Author Topic: Minsc quest bugs - UB v12 onwards  (Read 71250 times)

Cantrip

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Re: Minsc quest bugs - UB v12 onwards
« Reply #25 on: December 15, 2004, 04:53:41 AM »
Done.
Completed Quest.
How do I get the boolet ability though?
Plus, I had accustom minsc portrait and after boo was returned, I became the normal one...

Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #26 on: December 15, 2004, 05:14:02 AM »
To get the boolet ability, you had to answer all of Eleanya's questions in the most stomach-twisting, crawling manner possible (ie flatter her vain soul). :)

Sorry about the second problem - I think that's a limitation of the game engine, as the portrait change has to refer to a specific portrait file. For most players, this is the original Minsc (the files named NMINSCM.bmp and NMINSCS.bmp). I assume that your custom files are named something else, in which case you might have to use a savegame editor to change his portrait back to the custom version.

Offline Murdane

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Re: Minsc quest bugs - UB v12 onwards
« Reply #27 on: December 15, 2004, 02:31:14 PM »
Actually, I didn't think Eleanya was all that bad, compared to a lot of other people you meet (like Delcia). :)

By the way, what exactly does the Boolet ability do again?

Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #28 on: December 15, 2004, 11:48:15 PM »
The Boolet ability allows you to summon a rodent who will fight for you. :)

Offline Murdane

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Re: Minsc quest bugs - UB v12 onwards
« Reply #29 on: December 16, 2004, 01:23:22 AM »
The Boolet ability allows you to summon a rodent who will fight for you. :)

Thanks for clearing that up. :)

underdog

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Re: Minsc quest bugs - UB v12 onwards
« Reply #30 on: December 16, 2004, 02:16:08 PM »
How many boolets do you get?

Are they one time uses?

Went to windspear after that, was standing around don't remember what i did, but found a Boo sitting on the ground,
it didn't want to talk to me or Minsc,so just left it, on the way out some hobgoblins attacked, so i used Minsc's Boolet Ability, got a Boolet that killed a hobgoblin with 26 point attack, then got killed himself. Do I get anymore boolets?


Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #31 on: December 16, 2004, 11:53:57 PM »
You should. It works like a summon animals spell, except that you summon a hamster (ok, a rat) instead of a wolf/bear.


BTW, I'm on hiatus until January sometime. So I won't be able to help you with any bugs until partway through January sometime. We apologise for the inconvenience. Oh, and the bug.  :)

Edit: Now sort of temporarily off hiatus. Show me a bug and I might change my mind. :)
« Last Edit: January 25, 2005, 04:12:57 AM by cliffette »

Offline mantaS of Umar

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Re: Minsc quest bugs - UB v12 onwards
« Reply #32 on: February 01, 2005, 11:17:17 AM »
Ok, I have UB v.13.
Minsc realizes Boo is gone, we go to the Docks, and the game crashes during his dialog about "...every hampster dropping"

I have installed Banter pack, NPC Flirt, and the fixes from Baldurdash.
thanks
Why don't we kill that over there?

Qwinn

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Re: Minsc quest bugs - UB v12 onwards
« Reply #33 on: February 01, 2005, 12:54:38 PM »
"so i used Minsc's Boolet Ability, got a Boolet that killed a hobgoblin with 26 point attack"

LOL - seriously?!  It never even occurred to me that the Boolets might actually be capable of significant combat ability.  I just figured it was a scouting toy.  So far the only thing I ever used it for was as a sacrifice to Demogorgon in the kuo-toa cave (bwahahahahaha)

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Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #34 on: February 01, 2005, 05:11:12 PM »
Okay, neither of those things were supposed to happen!

mantaS, so the game actually crashes back to desktop? Nobody else has had that problem before, so I'd suggest the reinstall.

Qwinn, I'll take a look at the Boolet spell, but I'm pretty sure he shouldn't be capable of such things. He's got a fast attack, but he's really weak. And using Boolet as a hamster sacrifice? Minsc =  :'(

Offline mantaS of Umar

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Re: Minsc quest bugs - UB v12 onwards
« Reply #35 on: February 01, 2005, 05:34:39 PM »
Ok, I will do that tonight when I get home, I going to reinstall the whole darn thing.

1. BG2 (I don't have ToB)
2. Bioware official update
3.Balderdash for SoA

Once that is done, which mods should I avoid? If I want to do UB?
I would like banter, flirt, and quests, but don't have too if it is going to mess up my game.

Thanks again everyone
Why don't we kill that over there?

Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #36 on: February 01, 2005, 05:40:49 PM »
A warning if you want to uninstall - you should have a savegame that existed before the quest began, otherwise you risk getting weird dialogues that are out of place.

I'd suggest asking Andyr or someone who knows the rest of UB better than me about which mods to avoid. The banter and flirt packs shouldn't affect anything (though generally you should install flirt packs last).

Make sure any mods you want to install are ok to go without ToB as well. I'd recommend picking up a copy of ToB as they're pretty cheap now and many mods use actions from ToB. To my dim memory, the Minsc quest is okay without ToB, but other parts of UB might not be.

Offline Janneia

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Re: Minsc quest bugs - UB v12 onwards
« Reply #37 on: February 18, 2005, 07:44:15 PM »
I recall something about Edwin being a Necromancer, but "Enchanter" would work as well.

I remember taking a snapshot of the said incident, but I can't find it in my folder. Maybe it's because I took a near 700. I'm pretty sure it was this mod... Anyway, I was reading it and I thought he was a Conjurer?

