXMOD/MIXMOD.TP2~ #0 #42 // True Grand Mastery -> True Grand Mastery (with the Extra Attack)
~MIXMOD/MIXMOD.TP2~ #0 #44 // Modified Shapeshifting Fix for Refinements V2
~MIXMOD/MIXMOD.TP2~ #0 #45 // Turn off Startup Movies
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~SETUP-NPNPC PORTRAITS.TP2~ #0 #0 // NPNPC Portraits
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-MINSCKIT.TP2~ #0 #0 // Add berserker kit
~SETUP-MINSCKIT.TP2~ #0 #1 // Berserker Minsc

Blaze

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Re: Trolls will not die, even by acid and fire
« Reply #59 on: May 26, 2006, 10:48:56 AM »
I had the same problem , I just ran. Trolls don't follow you out of the area :P

Offline SixOfSpades

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Re: Trolls will not die, even by acid and fire
« Reply #60 on: June 16, 2006, 04:11:34 AM »
Well, I do have UB and Tactics installed, and let me tell you, it was very. . . um. . . interesting fighting 3 unkillable Trolls, while Dalok and his 2 Shadow Druid buddies and their Spirit Animal Friends teleport in and start kickin' my ass (since I'm roleplaying that my party has already had a very long, hard day, which they have), and I have to get out of the immediate area before Weimer's super-jazzed-up Spirit Trolls spawn there, but I can't go too far or I'll run into some Spectral Trolls in one direction, or a big pack of Spiders in the other.

I eventually did find a strategy that worked, and a nearby exit from the area, 'cause we certainly weren't going to tackle the entire Druid Grove when all we were expecting was a nice, little, in-town job to find Boo, hopefully before we went to bed. No, my question is, why? Why was Smethy's spell changed from a nice, simple, "Here, I'll teleport you to the general area where you should continue your search" to "Oops, I teleported you to some random spot at the other end of the country, where you can do things like investigate stuff that you don't even know about yet (like animal attacks on Trademeet), and on the off chance that you don't get eaten alive, it's a full day's march to get back to where you should have gone in the first place, which is lucky because it gives me enough time to skip town before you get back, hunt me down, and tear me limb from little Halfling limb?"

In Oghma's name, why?  ???

Offline SixOfSpades

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Re: Trolls will not die, even by acid and fire
« Reply #61 on: June 16, 2006, 04:14:32 AM »
Oh, yeah, the problem with the Trolls is almost certainly a flaw in their AI: Their command to seek out and attack their chosen enemy (without even bothering to check ClosestEnemyOf(Myself)) is erroneously placed at a higher priority than checking to see if they should be dead--and, if that evaluates to True, falling down.

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Re: Trolls will not die, even by acid and fire
« Reply #62 on: June 18, 2006, 01:18:58 PM »
I'm having the problem too. It's made me go back to an earlier save and drop Minsc from my party to avoid having to be slain by the Trolls. Is there maybe a fix pending? Some way to get around this? I can't seem to find a way off the map without running into more and more and more Trolls.

Offline NiGHTMARE

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Re: Trolls will not die, even by acid and fire
« Reply #63 on: June 18, 2006, 01:21:58 PM »
Keep off the internet, maybe?

Sorry.

/dies
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Offline SixOfSpades

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Re: Trolls will not die, even by acid and fire
« Reply #64 on: June 18, 2006, 02:24:51 PM »
I can't seem to find a way off the map without running into more and more and more Trolls.
Well, the trick to killing the 3 unkillable Trolls is to force them to stop attacking their chosen target--having their target drink a Potion of Invisibility is one way of doing so. Nearby exits to the Druid Grove are well to the east, near where you normally enter the map, but the closer one is on the western edge of the map, just north of the Troll Mound.

Klara

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Re: Trolls will not die, even by acid and fire
« Reply #65 on: June 18, 2006, 08:31:06 PM »
Keep off the internet, maybe?

Sorry.

/dies

Haha! Only too true!

SixOfSpades, thanks for the exit tip. I tried heading north and east but got totalled by the trolls. I'll have to get an Invisibility potion for Minsc next time I try this. Still, it's unfortunate the trolls are invincible! *pathetic look*

BERELINDE

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Re: Trolls will not die, even by acid and fire
« Reply #66 on: June 19, 2006, 07:59:33 PM »
Had this problem.

Oddly enough, sometimes just walking away and coming back to them fixed it. Other times, I've had to resort to specific tactics, like firestrike-ing them, or once, a firestorm. The latter was inconvenient, as my protagonist was in melee range at the time and took quite a bit of damage before I got him out of there.

But the trolls did die, just not on the first go-round.

I've also had this problem defeating Faldorn in the Druid Grove. My protagonist was fighting her bare-fisted, and couldn't kill her until he went and picked up a staff.

Don't know if it helps, but it's my 2 pence.

Offline Bex

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Re: Trolls will not die, even by acid and fire
« Reply #67 on: June 19, 2006, 10:37:59 PM »
IIRC, only monk's fists can deal lethal damage, so that's not a bug.
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Offline Gimmick Account

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Eleanya does not spawn
« Reply #68 on: June 27, 2006, 09:04:45 AM »
I'm having some trouble with the Kidnapping of Boo-quest, Unfinished Business v15.

