Having enjoyed many of the mods produced for BGI and BGII I thought I would have a go at this modding lark myself.
What I've done so far: I used weiDU to create a very simple dialog source file DAYNE.d. I used weiDU and got the resulting DAYNE.dlg file which I stuck in the override folder. I then used DLTCEP to create DAYNE.cre. I specified DAYNE.dlg as the dialog file obviously.
I can spawn Dayne by using CLUAConsole:CreateCreature("Dayne") and can talk to him (all he says at the moment is 'Hi, I'm Arthur Dayne').
Problem - I want to add him to an area. I used DLTCEP to add him to the list of actors for the zombie infested farmlands area in BG1 (playing via TUTU, btw). I've set his position and saved the area file fw0400.are.
The problem is that he doesn't show up. If I started a new game would he be there? I know there is a way to get him to show up without starting a new game since most mods don't require you to start a new game. Any help would be appreciated. My current modding experiance is < 2 hours.