I'm pretty sure it was this mod. Anyway, when I find that snapshot, I'll post it here.  :)
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cliffette_

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Re: Minsc quest bugs - UB v12 onwards
« Reply #38 on: February 19, 2005, 09:37:29 PM »
Yes, it's in the Minsc quest. That quote goes to show how much I know (or care) about Edwin. ;)

esabulao

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Re: Minsc quest bugs - UB v12 onwards
« Reply #39 on: April 01, 2005, 06:35:05 AM »
Um, I have UB v13 but Minsc's quest never triggered for me. I went to the docks, moved around and got to meet the boy (willy?), left for a few days at a time several times and still Minsc never discovered that Boo is missing. I eventually had to let him go so I could get my final party members. This was before I went to Spellhold.

Does anybody have any ideas on what's wrong? Thank you in advance.

Moongaze

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Re: Minsc quest bugs - UB v12 onwards
« Reply #40 on: April 13, 2005, 06:43:08 AM »
About Minsc's strength-gaining, I once had him equip the Girdle of Hill Giant Strength (sets strength to 19). Suddenly Boo's quest popped up, so I completed. Afterwards, his strength-stat was messed up. I'm guessing it happened because of the strength-set item/magic, because that bug never occurred without those things.

Guest

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Re: Minsc quest bugs - UB v12 onwards
« Reply #41 on: July 24, 2005, 06:12:14 PM »
I use V14 from UB.
At the end of the quest i have an overpowered minsc with a natural high natural thaco and
a owerpowered AC. I think this is not funny anymore... who is responsible for this ?
Please fix the bug (19 Strenght plus license / stuff are much enough for this little quest)


Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #42 on: July 27, 2005, 02:13:30 AM »
@Guest: My name is cliffette. You found my bug, prepare to die!

I'm away for a couple of weeks but when I return I will fix this thing (again again, I thought it had been fixed). If Minsc's stats are too much for you, then my suggestion is to edit him with some suitable editor, but I can't help you right now.

Esabulao, I am scheduled to redo the quest (again again) so that it triggers, is longer, is better, is bug free, etc, but that won't happen until I have free time and an impetus to go back into the horrible horrible code I wrote for this quest. My urge is to rewrite the monster from the ground up because it was meant to be longer, thus justifying the rewards and this paragraph has gone on long enough, so maybe someone who knows what the triggers are can help you.

@Moongaze: What do you mean by messed up? Was it permanently set to a crazy number?

Cynic_Jester

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Re: Minsc quest bugs - UB v12 onwards
« Reply #43 on: December 07, 2005, 03:51:14 PM »
I just had a strange bug occur regarding this quest. I was playing a Human Fighter and went straight for the Keep to get my stronghold, picking up Nalia and a few others, with Minsc in the party. After clearing the keep and being declared Lord etc, I went to the Forge room in the Keep where you upgrade the Flail, and suddenly I get this strange, partial dialouge which ends with "Yay, boo has returned" or somesuch(Sorry I can't be more specifi, didn't figure it was anything important until I noticed his str). I hadn't visited the Docks before I went to the Keep, so I'm not sure what caused it.

Offline cliffette

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Re: Minsc quest bugs - UB v12 onwards
« Reply #44 on: December 09, 2005, 03:49:17 AM »
Ok... thanks for the notice.

In the meantime, you might need to use an editing program to fix up Minsc's strength. I would guess that the "Boo returning" dialogue played in place of something else that Minsc was supposed to say at  that point, so I'll have to check the weights and triggers of that dialogue when I get my computer running again.

Offline DurakDimholt

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Re: Minsc quest bugs - UB v12 onwards
« Reply #45 on: December 22, 2005, 03:33:57 PM »
Hi, I play on a Mac. I just can't keep a super hero Minsc in my party, although the quest itself was fun. Shadowkeeper is for PC, is there anything like it for Mac or do I have to let Minsc go now?

Offline Loriel

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Re: Minsc quest bugs - UB v12 onwards
« Reply #46 on: December 22, 2005, 10:06:56 PM »
There is a Mac saved game editor called QNDBG# over at the AS&G.  Other than that, you could always use Near Infinity.

Offline DurakDimholt

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Re: Minsc quest bugs - UB v12 onwards
« Reply #47 on: December 24, 2005, 02:12:18 AM »
Thanks Loriel, I got QND down from the Spa as soon as I could access the site again. Everything's fine now. :)

Offline Bex

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Re: Minsc quest bugs - UB v12 onwards
« Reply #48 on: January 18, 2006, 04:55:52 PM »
There's a female commoner very close to Eleanya, who has a "What's that? It looks like the weasel-skin scarf my son gave me." conversation with Minsc, even if Boo is missing.

There are a few typos in Eleanya's dialogues:

"past-times" = pastimes?

"Father would dislike it if I came come crawling with disease" (If asked for a kiss.)

Also, Minsc's fatigue comment seems to have been permanently replaced with "You point, I punch" in the two games where I've done this quest and kept him around.
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Offline Rodman49

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Re: Minsc quest bugs - UB v12 onwards
« Reply #49 on: February 19, 2006, 09:56:11 PM »
Had a problem with the Kidnapping of Boo initial dialogue not "firing" in UB v14.  IE he lost Boo and his strength, but his initial dialogue sequence did not start - I assume it has to do with either the Xan mod or the G3 Tweakpack as I've had the other mods installed before and never had this problem - or it could be something about joining the Vamps instead of the Shadow Theives - Weidu.log below.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v1
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #188 // Identify All Items

 

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