When Smithy teleported me to the Druid area, I did not receive Minsc's "This is not the Government District!" warning. After I cleared the immediate area, I went on to do the d'Arnise quest before returning to Athkathla. At one point during this quest, Minsc was wounded so severely that he left the party, but without the "I'm not going to die here without Boo" speech. He just turned blue, stood there and uttered the lines he should have said upon arrival to the Druid area, so I was able to re-recruit him into my party after the fight; the Boo quest itself was still listed as active, as well. When I returned to Athkathla, Eleanya was nowhere to be found. From what I remember from earlier versions of the mod, she is supposed to be waiting at the fountain in the southern part of the Government District. Could it be that even though the game does not display it, Minsc leaving the party due to sustained injuries killed my quest? If so, is there any way I can spawn Eleanya through a console command? I've been playing this particular game for quite a while now, and I don't want to have to start over.

Offline Andyr

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V15 Minsc/Boo Bug Reports
« Reply #69 on: July 24, 2006, 01:58:02 PM »
Also, I assume that the unkillable trolls associated with the Boo quest is a bug?  Is it going to be fixed?  If it isn't a bug, then I gotta say it is sure no "enhancement".  Truth be told, the whole "oops wrong spell" aspect of the mod didn't strike me as an improvement, even if it does allow you to get Flame Tongue and Belm really quick, if you figure out how to avoid the unkillable trolls.

as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum

Correct, as far as I know.
« Last Edit: April 06, 2008, 09:22:23 AM by icelus »
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Re: Bug reports - v15
« Reply #70 on: July 25, 2006, 07:09:27 PM »

as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum

Correct, as far as I know.
Quote

Nope that doesn't apply to me, since I don't have the G3 fixpack installed, nor any G3 mod for that matter.  The only mods I have installed are EoU, IU, UB, flirts and banters.  And just this moment another party died with all of the trolls at "near dead" and about 100 fire arrows expended.  Regardless, whatever the problem may be, it doesn't have anything to do with a mod I don't have [and have never had] installed on my machine.  :(

Sure you can avoid things by using one of the tricks posted in various places... but that is no fix.....


Offline SixOfSpades

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Re: Bug reports - v15
« Reply #71 on: July 26, 2006, 01:01:58 AM »
as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum
Correct, as far as I know.
How could the "oops wrong spell" possibly have anything to do with G3's Fixpack? Even the imfamous 3 unkillable Trolls are strictly a UB issue.

Please add my name to the list of those who would like to see The Kidnapping of Boo quest returned to its former, pre-Smethy-the-idiot version ASAP. Until then, I shall continue to "fix" the quest by CLUAing myself out of the Druid Grove an instant after I arrive.

Offline Andyr

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Re: Bug reports - v15
« Reply #72 on: July 26, 2006, 08:17:59 AM »
How could the "oops wrong spell" possibly have anything to do with G3's Fixpack?

What's "oops wrong spell" ?

Even the imfamous 3 unkillable Trolls are strictly a UB issue.

The G3 fixpack forum has documented issues of troubles with trolls. I can't comment on this instance as I've not played the new version of this quest.

Please add my name to the list of those who would like to see The Kidnapping of Boo quest returned to its former, pre-Smethy-the-idiot version ASAP. Until then, I shall continue to "fix" the quest by CLUAing myself out of the Druid Grove an instant after I arrive.

You'll have to petition Cliffette, as she's always handled that component and I don't know exactly what happens. :)
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Re: Bug reports - v15
« Reply #73 on: July 26, 2006, 09:30:51 AM »
In prior versions, when Smethy was asked to send your party to the Government District, he simply did so without a hitch.

Now, I haven't played this version either, but from reading the posts here, it's pretty obvious that Smethy NOW screws up his teleportation and sends you on a pointless detour to the Druid Grove instead. Where the party is immediately confronted by three trolls running the faulty attack-overrides-die script.

The problem with trolls apparently comes from original game content, as documented by Camdawg. He wants to fix them for the Fixpack. But that doesn't help the current array of unhappy UB-players.

Not an issue with Tactics. Not an issue with the G3 Fixpack (I believe it was cropping up before that even went to a general release). Simply a matter of critters with faulty scripting having been plugged into a UB quest.

Not to be accusatory, but this component was updated without a test run, huh?
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Offline Lasivern

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Re: Bug reports - v15
« Reply #74 on: July 26, 2006, 01:13:04 PM »
It's also worth noting that sending the player to the Druid Grove before they've visited Trademeet is generally Not A Good Thing. I would cast my vote for the previous behavior of the spell to be restored.

I agree.  Heading off to the Troll Mound without having to bother with Trademeet, while something you can exploit concerning Belm, Flame Tongue and buying potions from the "merchant", is definately not a good thing.  There are quest critical elements for the Druid Grove that you only learn IN Trademeet and missing those makes the Druid Grove most confusing....  The fact that parties not expecting to be facing trolls, and recently out of CI, can be defeated quite easily by these trolls is another issue.  In my first run-through, I didn't have any weapon that could kill a troll, nor any spell that would do so.  Being sent off to face [multiple] monsters that even if they weren't broken, I can't kill, did nothing for my mood that day...  And without Jan or Jaheira in my party, no access to Invis 10 or pixie dust, a total of two Pots of Invis, etc, etc....  Suffice it to say that I did *NOT* find the new version entertaining, interesting or an improvement over the previous version...

And why would a guy who has to rely upon teleportation to just get into and out of his store, screw up this badly? 

The change to the quest makes no sense, it adds nothing positive to the quest and indeed simply introduces problems.  So even with killable trolls, i.e. if that single issue was fixed, I'd still vote for a return to the earlier, pre-Smethy the idiot, version.

 

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